ConfigurationFileFormat.cs 6.7 KB

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  1. using System.Collections.Generic;
  2. using System.IO;
  3. using Ryujinx.Common.Configuration;
  4. using Ryujinx.Common.Configuration.Hid;
  5. using Ryujinx.Common.Logging;
  6. using Ryujinx.Common.Utilities;
  7. using Ryujinx.Configuration.System;
  8. using Ryujinx.Configuration.Ui;
  9. namespace Ryujinx.Configuration
  10. {
  11. public class ConfigurationFileFormat
  12. {
  13. /// <summary>
  14. /// The current version of the file format
  15. /// </summary>
  16. public const int CurrentVersion = 12;
  17. public int Version { get; set; }
  18. /// <summary>
  19. /// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
  20. /// </summary>
  21. public int ResScale { get; set; }
  22. /// <summary>
  23. /// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
  24. /// </summary>
  25. public float ResScaleCustom { get; set; }
  26. /// <summary>
  27. /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
  28. /// </summary>
  29. public float MaxAnisotropy { get; set; }
  30. /// <summary>
  31. /// Dumps shaders in this local directory
  32. /// </summary>
  33. public string GraphicsShadersDumpPath { get; set; }
  34. /// <summary>
  35. /// Enables printing debug log messages
  36. /// </summary>
  37. public bool LoggingEnableDebug { get; set; }
  38. /// <summary>
  39. /// Enables printing stub log messages
  40. /// </summary>
  41. public bool LoggingEnableStub { get; set; }
  42. /// <summary>
  43. /// Enables printing info log messages
  44. /// </summary>
  45. public bool LoggingEnableInfo { get; set; }
  46. /// <summary>
  47. /// Enables printing warning log messages
  48. /// </summary>
  49. public bool LoggingEnableWarn { get; set; }
  50. /// <summary>
  51. /// Enables printing error log messages
  52. /// </summary>
  53. public bool LoggingEnableError { get; set; }
  54. /// <summary>
  55. /// Enables printing guest log messages
  56. /// </summary>
  57. public bool LoggingEnableGuest { get; set; }
  58. /// <summary>
  59. /// Enables printing FS access log messages
  60. /// </summary>
  61. public bool LoggingEnableFsAccessLog { get; set; }
  62. /// <summary>
  63. /// Controls which log messages are written to the log targets
  64. /// </summary>
  65. public LogClass[] LoggingFilteredClasses { get; set; }
  66. /// <summary>
  67. /// Change Graphics API debug log level
  68. /// </summary>
  69. public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; }
  70. /// <summary>
  71. /// Enables or disables logging to a file on disk
  72. /// </summary>
  73. public bool EnableFileLog { get; set; }
  74. /// <summary>
  75. /// Change System Language
  76. /// </summary>
  77. public Language SystemLanguage { get; set; }
  78. /// <summary>
  79. /// Change System Region
  80. /// </summary>
  81. public Region SystemRegion { get; set; }
  82. /// <summary>
  83. /// Change System TimeZone
  84. /// </summary>
  85. public string SystemTimeZone { get; set; }
  86. /// <summary>
  87. /// Change System Time Offset in seconds
  88. /// </summary>
  89. public long SystemTimeOffset { get; set; }
  90. /// <summary>
  91. /// Enables or disables Docked Mode
  92. /// </summary>
  93. public bool DockedMode { get; set; }
  94. /// <summary>
  95. /// Enables or disables Discord Rich Presence
  96. /// </summary>
  97. public bool EnableDiscordIntegration { get; set; }
  98. /// <summary>
  99. /// Enables or disables Vertical Sync
  100. /// </summary>
  101. public bool EnableVsync { get; set; }
  102. /// <summary>
  103. /// Enables or disables multi-core scheduling of threads
  104. /// </summary>
  105. public bool EnableMulticoreScheduling { get; set; }
  106. /// <summary>
  107. /// Enables or disables profiled translation cache persistency
  108. /// </summary>
  109. public bool EnablePtc { get; set; }
  110. /// <summary>
  111. /// Enables integrity checks on Game content files
  112. /// </summary>
  113. public bool EnableFsIntegrityChecks { get; set; }
  114. /// <summary>
  115. /// Enables FS access log output to the console. Possible modes are 0-3
  116. /// </summary>
  117. public int FsGlobalAccessLogMode { get; set; }
  118. /// <summary>
  119. /// The selected audio backend
  120. /// </summary>
  121. public AudioBackend AudioBackend { get; set; }
  122. /// <summary>
  123. /// Enable or disable ignoring missing services
  124. /// </summary>
  125. public bool IgnoreMissingServices { get; set; }
  126. /// <summary>
  127. /// Used to toggle columns in the GUI
  128. /// </summary>
  129. public GuiColumns GuiColumns { get; set; }
  130. /// <summary>
  131. /// Used to configure column sort settings in the GUI
  132. /// </summary>
  133. public ColumnSort ColumnSort { get; set; }
  134. /// <summary>
  135. /// A list of directories containing games to be used to load games into the games list
  136. /// </summary>
  137. public List<string> GameDirs { get; set; }
  138. /// <summary>
  139. /// Enable or disable custom themes in the GUI
  140. /// </summary>
  141. public bool EnableCustomTheme { get; set; }
  142. /// <summary>
  143. /// Path to custom GUI theme
  144. /// </summary>
  145. public string CustomThemePath { get; set; }
  146. /// <summary>
  147. /// Enable or disable keyboard support (Independent from controllers binding)
  148. /// </summary>
  149. public bool EnableKeyboard { get; set; }
  150. /// <summary>
  151. /// Hotkey Keyboard Bindings
  152. /// </summary>
  153. public KeyboardHotkeys Hotkeys { get; set; }
  154. /// <summary>
  155. /// Keyboard control bindings
  156. /// </summary>
  157. public List<KeyboardConfig> KeyboardConfig { get; set; }
  158. /// <summary>
  159. /// Controller control bindings
  160. /// </summary>
  161. public List<ControllerConfig> ControllerConfig { get; set; }
  162. /// <summary>
  163. /// Loads a configuration file from disk
  164. /// </summary>
  165. /// <param name="path">The path to the JSON configuration file</param>
  166. public static ConfigurationFileFormat Load(string path)
  167. {
  168. return JsonHelper.DeserializeFromFile<ConfigurationFileFormat>(path);
  169. }
  170. /// <summary>
  171. /// Save a configuration file to disk
  172. /// </summary>
  173. /// <param name="path">The path to the JSON configuration file</param>
  174. public void SaveConfig(string path)
  175. {
  176. File.WriteAllText(path, JsonHelper.Serialize(this, true));
  177. }
  178. }
  179. }