gdkchan 99445dd0a6 Add support for fragment shader interlock (#2768) пре 4 година
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Helper 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) пре 5 година
Image 5b8ceb9173 Swap BGR565 components by changing the format (#2577) пре 4 година
Queries ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) пре 4 година
BackgroundContextWorker.cs c316c059ef Assign _backgroundContext before starting its worker thread. (#2299) пре 4 година
Buffer.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) пре 4 година
Constants.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) пре 5 година
Debugger.cs e19193e073 Rename DebugLevel Performance to Slowdowns (#1450) пре 5 година
EnumConversion.cs d512ce122c Initial tessellation shader support (#2534) пре 4 година
FormatInfo.cs af8498d679 Add basic error logging to the GPU пре 6 година
FormatTable.cs c702943af3 Swap BGR components for 16-bit BGR texture formats (#2567) пре 4 година
Framebuffer.cs 212e472c9f Use copy dependencies for the Intel/AMD view format workaround (#2144) пре 4 година
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) пре 5 година
HwCapabilities.cs 99445dd0a6 Add support for fragment shader interlock (#2768) пре 4 година
IOpenGLContext.cs 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) пре 5 година
PersistentBuffers.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) пре 4 година
Pipeline.cs d512ce122c Initial tessellation shader support (#2534) пре 4 година
Program.cs 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) пре 4 година
Renderer.cs 99445dd0a6 Add support for fragment shader interlock (#2768) пре 4 година
ResourcePool.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) пре 5 година
Ryujinx.Graphics.OpenGL.csproj 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) пре 5 година
Shader.cs 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) пре 5 година
Sync.cs 0d27802902 Only flush commands when creating sync on Intel/AMD (windows) (#2165) пре 5 година
VertexArray.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) пре 4 година
VertexBuffer.cs 1876b346fe Initial work пре 6 година
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) пре 4 година