| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150 |
- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Gpu.Image;
- using Ryujinx.Graphics.Shader;
- namespace Ryujinx.Graphics.Gpu.Shader
- {
- abstract class TextureDescriptorCapableGpuAccessor : IGpuAccessor
- {
- private readonly GpuContext _context;
- public TextureDescriptorCapableGpuAccessor(GpuContext context)
- {
- _context = context;
- }
- public abstract T MemoryRead<T>(ulong address) where T : unmanaged;
- public abstract ITextureDescriptor GetTextureDescriptor(int handle, int cbufSlot);
- /// <summary>
- /// Queries host about the presence of the FrontFacing built-in variable bug.
- /// </summary>
- /// <returns>True if the bug is present on the host device used, false otherwise</returns>
- public bool QueryHostHasFrontFacingBug() => _context.Capabilities.HasFrontFacingBug;
- /// <summary>
- /// Queries host about the presence of the vector indexing bug.
- /// </summary>
- /// <returns>True if the bug is present on the host device used, false otherwise</returns>
- public bool QueryHostHasVectorIndexingBug() => _context.Capabilities.HasVectorIndexingBug;
- /// <summary>
- /// Queries host storage buffer alignment required.
- /// </summary>
- /// <returns>Host storage buffer alignment in bytes</returns>
- public int QueryHostStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment;
- /// <summary>
- /// Queries host support for readable images without a explicit format declaration on the shader.
- /// </summary>
- /// <returns>True if formatted image load is supported, false otherwise</returns>
- public bool QueryHostSupportsImageLoadFormatted() => _context.Capabilities.SupportsImageLoadFormatted;
- /// <summary>
- /// Queries host GPU non-constant texture offset support.
- /// </summary>
- /// <returns>True if the GPU and driver supports non-constant texture offsets, false otherwise</returns>
- public bool QueryHostSupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset;
- /// <summary>
- /// Queries host GPU texture shadow LOD support.
- /// </summary>
- /// <returns>True if the GPU and driver supports texture shadow LOD, false otherwise</returns>
- public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
- /// <summary>
- /// Queries texture format information, for shaders using image load or store.
- /// </summary>
- /// <remarks>
- /// This only returns non-compressed color formats.
- /// If the format of the texture is a compressed, depth or unsupported format, then a default value is returned.
- /// </remarks>
- /// <param name="handle">Texture handle</param>
- /// <param name="cbufSlot">Constant buffer slot for the texture handle</param>
- /// <returns>Color format of the non-compressed texture</returns>
- public TextureFormat QueryTextureFormat(int handle, int cbufSlot = -1)
- {
- var descriptor = GetTextureDescriptor(handle, cbufSlot);
- if (!FormatTable.TryGetTextureFormat(descriptor.UnpackFormat(), descriptor.UnpackSrgb(), out FormatInfo formatInfo))
- {
- return TextureFormat.Unknown;
- }
- return formatInfo.Format switch
- {
- Format.R8Unorm => TextureFormat.R8Unorm,
- Format.R8Snorm => TextureFormat.R8Snorm,
- Format.R8Uint => TextureFormat.R8Uint,
- Format.R8Sint => TextureFormat.R8Sint,
- Format.R16Float => TextureFormat.R16Float,
- Format.R16Unorm => TextureFormat.R16Unorm,
- Format.R16Snorm => TextureFormat.R16Snorm,
- Format.R16Uint => TextureFormat.R16Uint,
- Format.R16Sint => TextureFormat.R16Sint,
- Format.R32Float => TextureFormat.R32Float,
- Format.R32Uint => TextureFormat.R32Uint,
- Format.R32Sint => TextureFormat.R32Sint,
- Format.R8G8Unorm => TextureFormat.R8G8Unorm,
- Format.R8G8Snorm => TextureFormat.R8G8Snorm,
- Format.R8G8Uint => TextureFormat.R8G8Uint,
- Format.R8G8Sint => TextureFormat.R8G8Sint,
- Format.R16G16Float => TextureFormat.R16G16Float,
- Format.R16G16Unorm => TextureFormat.R16G16Unorm,
- Format.R16G16Snorm => TextureFormat.R16G16Snorm,
- Format.R16G16Uint => TextureFormat.R16G16Uint,
- Format.R16G16Sint => TextureFormat.R16G16Sint,
- Format.R32G32Float => TextureFormat.R32G32Float,
- Format.R32G32Uint => TextureFormat.R32G32Uint,
- Format.R32G32Sint => TextureFormat.R32G32Sint,
- Format.R8G8B8A8Unorm => TextureFormat.R8G8B8A8Unorm,
- Format.R8G8B8A8Snorm => TextureFormat.R8G8B8A8Snorm,
- Format.R8G8B8A8Uint => TextureFormat.R8G8B8A8Uint,
- Format.R8G8B8A8Sint => TextureFormat.R8G8B8A8Sint,
- Format.R8G8B8A8Srgb => TextureFormat.R8G8B8A8Unorm,
- Format.R16G16B16A16Float => TextureFormat.R16G16B16A16Float,
- Format.R16G16B16A16Unorm => TextureFormat.R16G16B16A16Unorm,
- Format.R16G16B16A16Snorm => TextureFormat.R16G16B16A16Snorm,
- Format.R16G16B16A16Uint => TextureFormat.R16G16B16A16Uint,
- Format.R16G16B16A16Sint => TextureFormat.R16G16B16A16Sint,
- Format.R32G32B32A32Float => TextureFormat.R32G32B32A32Float,
- Format.R32G32B32A32Uint => TextureFormat.R32G32B32A32Uint,
- Format.R32G32B32A32Sint => TextureFormat.R32G32B32A32Sint,
- Format.R10G10B10A2Unorm => TextureFormat.R10G10B10A2Unorm,
- Format.R10G10B10A2Uint => TextureFormat.R10G10B10A2Uint,
- Format.R11G11B10Float => TextureFormat.R11G11B10Float,
- _ => TextureFormat.Unknown
- };
- }
- /// <summary>
- /// Queries sampler type information.
- /// </summary>
- /// <param name="handle">Texture handle</param>
- /// <param name="cbufSlot">Constant buffer slot for the texture handle</param>
- /// <returns>The sampler type value for the given handle</returns>
- public SamplerType QuerySamplerType(int handle, int cbufSlot = -1)
- {
- return GetTextureDescriptor(handle, cbufSlot).UnpackTextureTarget().ConvertSamplerType();
- }
- /// <summary>
- /// Queries texture target information.
- /// </summary>
- /// <param name="handle">Texture handle</param>
- /// <param name="cbufSlot">Constant buffer slot for the texture handle</param>
- /// <returns>True if the texture is a rectangle texture, false otherwise</returns>
- public bool QueryIsTextureRectangle(int handle, int cbufSlot = -1)
- {
- var descriptor = GetTextureDescriptor(handle, cbufSlot);
- TextureTarget target = descriptor.UnpackTextureTarget();
- bool is2DTexture = target == TextureTarget.Texture2D ||
- target == TextureTarget.Texture2DRect;
- return !descriptor.UnpackTextureCoordNormalized() && is2DTexture;
- }
- }
- }
|