CpuTest32.cs 23 KB

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  1. using ARMeilleure;
  2. using ARMeilleure.State;
  3. using ARMeilleure.Translation;
  4. using NUnit.Framework;
  5. using Ryujinx.Cpu;
  6. using Ryujinx.Memory;
  7. using Ryujinx.Tests.Unicorn;
  8. using System;
  9. using MemoryPermission = Ryujinx.Tests.Unicorn.MemoryPermission;
  10. namespace Ryujinx.Tests.Cpu
  11. {
  12. [TestFixture]
  13. public class CpuTest32
  14. {
  15. protected const uint Size = 0x1000;
  16. protected const uint CodeBaseAddress = 0x1000;
  17. protected const uint DataBaseAddress = CodeBaseAddress + Size;
  18. private uint _currAddress;
  19. private MemoryBlock _ram;
  20. private MemoryManager _memory;
  21. private ExecutionContext _context;
  22. private CpuContext _cpuContext;
  23. private static bool _unicornAvailable;
  24. private UnicornAArch32 _unicornEmu;
  25. private bool _usingMemory;
  26. static CpuTest32()
  27. {
  28. _unicornAvailable = UnicornAArch32.IsAvailable();
  29. if (!_unicornAvailable)
  30. {
  31. Console.WriteLine("WARNING: Could not find Unicorn.");
  32. }
  33. }
  34. [SetUp]
  35. public void Setup()
  36. {
  37. _currAddress = CodeBaseAddress;
  38. _ram = new MemoryBlock(Size * 2);
  39. _memory = new MemoryManager(1ul << 16);
  40. _memory.IncrementReferenceCount();
  41. _memory.Map(CodeBaseAddress, _ram.GetPointer(0, Size * 2), Size * 2);
  42. _context = CpuContext.CreateExecutionContext();
  43. _context.IsAarch32 = true;
  44. Translator.IsReadyForTranslation.Set();
  45. _cpuContext = new CpuContext(_memory, for64Bit: false);
  46. // Prevent registering LCQ functions in the FunctionTable to avoid initializing and populating the table,
  47. // which improves test durations.
  48. Optimizations.AllowLcqInFunctionTable = false;
  49. Optimizations.UseUnmanagedDispatchLoop = false;
  50. if (_unicornAvailable)
  51. {
  52. _unicornEmu = new UnicornAArch32();
  53. _unicornEmu.MemoryMap(CodeBaseAddress, Size, MemoryPermission.READ | MemoryPermission.EXEC);
  54. _unicornEmu.MemoryMap(DataBaseAddress, Size, MemoryPermission.READ | MemoryPermission.WRITE);
  55. _unicornEmu.PC = CodeBaseAddress;
  56. }
  57. }
  58. [TearDown]
  59. public void Teardown()
  60. {
  61. _memory.DecrementReferenceCount();
  62. _context.Dispose();
  63. _ram.Dispose();
  64. _memory = null;
  65. _context = null;
  66. _cpuContext = null;
  67. _unicornEmu = null;
  68. _usingMemory = false;
  69. }
  70. protected void Reset()
  71. {
  72. Teardown();
  73. Setup();
  74. }
  75. protected void Opcode(uint opcode)
  76. {
  77. _memory.Write(_currAddress, opcode);
  78. if (_unicornAvailable)
  79. {
  80. _unicornEmu.MemoryWrite32(_currAddress, opcode);
  81. }
  82. _currAddress += 4;
  83. }
  84. protected void ThumbOpcode(ushort opcode)
  85. {
  86. _memory.Write(_currAddress, opcode);
  87. if (_unicornAvailable)
  88. {
  89. _unicornEmu.MemoryWrite16(_currAddress, opcode);
  90. }
  91. _currAddress += 2;
  92. }
  93. protected ExecutionContext GetContext() => _context;
  94. protected void SetContext(uint r0 = 0,
  95. uint r1 = 0,
  96. uint r2 = 0,
  97. uint r3 = 0,
  98. uint sp = 0,
  99. V128 v0 = default,
  100. V128 v1 = default,
  101. V128 v2 = default,
  102. V128 v3 = default,
  103. V128 v4 = default,
  104. V128 v5 = default,
  105. V128 v14 = default,
  106. V128 v15 = default,
  107. bool saturation = false,
  108. bool overflow = false,
  109. bool carry = false,
  110. bool zero = false,
  111. bool negative = false,
  112. int fpscr = 0,
  113. bool thumb = false)
  114. {
  115. _context.SetX(0, r0);
  116. _context.SetX(1, r1);
  117. _context.SetX(2, r2);
  118. _context.SetX(3, r3);
  119. _context.SetX(13, sp);
  120. _context.SetV(0, v0);
  121. _context.SetV(1, v1);
  122. _context.SetV(2, v2);
  123. _context.SetV(3, v3);
  124. _context.SetV(4, v4);
  125. _context.SetV(5, v5);
  126. _context.SetV(14, v14);
  127. _context.SetV(15, v15);
  128. _context.SetPstateFlag(PState.QFlag, saturation);
  129. _context.SetPstateFlag(PState.VFlag, overflow);
  130. _context.SetPstateFlag(PState.CFlag, carry);
  131. _context.SetPstateFlag(PState.ZFlag, zero);
  132. _context.SetPstateFlag(PState.NFlag, negative);
  133. SetFpscr((uint)fpscr);
  134. _context.SetPstateFlag(PState.TFlag, thumb);
  135. if (_unicornAvailable)
  136. {
  137. _unicornEmu.R[0] = r0;
  138. _unicornEmu.R[1] = r1;
  139. _unicornEmu.R[2] = r2;
  140. _unicornEmu.R[3] = r3;
  141. _unicornEmu.SP = sp;
  142. _unicornEmu.Q[0] = V128ToSimdValue(v0);
  143. _unicornEmu.Q[1] = V128ToSimdValue(v1);
  144. _unicornEmu.Q[2] = V128ToSimdValue(v2);
  145. _unicornEmu.Q[3] = V128ToSimdValue(v3);
  146. _unicornEmu.Q[4] = V128ToSimdValue(v4);
  147. _unicornEmu.Q[5] = V128ToSimdValue(v5);
  148. _unicornEmu.Q[14] = V128ToSimdValue(v14);
  149. _unicornEmu.Q[15] = V128ToSimdValue(v15);
  150. _unicornEmu.QFlag = saturation;
  151. _unicornEmu.OverflowFlag = overflow;
  152. _unicornEmu.CarryFlag = carry;
  153. _unicornEmu.ZeroFlag = zero;
  154. _unicornEmu.NegativeFlag = negative;
  155. _unicornEmu.Fpscr = fpscr;
  156. _unicornEmu.ThumbFlag = thumb;
  157. }
  158. }
  159. protected void ExecuteOpcodes(bool runUnicorn = true)
  160. {
  161. _cpuContext.Execute(_context, CodeBaseAddress);
  162. if (_unicornAvailable && runUnicorn)
  163. {
  164. _unicornEmu.RunForCount((_currAddress - CodeBaseAddress - 4) / 4);
  165. }
  166. }
  167. protected ExecutionContext SingleOpcode(uint opcode,
  168. uint r0 = 0,
  169. uint r1 = 0,
  170. uint r2 = 0,
  171. uint r3 = 0,
  172. uint sp = 0,
  173. V128 v0 = default,
  174. V128 v1 = default,
  175. V128 v2 = default,
  176. V128 v3 = default,
  177. V128 v4 = default,
  178. V128 v5 = default,
  179. V128 v14 = default,
  180. V128 v15 = default,
  181. bool saturation = false,
  182. bool overflow = false,
  183. bool carry = false,
  184. bool zero = false,
  185. bool negative = false,
  186. int fpscr = 0,
  187. bool runUnicorn = true)
  188. {
  189. Opcode(opcode);
  190. Opcode(0xE12FFF1E); // BX LR
  191. SetContext(r0, r1, r2, r3, sp, v0, v1, v2, v3, v4, v5, v14, v15, saturation, overflow, carry, zero, negative, fpscr);
  192. ExecuteOpcodes(runUnicorn);
  193. return GetContext();
  194. }
  195. protected ExecutionContext SingleThumbOpcode(ushort opcode,
  196. uint r0 = 0,
  197. uint r1 = 0,
  198. uint r2 = 0,
  199. uint r3 = 0,
  200. uint sp = 0,
  201. bool saturation = false,
  202. bool overflow = false,
  203. bool carry = false,
  204. bool zero = false,
  205. bool negative = false,
  206. int fpscr = 0,
  207. bool runUnicorn = true)
  208. {
  209. ThumbOpcode(opcode);
  210. ThumbOpcode(0x4770); // BX LR
  211. SetContext(r0, r1, r2, r3, sp, default, default, default, default, default, default, default, default, saturation, overflow, carry, zero, negative, fpscr, thumb: true);
  212. ExecuteOpcodes(runUnicorn);
  213. return GetContext();
  214. }
  215. protected void SetWorkingMemory(uint offset, byte[] data)
  216. {
  217. _memory.Write(DataBaseAddress + offset, data);
  218. if (_unicornAvailable)
  219. {
  220. _unicornEmu.MemoryWrite(DataBaseAddress + offset, data);
  221. }
  222. _usingMemory = true; // When true, CompareAgainstUnicorn checks the working memory for equality too.
