ShaderDecodeHelper.cs 8.6 KB

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  1. using System;
  2. namespace Ryujinx.Graphics.Gal.Shader
  3. {
  4. static class ShaderDecodeHelper
  5. {
  6. public static ShaderIrOperAbuf[] GetOperAbuf20(long OpCode)
  7. {
  8. int Abuf = (int)(OpCode >> 20) & 0x3ff;
  9. int Reg = (int)(OpCode >> 39) & 0xff;
  10. int Size = (int)(OpCode >> 47) & 3;
  11. ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1];
  12. for (int Index = 0; Index <= Size; Index++)
  13. {
  14. Opers[Index] = new ShaderIrOperAbuf(Abuf, Reg);
  15. }
  16. return Opers;
  17. }
  18. public static ShaderIrOperAbuf GetOperAbuf28(long OpCode)
  19. {
  20. int Abuf = (int)(OpCode >> 28) & 0x3ff;
  21. int Reg = (int)(OpCode >> 39) & 0xff;
  22. return new ShaderIrOperAbuf(Abuf, Reg);
  23. }
  24. public static ShaderIrOperCbuf GetOperCbuf34(long OpCode)
  25. {
  26. return new ShaderIrOperCbuf(
  27. (int)(OpCode >> 34) & 0x1f,
  28. (int)(OpCode >> 20) & 0x3fff);
  29. }
  30. public static ShaderIrOperCbuf GetOperCbuf36(long OpCode)
  31. {
  32. return new ShaderIrOperCbuf(
  33. (int)(OpCode >> 36) & 0x1f,
  34. (int)(OpCode >> 22) & 0x3fff, GetOperGpr8(OpCode));
  35. }
  36. public static ShaderIrOperGpr GetOperGpr8(long OpCode)
  37. {
  38. return new ShaderIrOperGpr((int)(OpCode >> 8) & 0xff);
  39. }
  40. public static ShaderIrOperGpr GetOperGpr20(long OpCode)
  41. {
  42. return new ShaderIrOperGpr((int)(OpCode >> 20) & 0xff);
  43. }
  44. public static ShaderIrOperGpr GetOperGpr39(long OpCode)
  45. {
  46. return new ShaderIrOperGpr((int)(OpCode >> 39) & 0xff);
  47. }
  48. public static ShaderIrOperGpr GetOperGpr0(long OpCode)
  49. {
  50. return new ShaderIrOperGpr((int)(OpCode >> 0) & 0xff);
  51. }
  52. public static ShaderIrOperGpr GetOperGpr28(long OpCode)
  53. {
  54. return new ShaderIrOperGpr((int)(OpCode >> 28) & 0xff);
  55. }
  56. public static ShaderIrOperImm GetOperImm5_39(long OpCode)
  57. {
  58. return new ShaderIrOperImm((int)(OpCode >> 39) & 0x1f);
  59. }
  60. public static ShaderIrOperImm GetOperImm13_36(long OpCode)
  61. {
  62. return new ShaderIrOperImm((int)(OpCode >> 36) & 0x1fff);
  63. }
  64. public static ShaderIrOperImm GetOperImm32_20(long OpCode)
  65. {
  66. return new ShaderIrOperImm((int)(OpCode >> 20));
  67. }
  68. public static ShaderIrOperImmf GetOperImmf32_20(long OpCode)
  69. {
  70. return new ShaderIrOperImmf(BitConverter.Int32BitsToSingle((int)(OpCode >> 20)));
  71. }
  72. public static ShaderIrOperImm GetOperImm19_20(long OpCode)
  73. {
  74. int Value = (int)(OpCode >> 20) & 0x7ffff;
  75. bool Neg = ((OpCode >> 56) & 1) != 0;
  76. if (Neg)
  77. {
  78. Value = -Value;
  79. }
  80. return new ShaderIrOperImm((int)Value);
  81. }
  82. public static ShaderIrOperImmf GetOperImmf19_20(long OpCode)
  83. {
  84. uint Imm = (uint)(OpCode >> 20) & 0x7ffff;
  85. bool Neg = ((OpCode >> 56) & 1) != 0;
  86. Imm <<= 12;
  87. if (Neg)
  88. {
  89. Imm |= 0x80000000;
  90. }
  91. float Value = BitConverter.Int32BitsToSingle((int)Imm);
  92. return new ShaderIrOperImmf(Value);
  93. }
  94. public static ShaderIrOperPred GetOperPred3(long OpCode)
  95. {
  96. return new ShaderIrOperPred((int)(OpCode >> 3) & 7);
  97. }
  98. public static ShaderIrOperPred GetOperPred0(long OpCode)
  99. {
  100. return new ShaderIrOperPred((int)(OpCode >> 0) & 7);
  101. }
  102. public static ShaderIrNode GetOperPred39N(long OpCode)
  103. {
  104. ShaderIrNode Node = GetOperPred39(OpCode);
  105. if (((OpCode >> 42) & 1) != 0)
  106. {
  107. Node = new ShaderIrOp(ShaderIrInst.Bnot, Node);
  108. }
  109. return Node;
  110. }
  111. public static ShaderIrOperPred GetOperPred39(long OpCode)
  112. {
  113. return new ShaderIrOperPred((int)(OpCode >> 39) & 7);
  114. }
  115. public static ShaderIrInst GetCmp(long OpCode)
  116. {
  117. switch ((int)(OpCode >> 49) & 7)
  118. {
  119. case 1: return ShaderIrInst.Clt;
