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- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using Ryujinx.Graphics.Shader.Translation;
- using System.Collections.Generic;
- using System.Linq;
- using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
- namespace Ryujinx.Graphics.Shader.StructuredIr
- {
- static class AstOptimizer
- {
- public static void Optimize(StructuredProgramContext context)
- {
- AstBlock mainBlock = context.CurrentFunction.MainBlock;
- // When debug mode is enabled, we disable expression propagation
- // (this makes comparison with the disassembly easier).
- if ((context.Config.Options.Flags & TranslationFlags.DebugMode) == 0)
- {
- AstBlockVisitor visitor = new AstBlockVisitor(mainBlock);
- foreach (IAstNode node in visitor.Visit())
- {
- if (node is AstAssignment assignment && assignment.Destination is AstOperand propVar)
- {
- bool isWorthPropagating = propVar.Uses.Count == 1 || IsWorthPropagating(assignment.Source);
- if (propVar.Defs.Count == 1 && isWorthPropagating)
- {
- PropagateExpression(propVar, assignment.Source);
- }
- if (propVar.Type == OperandType.LocalVariable && propVar.Uses.Count == 0)
- {
- visitor.Block.Remove(assignment);
- context.CurrentFunction.Locals.Remove(propVar);
- }
- }
- }
- }
- RemoveEmptyBlocks(mainBlock);
- }
- private static bool IsWorthPropagating(IAstNode source)
- {
- if (!(source is AstOperation srcOp))
- {
- return false;
- }
- if (!InstructionInfo.IsUnary(srcOp.Inst))
- {
- return false;
- }
- return srcOp.GetSource(0) is AstOperand || srcOp.Inst == Instruction.Copy;
- }
- private static void PropagateExpression(AstOperand propVar, IAstNode source)
- {
- IAstNode[] uses = propVar.Uses.ToArray();
- foreach (IAstNode useNode in uses)
- {
- if (useNode is AstBlock useBlock)
- {
- useBlock.Condition = source;
- }
- else if (useNode is AstOperation useOperation)
- {
- for (int srcIndex = 0; srcIndex < useOperation.SourcesCount; srcIndex++)
- {
- if (useOperation.GetSource(srcIndex) == propVar)
- {
- useOperation.SetSource(srcIndex, source);
- }
- }
- }
- else if (useNode is AstAssignment useAssignment)
- {
- useAssignment.Source = source;
- }
- }
- }
- private static void RemoveEmptyBlocks(AstBlock mainBlock)
- {
- Queue<AstBlock> pending = new Queue<AstBlock>();
- pending.Enqueue(mainBlock);
- while (pending.TryDequeue(out AstBlock block))
- {
- foreach (IAstNode node in block)
- {
- if (node is AstBlock childBlock)
- {
- pending.Enqueue(childBlock);
- }
- }
- AstBlock parent = block.Parent;
- if (parent == null)
- {
- continue;
- }
- AstBlock nextBlock = Next(block) as AstBlock;
- bool hasElse = nextBlock != null && nextBlock.Type == AstBlockType.Else;
- bool isIf = block.Type == AstBlockType.If;
- if (block.Count == 0)
- {
- if (isIf)
- {
- if (hasElse)
- {
- nextBlock.TurnIntoIf(InverseCond(block.Condition));
- }
- parent.Remove(block);
- }
- else if (block.Type == AstBlockType.Else)
- {
- parent.Remove(block);
- }
- }
- else if (isIf && parent.Type == AstBlockType.Else && parent.Count == (hasElse ? 2 : 1))
- {
- AstBlock parentOfParent = parent.Parent;
- parent.Remove(block);
- parentOfParent.AddAfter(parent, block);
- if (hasElse)
- {
- parent.Remove(nextBlock);
- parentOfParent.AddAfter(block, nextBlock);
- }
- parentOfParent.Remove(parent);
- block.TurnIntoElseIf();
- }
- }
- }
- }
- }
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