  223. }
  224. /// <summary>Rounding Mode control field.</summary>
  225. public enum RMode
  226. {
  227. /// <summary>Round to Nearest mode.</summary>
  228. Rn,
  229. /// <summary>Round towards Plus Infinity mode.</summary>
  230. Rp,
  231. /// <summary>Round towards Minus Infinity mode.</summary>
  232. Rm,
  233. /// <summary>Round towards Zero mode.</summary>
  234. Rz
  235. };
  236. /// <summary>Floating-point Control Register.</summary>
  237. protected enum Fpcr
  238. {
  239. /// <summary>Rounding Mode control field.</summary>
  240. RMode = 22,
  241. /// <summary>Flush-to-zero mode control bit.</summary>
  242. Fz = 24,
  243. /// <summary>Default NaN mode control bit.</summary>
  244. Dn = 25,
  245. /// <summary>Alternative half-precision control bit.</summary>
  246. Ahp = 26
  247. }
  248. /// <summary>Floating-point Status Register.</summary>
  249. [Flags]
  250. protected enum Fpsr
  251. {
  252. None = 0,
  253. /// <summary>Invalid Operation cumulative floating-point exception bit.</summary>
  254. Ioc = 1 << 0,
  255. /// <summary>Divide by Zero cumulative floating-point exception bit.</summary>
  256. Dzc = 1 << 1,
  257. /// <summary>Overflow cumulative floating-point exception bit.</summary>
  258. Ofc = 1 << 2,
  259. /// <summary>Underflow cumulative floating-point exception bit.</summary>
  260. Ufc = 1 << 3,
  261. /// <summary>Inexact cumulative floating-point exception bit.</summary>
  262. Ixc = 1 << 4,
  263. /// <summary>Input Denormal cumulative floating-point exception bit.</summary>
  264. Idc = 1 << 7,
  265. /// <summary>Cumulative saturation bit.</summary>
  266. Qc = 1 << 27,
  267. /// <summary>NZCV flags.</summary>
  268. Nzcv = (1 << 31) | (1 << 30) | (1 << 29) | (1 << 28)
  269. }
  270. [Flags]
  271. protected enum FpSkips
  272. {
  273. None = 0,
  274. IfNaNS = 1,
  275. IfNaND = 2,
  276. IfUnderflow = 4,
  277. IfOverflow = 8
  278. }
  279. protected enum FpTolerances
  280. {
  281. None,
  282. UpToOneUlpsS,
  283. UpToOneUlpsD
  284. }
  285. protected void CompareAgainstUnicorn(
  286. Fpsr fpsrMask = Fpsr.None,
  287. FpSkips fpSkips = FpSkips.None,
  288. FpTolerances fpTolerances = FpTolerances.None)
  289. {
  290. if (!_unicornAvailable)
  291. {
  292. return;
  293. }
  294. if (fpSkips != FpSkips.None)
  295. {
  296. ManageFpSkips(fpSkips);
  297. }
  298. Assert.That(_context.GetX(0), Is.EqualTo(_unicornEmu.R[0]), "R0");
  299. Assert.That(_context.GetX(1), Is.EqualTo(_unicornEmu.R[1]), "R1");
  300. Assert.That(_context.GetX(2), Is.EqualTo(_unicornEmu.R[2]), "R2");
  301. Assert.That(_context.GetX(3), Is.EqualTo(_unicornEmu.R[3]), "R3");
  302. Assert.That(_context.GetX(4), Is.EqualTo(_unicornEmu.R[4]));
  303. Assert.That(_context.GetX(5), Is.EqualTo(_unicornEmu.R[5]));
  304. Assert.That(_context.GetX(6), Is.EqualTo(_unicornEmu.R[6]));
  305. Assert.That(_context.GetX(7), Is.EqualTo(_unicornEmu.R[7]));
  306. Assert.That(_context.GetX(8), Is.EqualTo(_unicornEmu.R[8]));
