Switch.cs 4.4 KB

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  1. using Ryujinx.Audio.Backends.CompatLayer;
  2. using Ryujinx.Audio.Integration;
  3. using Ryujinx.Graphics.Gpu;
  4. using Ryujinx.HLE.FileSystem;
  5. using Ryujinx.HLE.HOS;
  6. using Ryujinx.HLE.HOS.Services.Apm;
  7. using Ryujinx.HLE.HOS.Services.Hid;
  8. using Ryujinx.HLE.Ui;
  9. using Ryujinx.Memory;
  10. using System;
  11. namespace Ryujinx.HLE
  12. {
  13. public class Switch : IDisposable
  14. {
  15. public HLEConfiguration Configuration { get; }
  16. public IHardwareDeviceDriver AudioDeviceDriver { get; }
  17. internal MemoryBlock Memory { get; }
  18. public GpuContext Gpu { get; }
  19. public VirtualFileSystem FileSystem => Configuration.VirtualFileSystem;
  20. public Horizon System { get; }
  21. public ApplicationLoader Application { get; }
  22. public PerformanceStatistics Statistics { get; }
  23. public Hid Hid { get; }
  24. public TamperMachine TamperMachine { get; }
  25. public IHostUiHandler UiHandler { get; }
  26. public bool EnableDeviceVsync { get; set; } = true;
  27. public Switch(HLEConfiguration configuration)
  28. {
  29. if (configuration.GpuRenderer == null)
  30. {
  31. throw new ArgumentNullException(nameof(configuration.GpuRenderer));
  32. }
  33. if (configuration.AudioDeviceDriver == null)
  34. {
  35. throw new ArgumentNullException(nameof(configuration.AudioDeviceDriver));
  36. }
  37. if (configuration.UserChannelPersistence== null)
  38. {
  39. throw new ArgumentNullException(nameof(configuration.UserChannelPersistence));
  40. }
  41. Configuration = configuration;
  42. UiHandler = configuration.HostUiHandler;
  43. AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(configuration.AudioDeviceDriver);
  44. Memory = new MemoryBlock(configuration.MemoryConfiguration.ToDramSize(), MemoryAllocationFlags.Reserve);
  45. Gpu = new GpuContext(configuration.GpuRenderer);
  46. System = new Horizon(this);
  47. System.InitializeServices();
  48. Statistics = new PerformanceStatistics();
  49. Hid = new Hid(this, System.HidStorage);
  50. Hid.InitDevices();
  51. Application = new ApplicationLoader(this);
  52. TamperMachine = new TamperMachine();
  53. Initialize();
  54. }
  55. private void Initialize()
  56. {
  57. System.State.SetLanguage(Configuration.SystemLanguage);
  58. System.State.SetRegion(Configuration.Region);
  59. EnableDeviceVsync = Configuration.EnableVsync;
  60. System.State.DockedMode = Configuration.EnableDockedMode;
  61. System.PerformanceState.PerformanceMode = System.State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
  62. System.EnablePtc = Configuration.EnablePtc;
  63. System.FsIntegrityCheckLevel = Configuration.FsIntegrityCheckLevel;
  64. System.GlobalAccessLogMode = Configuration.FsGlobalAccessLogMode;
  65. }
  66. public void LoadCart(string exeFsDir, string romFsFile = null)
  67. {
  68. Application.LoadCart(exeFsDir, romFsFile);
  69. }
  70. public void LoadXci(string xciFile)
  71. {
  72. Application.LoadXci(xciFile);
  73. }
  74. public void LoadNca(string ncaFile)
  75. {
  76. Application.LoadNca(ncaFile);
  77. }
  78. public void LoadNsp(string nspFile)
  79. {
  80. Application.LoadNsp(nspFile);
  81. }
  82. public void LoadProgram(string fileName)
  83. {
  84. Application.LoadProgram(fileName);
  85. }
  86. public bool WaitFifo()
  87. {
  88. return Gpu.GPFifo.WaitForCommands();
  89. }
  90. public void ProcessFrame()
  91. {
  92. Gpu.ProcessShaderCacheQueue();
  93. Gpu.Renderer.PreFrame();
  94. Gpu.GPFifo.DispatchCalls();
  95. }
  96. public bool ConsumeFrameAvailable()
  97. {
  98. return Gpu.Window.ConsumeFrameAvailable();
  99. }
  100. public void PresentFrame(Action swapBuffersCallback)
  101. {
  102. Gpu.Window.Present(swapBuffersCallback);
  103. }
  104. public void DisposeGpu()
  105. {
  106. Gpu.Dispose();
  107. }
  108. public void Dispose()
  109. {
  110. Dispose(true);
  111. }
  112. protected virtual void Dispose(bool disposing)
  113. {
  114. if (disposing)
  115. {
  116. System.Dispose();
  117. AudioDeviceDriver.Dispose();
  118. FileSystem.Unload();
  119. Memory.Dispose();
  120. }
  121. }
  122. }
  123. }