IDirectory.cs 1.5 KB

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  1. using LibHac;
  2. using LibHac.Sf;
  3. namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
  4. {
  5. class IDirectory : DisposableIpcService
  6. {
  7. private ReferenceCountedDisposable<LibHac.FsSrv.Sf.IDirectory> _baseDirectory;
  8. public IDirectory(ReferenceCountedDisposable<LibHac.FsSrv.Sf.IDirectory> directory)
  9. {
  10. _baseDirectory = directory;
  11. }
  12. [CommandHipc(0)]
  13. // Read() -> (u64 count, buffer<nn::fssrv::sf::IDirectoryEntry, 6, 0> entries)
  14. public ResultCode Read(ServiceCtx context)
  15. {
  16. ulong bufferPosition = context.Request.ReceiveBuff[0].Position;
  17. ulong bufferLen = context.Request.ReceiveBuff[0].Size;
  18. byte[] entryBuffer = new byte[bufferLen];
  19. Result result = _baseDirectory.Target.Read(out long entriesRead, new OutBuffer(entryBuffer));
  20. context.Memory.Write(bufferPosition, entryBuffer);
  21. context.ResponseData.Write(entriesRead);
  22. return (ResultCode)result.Value;
  23. }
  24. [CommandHipc(1)]
  25. // GetEntryCount() -> u64
  26. public ResultCode GetEntryCount(ServiceCtx context)
  27. {
  28. Result result = _baseDirectory.Target.GetEntryCount(out long entryCount);
  29. context.ResponseData.Write(entryCount);
  30. return (ResultCode)result.Value;
  31. }
  32. protected override void Dispose(bool isDisposing)
  33. {
  34. if (isDisposing)
  35. {
  36. _baseDirectory?.Dispose();
  37. }
  38. }
  39. }
  40. }