  307. Assert.That(_context.GetX(9), Is.EqualTo(_unicornEmu.R[9]));
  308. Assert.That(_context.GetX(10), Is.EqualTo(_unicornEmu.R[10]));
  309. Assert.That(_context.GetX(11), Is.EqualTo(_unicornEmu.R[11]));
  310. Assert.That(_context.GetX(12), Is.EqualTo(_unicornEmu.R[12]));
  311. Assert.That(_context.GetX(13), Is.EqualTo(_unicornEmu.SP), "SP");
  312. Assert.That(_context.GetX(14), Is.EqualTo(_unicornEmu.R[14]));
  313. if (fpTolerances == FpTolerances.None)
  314. {
  315. Assert.That(V128ToSimdValue(_context.GetV(0)), Is.EqualTo(_unicornEmu.Q[0]), "V0");
  316. }
  317. else
  318. {
  319. ManageFpTolerances(fpTolerances);
  320. }
  321. Assert.That(V128ToSimdValue(_context.GetV(1)), Is.EqualTo(_unicornEmu.Q[1]), "V1");
  322. Assert.That(V128ToSimdValue(_context.GetV(2)), Is.EqualTo(_unicornEmu.Q[2]), "V2");
  323. Assert.That(V128ToSimdValue(_context.GetV(3)), Is.EqualTo(_unicornEmu.Q[3]), "V3");
  324. Assert.That(V128ToSimdValue(_context.GetV(4)), Is.EqualTo(_unicornEmu.Q[4]), "V4");
  325. Assert.That(V128ToSimdValue(_context.GetV(5)), Is.EqualTo(_unicornEmu.Q[5]), "V5");
  326. Assert.That(V128ToSimdValue(_context.GetV(6)), Is.EqualTo(_unicornEmu.Q[6]));
  327. Assert.That(V128ToSimdValue(_context.GetV(7)), Is.EqualTo(_unicornEmu.Q[7]));
  328. Assert.That(V128ToSimdValue(_context.GetV(8)), Is.EqualTo(_unicornEmu.Q[8]));
  329. Assert.That(V128ToSimdValue(_context.GetV(9)), Is.EqualTo(_unicornEmu.Q[9]));
  330. Assert.That(V128ToSimdValue(_context.GetV(10)), Is.EqualTo(_unicornEmu.Q[10]));
  331. Assert.That(V128ToSimdValue(_context.GetV(11)), Is.EqualTo(_unicornEmu.Q[11]));
  332. Assert.That(V128ToSimdValue(_context.GetV(12)), Is.EqualTo(_unicornEmu.Q[12]));
  333. Assert.That(V128ToSimdValue(_context.GetV(13)), Is.EqualTo(_unicornEmu.Q[13]));
  334. Assert.That(V128ToSimdValue(_context.GetV(14)), Is.EqualTo(_unicornEmu.Q[14]), "V14");
  335. Assert.That(V128ToSimdValue(_context.GetV(15)), Is.EqualTo(_unicornEmu.Q[15]), "V15");
  336. Assert.Multiple(() =>
  337. {
  338. Assert.That(_context.GetPstateFlag(PState.QFlag), Is.EqualTo(_unicornEmu.QFlag), "QFlag");
  339. Assert.That(_context.GetPstateFlag(PState.VFlag), Is.EqualTo(_unicornEmu.OverflowFlag), "VFlag");
  340. Assert.That(_context.GetPstateFlag(PState.CFlag), Is.EqualTo(_unicornEmu.CarryFlag), "CFlag");
  341. Assert.That(_context.GetPstateFlag(PState.ZFlag), Is.EqualTo(_unicornEmu.ZeroFlag), "ZFlag");
  342. Assert.That(_context.GetPstateFlag(PState.NFlag), Is.EqualTo(_unicornEmu.NegativeFlag), "NFlag");
  343. });
  344. Assert.That((int)GetFpscr() & (int)fpsrMask, Is.EqualTo(_unicornEmu.Fpscr & (int)fpsrMask), "Fpscr");
  345. if (_usingMemory)
  346. {
  347. byte[] mem = _memory.GetSpan(DataBaseAddress, (int)Size).ToArray();
  348. byte[] unicornMem = _unicornEmu.MemoryRead(DataBaseAddress, Size);
  349. Assert.That(mem, Is.EqualTo(unicornMem), "Data");
  350. }
  351. }
  352. private void ManageFpSkips(FpSkips fpSkips)
  353. {
  354. if (fpSkips.HasFlag(FpSkips.IfNaNS))