  120. case 2: return ShaderIrInst.Ceq;
  121. case 3: return ShaderIrInst.Cle;
  122. case 4: return ShaderIrInst.Cgt;
  123. case 5: return ShaderIrInst.Cne;
  124. case 6: return ShaderIrInst.Cge;
  125. }
  126. throw new ArgumentException(nameof(OpCode));
  127. }
  128. public static ShaderIrInst GetCmpF(long OpCode)
  129. {
  130. switch ((int)(OpCode >> 48) & 0xf)
  131. {
  132. case 0x1: return ShaderIrInst.Fclt;
  133. case 0x2: return ShaderIrInst.Fceq;
  134. case 0x3: return ShaderIrInst.Fcle;
  135. case 0x4: return ShaderIrInst.Fcgt;
  136. case 0x5: return ShaderIrInst.Fcne;
  137. case 0x6: return ShaderIrInst.Fcge;
  138. case 0x7: return ShaderIrInst.Fcnum;
  139. case 0x8: return ShaderIrInst.Fcnan;
  140. case 0x9: return ShaderIrInst.Fcltu;
  141. case 0xa: return ShaderIrInst.Fcequ;
  142. case 0xb: return ShaderIrInst.Fcleu;
  143. case 0xc: return ShaderIrInst.Fcgtu;
  144. case 0xd: return ShaderIrInst.Fcneu;
  145. case 0xe: return ShaderIrInst.Fcgeu;
  146. }
  147. throw new ArgumentException(nameof(OpCode));
  148. }
  149. public static ShaderIrInst GetBLop(long OpCode)
  150. {
  151. switch ((int)(OpCode >> 45) & 3)
  152. {
  153. case 0: return ShaderIrInst.Band;
  154. case 1: return ShaderIrInst.Bor;
  155. case 2: return ShaderIrInst.Bxor;
  156. }
  157. throw new ArgumentException(nameof(OpCode));
  158. }
  159. public static ShaderIrNode GetPredNode(ShaderIrNode Node, long OpCode)
  160. {
  161. ShaderIrOperPred Pred = GetPredNode(OpCode);
  162. if (Pred.Index != ShaderIrOperPred.UnusedIndex)
  163. {
  164. bool Inv = ((OpCode >> 19) & 1) != 0;
  165. Node = new ShaderIrCond(Pred, Node, Inv);
  166. }
  167. return Node;
  168. }
  169. private static ShaderIrOperPred GetPredNode(long OpCode)
  170. {
  171. int Pred = (int)(OpCode >> 16) & 0xf;
  172. if (Pred != 0xf)
  173. {
  174. Pred &= 7;
  175. }
  176. return new ShaderIrOperPred(Pred);
  177. }
  178. public static ShaderIrNode GetAluFabsFneg(ShaderIrNode Node, bool Abs, bool Neg)
  179. {
  180. return GetAluFneg(GetAluFabs(Node, Abs), Neg);
  181. }
  182. public static ShaderIrNode GetAluFabs(ShaderIrNode Node, bool Abs)
  183. {
  184. return Abs ? new ShaderIrOp(ShaderIrInst.Fabs, Node) : Node;
  185. }
  186. public static ShaderIrNode GetAluFneg(ShaderIrNode Node, bool Neg)
  187. {
  188. return Neg ? new ShaderIrOp(ShaderIrInst.Fneg, Node) : Node;
  189. }
  190. public static ShaderIrNode GetAluIabsIneg(ShaderIrNode Node, bool Abs, bool Neg)
  191. {
  192. return GetAluIneg(GetAluIabs(Node, Abs), Neg);
  193. }
  194. public static ShaderIrNode GetAluIabs(ShaderIrNode Node, bool Abs)
  195. {
  196. return Abs ? new ShaderIrOp(ShaderIrInst.Abs, Node) : Node;
  197. }
  198. public static ShaderIrNode GetAluIneg(ShaderIrNode Node, bool Neg)
  199. {
  200. return Neg ? new ShaderIrOp(ShaderIrInst.Neg, Node) : Node;
  201. }
  202. public static ShaderIrNode GetAluNot(ShaderIrNode Node, bool Not)
  203. {
  204. return Not ? new ShaderIrOp(ShaderIrInst.Not, Node) : Node;
  205. }
  206. public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, int Size)
  207. {
  208. int Shift = 32 - Size;
  209. ShaderIrInst RightShift = Signed
  210. ? ShaderIrInst.Asr
  211. : ShaderIrInst.Lsr;
  212. Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, new ShaderIrOperImm(Shift));
  213. Node = new ShaderIrOp(RightShift, Node, new ShaderIrOperImm(Shift));
  214. return Node;
  215. }
  216. public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, ShaderIrNode Size)
  217. {
  218. ShaderIrOperImm WordSize = new ShaderIrOperImm(32);
  219. ShaderIrOp Shift = new ShaderIrOp(ShaderIrInst.Sub, WordSize, Size);
  220. ShaderIrInst RightShift = Signed
  221. ? ShaderIrInst.Asr
  222. : ShaderIrInst.Lsr;
  223. Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, Shift);
  224. Node = new ShaderIrOp(RightShift, Node, Shift);
  225. return Node;
  226. }
  227. }
  228. }