EffectOutStatusVersion2.cs 1.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445
  1. //
  2. // Copyright (c) 2019-2021 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using System.Runtime.InteropServices;
  18. namespace Ryujinx.Audio.Renderer.Parameter
  19. {
  20. /// <summary>
  21. /// Output information for an effect version 2. (added with REV9)
  22. /// </summary>
  23. [StructLayout(LayoutKind.Sequential, Pack = 1)]
  24. public struct EffectOutStatusVersion2 : IEffectOutStatus
  25. {
  26. /// <summary>
  27. /// Current effect state.
  28. /// </summary>
  29. public EffectState State;
  30. /// <summary>
  31. /// Unused/Reserved.
  32. /// </summary>
  33. private unsafe fixed byte _reserved[15];
  34. /// <summary>
  35. /// Current result state.
  36. /// </summary>
  37. public EffectResultState ResultState;
  38. EffectState IEffectOutStatus.State { get => State; set => State = value; }
  39. }
  40. }