  355. {
  356. if (float.IsNaN(_unicornEmu.Q[0].AsFloat()))
  357. {
  358. Assert.Ignore("NaN test.");
  359. }
  360. }
  361. else if (fpSkips.HasFlag(FpSkips.IfNaND))
  362. {
  363. if (double.IsNaN(_unicornEmu.Q[0].AsDouble()))
  364. {
  365. Assert.Ignore("NaN test.");
  366. }
  367. }
  368. if (fpSkips.HasFlag(FpSkips.IfUnderflow))
  369. {
  370. if ((_unicornEmu.Fpscr & (int)Fpsr.Ufc) != 0)
  371. {
  372. Assert.Ignore("Underflow test.");
  373. }
  374. }
  375. if (fpSkips.HasFlag(FpSkips.IfOverflow))
  376. {
  377. if ((_unicornEmu.Fpscr & (int)Fpsr.Ofc) != 0)
  378. {
  379. Assert.Ignore("Overflow test.");
  380. }
  381. }
  382. }
  383. private void ManageFpTolerances(FpTolerances fpTolerances)
  384. {
  385. bool IsNormalOrSubnormalS(float f) => float.IsNormal(f) || float.IsSubnormal(f);
  386. bool IsNormalOrSubnormalD(double d) => double.IsNormal(d) || double.IsSubnormal(d);
  387. if (!Is.EqualTo(_unicornEmu.Q[0]).ApplyTo(V128ToSimdValue(_context.GetV(0))).IsSuccess)
  388. {
  389. if (fpTolerances == FpTolerances.UpToOneUlpsS)
  390. {
  391. if (IsNormalOrSubnormalS(_unicornEmu.Q[0].AsFloat()) &&
  392. IsNormalOrSubnormalS(_context.GetV(0).As<float>()))
  393. {
  394. Assert.Multiple(() =>
  395. {
  396. Assert.That(_context.GetV(0).Extract<float>(0),
  397. Is.EqualTo(_unicornEmu.Q[0].GetFloat(0)).Within(1).Ulps, "V0[0]");
  398. Assert.That(_context.GetV(0).Extract<float>(1),
  399. Is.EqualTo(_unicornEmu.Q[0].GetFloat(1)).Within(1).Ulps, "V0[1]");
  400. Assert.That(_context.GetV(0).Extract<float>(2),
  401. Is.EqualTo(_unicornEmu.Q[0].GetFloat(2)).Within(1).Ulps, "V0[2]");
  402. Assert.That(_context.GetV(0).Extract<float>(3),
  403. Is.EqualTo(_unicornEmu.Q[0].GetFloat(3)).Within(1).Ulps, "V0[3]");
  404. });
  405. Console.WriteLine(fpTolerances);
  406. }
  407. else
  408. {
  409. Assert.That(V128ToSimdValue(_context.GetV(0)), Is.EqualTo(_unicornEmu.Q[0]));
  410. }
  411. }
  412. if (fpTolerances == FpTolerances.UpToOneUlpsD)
  413. {
  414. if (IsNormalOrSubnormalD(_unicornEmu.Q[0].AsDouble()) &&
  415. IsNormalOrSubnormalD(_context.GetV(0).As<double>()))
  416. {
  417. Assert.Multiple(() =>
  418. {
  419. Assert.That(_context.GetV(0).Extract<double>(0),
  420. Is.EqualTo(_unicornEmu.Q[0].GetDouble(0)).Within(1).Ulps, "V0[0]");
  421. Assert.That(_context.GetV(0).Extract<double>(1),
  422. Is.EqualTo(_unicornEmu.Q[0].GetDouble(1)).Within(1).Ulps, "V0[1]");
  423. });
  424. Console.WriteLine(fpTolerances);
  425. }
  426. else
  427. {
  428. Assert.That(V128ToSimdValue(_context.GetV(0)), Is.EqualTo(_unicornEmu.Q[0]));
  429. }
  430. }
  431. }
  432. }
  433. private static SimdValue V128ToSimdValue(V128 value)
  434. {
  435. return new SimdValue(value.Extract<ulong>(0), value.Extract<ulong>(1));
  436. }
  437. protected static V128 MakeVectorScalar(float value) => new V128(value);
  438. protected static V128 MakeVectorScalar(double value) => new V128(value);
  439. protected static V128 MakeVectorE0(ulong e0) => new V128(e0, 0);
  440. protected static V128 MakeVectorE1(ulong e1) => new V128(0, e1);
  441. protected static V128 MakeVectorE0E1(ulong e0, ulong e1) => new V128(e0, e1);
  442. protected static V128 MakeVectorE0E1E2E3(uint e0, uint e1, uint e2, uint e3)
  443. {
  444. return new V128(e0, e1, e2, e3);
  445. }
  446. protected static ulong GetVectorE0(V128 vector) => vector.Extract<ulong>(0);
  447. protected static ulong GetVectorE1(V128 vector) => vector.Extract<ulong>(1);
  448. protected static ushort GenNormalH()
  449. {
  450. uint rnd;
  451. do rnd = TestContext.CurrentContext.Random.NextUShort();
  452. while ((rnd & 0x7C00u) == 0u ||
  453. (~rnd & 0x7C00u) == 0u);
  454. return (ushort)rnd;
  455. }
  456. protected static ushort GenSubnormalH()
  457. {
  458. uint rnd;
  459. do rnd = TestContext.CurrentContext.Random.NextUShort();
  460. while ((rnd & 0x03FFu) == 0u);
  461. return (ushort)(rnd & 0x83FFu);
  462. }
  463. protected static uint GenNormalS()
  464. {
  465. uint rnd;
  466. do rnd = TestContext.CurrentContext.Random.NextUInt();
  467. while ((rnd & 0x7F800000u) == 0u ||
  468. (~rnd & 0x7F800000u) == 0u);
  469. return rnd;
  470. }
  471. protected static uint GenSubnormalS()
  472. {
  473. uint rnd;
  474. do rnd = TestContext.CurrentContext.Random.NextUInt();
  475. while ((rnd & 0x007FFFFFu) == 0u);
  476. return rnd & 0x807FFFFFu;
  477. }
  478. protected static ulong GenNormalD()
  479. {
  480. ulong rnd;
  481. do rnd = TestContext.CurrentContext.Random.NextULong();
  482. while ((rnd & 0x7FF0000000000000ul) == 0ul ||
  483. (~rnd & 0x7FF0000000000000ul) == 0ul);
  484. return rnd;
  485. }
  486. protected static ulong GenSubnormalD()
  487. {
  488. ulong rnd;
  489. do rnd = TestContext.CurrentContext.Random.NextULong();
  490. while ((rnd & 0x000FFFFFFFFFFFFFul) == 0ul);
  491. return rnd & 0x800FFFFFFFFFFFFFul;
  492. }
  493. private uint GetFpscr()
  494. {
  495. uint fpscr = (uint)(_context.Fpsr & FPSR.A32Mask & ~FPSR.Nzcv) | (uint)(_context.Fpcr & FPCR.A32Mask);
  496. fpscr |= _context.GetFPstateFlag(FPState.NFlag) ? (1u << (int)FPState.NFlag) : 0;
  497. fpscr |= _context.GetFPstateFlag(FPState.ZFlag) ? (1u << (int)FPState.ZFlag) : 0;
  498. fpscr |= _context.GetFPstateFlag(FPState.CFlag) ? (1u << (int)FPState.CFlag) : 0;
  499. fpscr |= _context.GetFPstateFlag(FPState.VFlag) ? (1u << (int)FPState.VFlag) : 0;
  500. return fpscr;
  501. }
  502. private void SetFpscr(uint fpscr)
  503. {
  504. _context.Fpsr = FPSR.A32Mask & (FPSR)fpscr;
  505. _context.Fpcr = FPCR.A32Mask & (FPCR)fpscr;
  506. _context.SetFPstateFlag(FPState.NFlag, (fpscr & (1u << (int)FPState.NFlag)) != 0);
  507. _context.SetFPstateFlag(FPState.ZFlag, (fpscr & (1u << (int)FPState.ZFlag)) != 0);
  508. _context.SetFPstateFlag(FPState.CFlag, (fpscr & (1u << (int)FPState.CFlag)) != 0);
  509. _context.SetFPstateFlag(FPState.VFlag, (fpscr & (1u << (int)FPState.VFlag)) != 0);
  510. }
  511. }
  512. }