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- namespace Ryujinx.Graphics.Shader
- {
- readonly struct TextureDefinition
- {
- public int Set { get; }
- public int Binding { get; }
- public int ArrayLength { get; }
- public bool Separate { get; }
- public string Name { get; }
- public SamplerType Type { get; }
- public TextureFormat Format { get; }
- public TextureUsageFlags Flags { get; }
- public TextureDefinition(
- int set,
- int binding,
- int arrayLength,
- bool separate,
- string name,
- SamplerType type,
- TextureFormat format,
- TextureUsageFlags flags)
- {
- Set = set;
- Binding = binding;
- ArrayLength = arrayLength;
- Separate = separate;
- Name = name;
- Type = type;
- Format = format;
- Flags = flags;
- }
- public TextureDefinition(int set, int binding, string name, SamplerType type) : this(set, binding, 1, false, name, type, TextureFormat.Unknown, TextureUsageFlags.None)
- {
- }
- public TextureDefinition SetFlag(TextureUsageFlags flag)
- {
- return new TextureDefinition(Set, Binding, ArrayLength, Separate, Name, Type, Format, Flags | flag);
- }
- }
- }
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