IDirectory.cs 1.5 KB

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  1. using LibHac;
  2. using LibHac.Common;
  3. using LibHac.Sf;
  4. namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
  5. {
  6. class IDirectory : DisposableIpcService
  7. {
  8. private SharedRef<LibHac.FsSrv.Sf.IDirectory> _baseDirectory;
  9. public IDirectory(ref SharedRef<LibHac.FsSrv.Sf.IDirectory> directory)
  10. {
  11. _baseDirectory = SharedRef<LibHac.FsSrv.Sf.IDirectory>.CreateMove(ref directory);
  12. }
  13. [CommandHipc(0)]
  14. // Read() -> (u64 count, buffer<nn::fssrv::sf::IDirectoryEntry, 6, 0> entries)
  15. public ResultCode Read(ServiceCtx context)
  16. {
  17. ulong bufferPosition = context.Request.ReceiveBuff[0].Position;
  18. ulong bufferLen = context.Request.ReceiveBuff[0].Size;
  19. byte[] entryBuffer = new byte[bufferLen];
  20. Result result = _baseDirectory.Get.Read(out long entriesRead, new OutBuffer(entryBuffer));
  21. context.Memory.Write(bufferPosition, entryBuffer);
  22. context.ResponseData.Write(entriesRead);
  23. return (ResultCode)result.Value;
  24. }
  25. [CommandHipc(1)]
  26. // GetEntryCount() -> u64
  27. public ResultCode GetEntryCount(ServiceCtx context)
  28. {
  29. Result result = _baseDirectory.Get.GetEntryCount(out long entryCount);
  30. context.ResponseData.Write(entryCount);
  31. return (ResultCode)result.Value;
  32. }
  33. protected override void Dispose(bool isDisposing)
  34. {
  35. if (isDisposing)
  36. {
  37. _baseDirectory.Destroy();
  38. }
  39. }
  40. }
  41. }