Mary 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 years ago
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Engine 30b7aaefca Better depth range detection (#2754) 4 years ago
Image 788aec511f Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832) 4 years ago
Memory a4956591ec Avoid potential race 4 years ago
Shader 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 years ago
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) 4 years ago
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) 5 years ago
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
GpuContext.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 years ago
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 4 years ago
Ryujinx.Graphics.Gpu.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 years ago
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 years ago