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- using Ryujinx.Graphics.Shader.CodeGen.Glsl;
- using Ryujinx.Graphics.Shader.Decoders;
- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using Ryujinx.Graphics.Shader.StructuredIr;
- using Ryujinx.Graphics.Shader.Translation.Optimizations;
- using System;
- using System.Collections.Generic;
- using System.Numerics;
- using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
- namespace Ryujinx.Graphics.Shader.Translation
- {
- public static class Translator
- {
- private const int HeaderSize = 0x50;
- internal struct FunctionCode
- {
- public Operation[] Code { get; }
- public FunctionCode(Operation[] code)
- {
- Code = code;
- }
- }
- public static TranslatorContext CreateContext(
- ulong address,
- IGpuAccessor gpuAccessor,
- TranslationOptions options,
- TranslationCounts counts = null)
- {
- counts ??= new TranslationCounts();
- Block[][] cfg = DecodeShader(address, gpuAccessor, options, counts, out ShaderConfig config);
- return new TranslatorContext(address, cfg, config);
- }
- internal static ShaderProgram Translate(FunctionCode[] functions, ShaderConfig config, out ShaderProgramInfo shaderProgramInfo)
- {
- var cfgs = new ControlFlowGraph[functions.Length];
- var frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
- for (int i = 0; i < functions.Length; i++)
- {
- cfgs[i] = ControlFlowGraph.Create(functions[i].Code);
- if (i != 0)
- {
- frus[i] = RegisterUsage.RunPass(cfgs[i]);
- }
- }
- Function[] funcs = new Function[functions.Length];
- for (int i = 0; i < functions.Length; i++)
- {
- var cfg = cfgs[i];
- int inArgumentsCount = 0;
- int outArgumentsCount = 0;
- if (i != 0)
- {
- var fru = frus[i];
- inArgumentsCount = fru.InArguments.Length;
- outArgumentsCount = fru.OutArguments.Length;
- }
- if (cfg.Blocks.Length != 0)
- {
- RegisterUsage.FixupCalls(cfg.Blocks, frus);
- Dominance.FindDominators(cfg);
- Dominance.FindDominanceFrontiers(cfg.Blocks);
- Ssa.Rename(cfg.Blocks);
- Optimizer.RunPass(cfg.Blocks, config);
- Rewriter.RunPass(cfg.Blocks, config);
- }
- funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);
- }
- StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
- ShaderProgram program;
- switch (config.Options.TargetLanguage)
- {
- case TargetLanguage.Glsl:
- program = new ShaderProgram(config.Stage, GlslGenerator.Generate(sInfo, config));
- break;
- default:
- throw new NotImplementedException(config.Options.TargetLanguage.ToString());
- }
- shaderProgramInfo = new ShaderProgramInfo(
- config.GetConstantBufferDescriptors(),
- config.GetStorageBufferDescriptors(),
- config.GetTextureDescriptors(),
- config.GetImageDescriptors(),
- config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
- config.ClipDistancesWritten);
- return program;
- }
- private static Block[][] DecodeShader(
- ulong address,
- IGpuAccessor gpuAccessor,
- TranslationOptions options,
- TranslationCounts counts,
- out ShaderConfig config)
- {
- Block[][] cfg;
- ulong maxEndAddress = 0;
- if ((options.Flags & TranslationFlags.Compute) != 0)
- {
- config = new ShaderConfig(gpuAccessor, options, counts);
- cfg = Decoder.Decode(config, address);
- }
- else
- {
- config = new ShaderConfig(new ShaderHeader(gpuAccessor, address), gpuAccessor, options, counts);
- cfg = Decoder.Decode(config, address + HeaderSize);
- }
- for (int funcIndex = 0; funcIndex < cfg.Length; funcIndex++)
- {
- for (int blkIndex = 0; blkIndex < cfg[funcIndex].Length; blkIndex++)
- {
- Block block = cfg[funcIndex][blkIndex];
- if (maxEndAddress < block.EndAddress)
- {
- maxEndAddress = block.EndAddress;
- }
- if (!config.UsedFeatures.HasFlag(FeatureFlags.Bindless))
- {
- for (int index = 0; index < block.OpCodes.Count; index++)
- {
- if (block.OpCodes[index] is OpCodeTextureBase texture)
- {
- config.TextureHandlesForCache.Add(texture.HandleOffset);
- }
- }
- }
- }
- }
- config.SizeAdd((int)maxEndAddress + (options.Flags.HasFlag(TranslationFlags.Compute) ? 0 : HeaderSize));
- return cfg;
- }
- internal static FunctionCode[] EmitShader(Block[][] cfg, ShaderConfig config, bool initializeOutputs, out int initializationOperations)
- {
- initializationOperations = 0;
- Dictionary<ulong, int> funcIds = new Dictionary<ulong, int>();
- for (int funcIndex = 0; funcIndex < cfg.Length; funcIndex++)
- {
- funcIds.Add(cfg[funcIndex][0].Address, funcIndex);
- }
- List<FunctionCode> funcs = new List<FunctionCode>();
- for (int funcIndex = 0; funcIndex < cfg.Length; funcIndex++)
- {
- EmitterContext context = new EmitterContext(config, funcIndex != 0, funcIds);
- if (initializeOutputs && funcIndex == 0)
- {
- EmitOutputsInitialization(context, config);
- initializationOperations = context.OperationsCount;
- }
- for (int blkIndex = 0; blkIndex < cfg[funcIndex].Length; blkIndex++)
- {
- Block block = cfg[funcIndex][blkIndex];
- context.CurrBlock = block;
- context.MarkLabel(context.GetLabel(block.Address));
- EmitOps(context, block);
- }
- funcs.Add(new FunctionCode(context.GetOperations()));
- }
- return funcs.ToArray();
- }
- private static void EmitOutputsInitialization(EmitterContext context, ShaderConfig config)
- {
- // Compute has no output attributes, and fragment is the last stage, so we
- // don't need to initialize outputs on those stages.
- if (config.Stage == ShaderStage.Compute || config.Stage == ShaderStage.Fragment)
- {
- return;
- }
- void InitializeOutput(int baseAttr)
- {
- for (int c = 0; c < 4; c++)
- {
- context.Copy(Attribute(baseAttr + c * 4), ConstF(c == 3 ? 1f : 0f));
- }
- }
- if (config.Stage == ShaderStage.Vertex)
- {
- InitializeOutput(AttributeConsts.PositionX);
- }
- int usedAttribtes = context.Config.UsedOutputAttributes;
- while (usedAttribtes != 0)
- {
- int index = BitOperations.TrailingZeroCount(usedAttribtes);
- InitializeOutput(AttributeConsts.UserAttributeBase + index * 16);
- usedAttribtes &= ~(1 << index);
- }
- }
- private static void EmitOps(EmitterContext context, Block block)
- {
- for (int opIndex = 0; opIndex < block.OpCodes.Count; opIndex++)
- {
- OpCode op = block.OpCodes[opIndex];
- if ((context.Config.Options.Flags & TranslationFlags.DebugMode) != 0)
- {
- string instName;
- if (op.Emitter != null)
- {
- instName = op.Emitter.Method.Name;
- }
- else
- {
- instName = "???";
- context.Config.GpuAccessor.Log($"Invalid instruction at 0x{op.Address:X6} (0x{op.RawOpCode:X16}).");
- }
- string dbgComment = $"0x{op.Address:X6}: 0x{op.RawOpCode:X16} {instName}";
- context.Add(new CommentNode(dbgComment));
- }
- if (op.NeverExecute)
- {
- continue;
- }
- Operand predSkipLbl = null;
- bool skipPredicateCheck = op is OpCodeBranch opBranch && !opBranch.PushTarget;
- if (op is OpCodeBranchPop opBranchPop)
- {
- // If the instruction is a SYNC or BRK instruction with only one
- // possible target address, then the instruction is basically
- // just a simple branch, we can generate code similar to branch
- // instructions, with the condition check on the branch itself.
- skipPredicateCheck = opBranchPop.Targets.Count < 2;
- }
- if (!(op.Predicate.IsPT || skipPredicateCheck))
- {
- Operand label;
- if (opIndex == block.OpCodes.Count - 1 && block.Next != null)
- {
- label = context.GetLabel(block.Next.Address);
- }
- else
- {
- label = Label();
- predSkipLbl = label;
- }
- Operand pred = Register(op.Predicate);
- if (op.InvertPredicate)
- {
- context.BranchIfTrue(label, pred);
- }
- else
- {
- context.BranchIfFalse(label, pred);
- }
- }
- context.CurrOp = op;
- op.Emitter?.Invoke(context);
- if (predSkipLbl != null)
- {
- context.MarkLabel(predSkipLbl);
- }
- }
- }
- }
- }
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