Renderer.cs 3.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131
  1. using OpenTK.Graphics.OpenGL;
  2. using Ryujinx.Common.Configuration;
  3. using Ryujinx.Common.Logging;
  4. using Ryujinx.Graphics.GAL;
  5. using Ryujinx.Graphics.OpenGL.Image;
  6. using Ryujinx.Graphics.OpenGL.Queries;
  7. using Ryujinx.Graphics.Shader;
  8. using System;
  9. namespace Ryujinx.Graphics.OpenGL
  10. {
  11. public sealed class Renderer : IRenderer
  12. {
  13. private readonly Pipeline _pipeline;
  14. public IPipeline Pipeline => _pipeline;
  15. private readonly Counters _counters;
  16. private readonly Window _window;
  17. public IWindow Window => _window;
  18. internal TextureCopy TextureCopy { get; }
  19. public string GpuVendor { get; private set; }
  20. public string GpuRenderer { get; private set; }
  21. public string GpuVersion { get; private set; }
  22. public Renderer()
  23. {
  24. _pipeline = new Pipeline();
  25. _counters = new Counters();
  26. _window = new Window(this);
  27. TextureCopy = new TextureCopy(this);
  28. }
  29. public IShader CompileShader(ShaderProgram shader)
  30. {
  31. return new Shader(shader);
  32. }
  33. public BufferHandle CreateBuffer(int size)
  34. {
  35. return Buffer.Create(size);
  36. }
  37. public IProgram CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
  38. {
  39. return new Program(shaders, transformFeedbackDescriptors);
  40. }
  41. public ISampler CreateSampler(SamplerCreateInfo info)
  42. {
  43. return new Sampler(info);
  44. }
  45. public ITexture CreateTexture(TextureCreateInfo info, float scaleFactor)
  46. {
  47. return info.Target == Target.TextureBuffer ? new TextureBuffer(info) : new TextureStorage(this, info, scaleFactor).CreateDefaultView();
  48. }
  49. public void DeleteBuffer(BufferHandle buffer)
  50. {
  51. Buffer.Delete(buffer);
  52. }
  53. public byte[] GetBufferData(BufferHandle buffer, int offset, int size)
  54. {
  55. return Buffer.GetData(buffer, offset, size);
  56. }
  57. public Capabilities GetCapabilities()
  58. {
  59. return new Capabilities(
  60. HwCapabilities.SupportsAstcCompression,
  61. HwCapabilities.SupportsImageLoadFormatted,
  62. HwCapabilities.SupportsNonConstantTextureOffset,
  63. HwCapabilities.SupportsViewportSwizzle,
  64. HwCapabilities.MaximumComputeSharedMemorySize,
  65. HwCapabilities.MaximumSupportedAnisotropy,
  66. HwCapabilities.StorageBufferOffsetAlignment);
  67. }
  68. public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
  69. {
  70. Buffer.SetData(buffer, offset, data);
  71. }
  72. public void UpdateCounters()
  73. {
  74. _counters.Update();
  75. }
  76. public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler)
  77. {
  78. return _counters.QueueReport(type, resultHandler);
  79. }
  80. public void Initialize(GraphicsDebugLevel glLogLevel)
  81. {
  82. Debugger.Initialize(glLogLevel);
  83. PrintGpuInformation();
  84. _counters.Initialize();
  85. }
  86. private void PrintGpuInformation()
  87. {
  88. GpuVendor = GL.GetString(StringName.Vendor);
  89. GpuRenderer = GL.GetString(StringName.Renderer);
  90. GpuVersion = GL.GetString(StringName.Version);
  91. Logger.PrintInfo(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
  92. }
  93. public void ResetCounter(CounterType type)
  94. {
  95. _counters.QueueReset(type);
  96. }
  97. public void Dispose()
  98. {
  99. TextureCopy.Dispose();
  100. _pipeline.Dispose();
  101. _window.Dispose();
  102. _counters.Dispose();
  103. }
  104. }
  105. }