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- //
- // Copyright (c) 2019-2021 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using System;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Backends.CompatLayer
- {
- public static class Downmixing
- {
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- private struct Channel51FormatPCM16
- {
- public short FrontLeft;
- public short FrontRight;
- public short FrontCenter;
- public short LowFrequency;
- public short BackLeft;
- public short BackRight;
- }
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- private struct ChannelStereoFormatPCM16
- {
- public short Left;
- public short Right;
- }
- private const int Q15Bits = 16;
- private const int RawQ15One = 1 << Q15Bits;
- private const int RawQ15HalfOne = (int)(0.5f * RawQ15One);
- private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One);
- private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
- private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One);
- private static readonly int[] DefaultSurroundToStereoCoefficients = new int[4]
- {
- RawQ15One,
- Minus3dBInQ15,
- Minus12dBInQ15,
- Minus3dBInQ15
- };
- private static readonly int[] DefaultStereoToMonoCoefficients = new int[2]
- {
- Minus6dBInQ15,
- Minus6dBInQ15
- };
- private const int SurroundChannelCount = 6;
- private const int StereoChannelCount = 2;
- private const int MonoChannelCount = 1;
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static ReadOnlySpan<Channel51FormatPCM16> GetSurroundBuffer(ReadOnlySpan<short> data)
- {
- return MemoryMarshal.Cast<short, Channel51FormatPCM16>(data);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static ReadOnlySpan<ChannelStereoFormatPCM16> GetStereoBuffer(ReadOnlySpan<short> data)
- {
- return MemoryMarshal.Cast<short, ChannelStereoFormatPCM16>(data);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static short DownMixStereoToMono(ReadOnlySpan<int> coefficients, short left, short right)
- {
- return (short)((left * coefficients[0] + right * coefficients[1]) >> Q15Bits);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static short DownMixSurroundToStereo(ReadOnlySpan<int> coefficients, short back, short lfe, short center, short front)
- {
- return (short)((coefficients[3] * back + coefficients[2] * lfe + coefficients[1] * center + coefficients[0] * front + RawQ15HalfOne) >> Q15Bits);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static short[] DownMixSurroundToStereo(ReadOnlySpan<int> coefficients, ReadOnlySpan<short> data)
- {
- int samplePerChannelCount = data.Length / SurroundChannelCount;
- short[] downmixedBuffer = new short[samplePerChannelCount * StereoChannelCount];
- ReadOnlySpan<Channel51FormatPCM16> channels = GetSurroundBuffer(data);
- for (int i = 0; i < samplePerChannelCount; i++)
- {
- Channel51FormatPCM16 channel = channels[i];
- downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft);
- downmixedBuffer[i * 2 + 1] = DownMixSurroundToStereo(coefficients, channel.BackRight, channel.LowFrequency, channel.FrontCenter, channel.FrontRight);
- }
- return downmixedBuffer;
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static short[] DownMixStereoToMono(ReadOnlySpan<int> coefficients, ReadOnlySpan<short> data)
- {
- int samplePerChannelCount = data.Length / StereoChannelCount;
- short[] downmixedBuffer = new short[samplePerChannelCount * MonoChannelCount];
- ReadOnlySpan<ChannelStereoFormatPCM16> channels = GetStereoBuffer(data);
- for (int i = 0; i < samplePerChannelCount; i++)
- {
- ChannelStereoFormatPCM16 channel = channels[i];
- downmixedBuffer[i] = DownMixStereoToMono(coefficients, channel.Left, channel.Right);
- }
- return downmixedBuffer;
- }
- public static short[] DownMixStereoToMono(ReadOnlySpan<short> data)
- {
- return DownMixStereoToMono(DefaultStereoToMonoCoefficients, data);
- }
- public static short[] DownMixSurroundToStereo(ReadOnlySpan<short> data)
- {
- return DownMixSurroundToStereo(DefaultSurroundToStereoCoefficients, data);
- }
- }
- }
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