ShaderProgramInfo.cs 1.2 KB

123456789101112131415161718192021222324252627282930313233343536
  1. using System;
  2. using System.Collections.ObjectModel;
  3. namespace Ryujinx.Graphics.Shader
  4. {
  5. public class ShaderProgramInfo
  6. {
  7. public ReadOnlyCollection<BufferDescriptor> CBuffers { get; }
  8. public ReadOnlyCollection<BufferDescriptor> SBuffers { get; }
  9. public ReadOnlyCollection<TextureDescriptor> Textures { get; }
  10. public ReadOnlyCollection<TextureDescriptor> Images { get; }
  11. public bool UsesInstanceId { get; }
  12. public bool UsesRtLayer { get; }
  13. public byte ClipDistancesWritten { get; }
  14. public ShaderProgramInfo(
  15. BufferDescriptor[] cBuffers,
  16. BufferDescriptor[] sBuffers,
  17. TextureDescriptor[] textures,
  18. TextureDescriptor[] images,
  19. bool usesInstanceId,
  20. bool usesRtLayer,
  21. byte clipDistancesWritten)
  22. {
  23. CBuffers = Array.AsReadOnly(cBuffers);
  24. SBuffers = Array.AsReadOnly(sBuffers);
  25. Textures = Array.AsReadOnly(textures);
  26. Images = Array.AsReadOnly(images);
  27. UsesInstanceId = usesInstanceId;
  28. UsesRtLayer = usesRtLayer;
  29. ClipDistancesWritten = clipDistancesWritten;
  30. }
  31. }
  32. }