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- using Ryujinx.Common.Logging;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- namespace Ryujinx.HLE.Loaders.Mods
- {
- public class MemPatch
- {
- readonly Dictionary<uint, byte[]> _patches = new Dictionary<uint, byte[]>();
- /// <summary>
- /// Adds a patch to specified offset. Overwrites if already present.
- /// </summary>
- /// <param name="offset">Memory offset</param>
- /// <param name="patch">The patch to add</param>
- public void Add(uint offset, byte[] patch)
- {
- _patches[offset] = patch;
- }
- /// <summary>
- /// Adds a patch in the form of an RLE (Fill mode).
- /// </summary>
- /// <param name="offset">Memory offset</param>
- /// <param name="length"The fill length</param>
- /// <param name="filler">The byte to fill</param>
- public void AddFill(uint offset, int length, byte filler)
- {
- // TODO: Can be made space efficient by changing `_patches`
- // Should suffice for now
- byte[] patch = new byte[length];
- patch.AsSpan().Fill(filler);
- _patches[offset] = patch;
- }
- /// <summary>
- /// Adds all patches from an existing MemPatch
- /// </summary>
- /// <param name="patches">The patches to add</param>
- public void AddFrom(MemPatch patches)
- {
- if (patches == null)
- {
- return;
- }
- foreach (var (patchOffset, patch) in patches._patches)
- {
- _patches[patchOffset] = patch;
- }
- }
- /// <summary>
- /// Applies all the patches added to this instance.
- /// </summary>
- /// <remarks>
- /// Patches are applied in ascending order of offsets to guarantee
- /// overlapping patches always apply the same way.
- /// </remarks>
- /// <param name="memory">The span of bytes to patch</param>
- /// <param name="maxSize">The maximum size of the slice of patchable memory</param>
- /// <param name="protectedOffset">A secondary offset used in special cases (NSO header)</param>
- /// <returns>Successful patches count</returns>
- public int Patch(Span<byte> memory, int protectedOffset = 0)
- {
- int count = 0;
- foreach (var (offset, patch) in _patches.OrderBy(item => item.Key))
- {
- int patchOffset = (int)offset;
- int patchSize = patch.Length;
- if (patchOffset < protectedOffset || patchOffset > memory.Length)
- {
- continue; // Add warning?
- }
- patchOffset -= protectedOffset;
- if (patchOffset + patchSize > memory.Length)
- {
- patchSize = memory.Length - patchOffset; // Add warning?
- }
- Logger.Info?.Print(LogClass.ModLoader, $"Patching address offset {patchOffset:x} <= {BitConverter.ToString(patch).Replace('-', ' ')} len={patchSize}");
- patch.AsSpan().Slice(0, patchSize).CopyTo(memory.Slice(patchOffset, patchSize));
- count++;
- }
- return count;
- }
- }
- }
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