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- using System;
- using System.Collections.Generic;
- using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
- namespace Ryujinx.Graphics.Shader.StructuredIr
- {
- class AstBlockVisitor
- {
- public AstBlock Block { get; private set; }
- public class BlockVisitationEventArgs : EventArgs
- {
- public AstBlock Block { get; }
- public BlockVisitationEventArgs(AstBlock block)
- {
- Block = block;
- }
- }
- public event EventHandler<BlockVisitationEventArgs> BlockEntered;
- public event EventHandler<BlockVisitationEventArgs> BlockLeft;
- public AstBlockVisitor(AstBlock mainBlock)
- {
- Block = mainBlock;
- }
- public IEnumerable<IAstNode> Visit()
- {
- IAstNode node = Block.First;
- while (node != null)
- {
- // We reached a child block, visit the nodes inside.
- while (node is AstBlock childBlock)
- {
- Block = childBlock;
- node = childBlock.First;
- BlockEntered?.Invoke(this, new BlockVisitationEventArgs(Block));
- }
- // Node may be null, if the block is empty.
- if (node != null)
- {
- IAstNode next = Next(node);
- yield return node;
- node = next;
- }
- // We reached the end of the list, go up on tree to the parent blocks.
- while (node == null && Block.Type != AstBlockType.Main)
- {
- BlockLeft?.Invoke(this, new BlockVisitationEventArgs(Block));
- node = Next(Block);
- Block = Block.Parent;
- }
- }
- }
- }
- }
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