riperiperi ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) vor 4 Jahren
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ConditionalRendering.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
ConstantBufferUpdater.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
DrawManager.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) vor 4 Jahren
DrawState.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
IbStreamer.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
SemaphoreUpdater.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) vor 4 Jahren
StateUpdateTracker.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
StateUpdater.cs 8196086f7a Revert "Calculate vertex buffer sizes from index buffer (#1663)" (#2544) vor 4 Jahren
ThreedClass.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) vor 4 Jahren
ThreedClassState.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren