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- using Ryujinx.Graphics.Shader.Translation;
- using System;
- using System.IO;
- namespace Ryujinx.Graphics.Gpu.Engine
- {
- class ShaderDumper
- {
- private GpuContext _context;
- private string _runtimeDir;
- private string _dumpPath;
- private int _dumpIndex;
- public int CurrentDumpIndex => _dumpIndex;
- public ShaderDumper(GpuContext context)
- {
- _context = context;
- _dumpIndex = 1;
- }
- public void Dump(Span<byte> code, bool compute, out string fullPath, out string codePath)
- {
- _dumpPath = GraphicsConfig.ShadersDumpPath;
- if (string.IsNullOrWhiteSpace(_dumpPath))
- {
- fullPath = null;
- codePath = null;
- return;
- }
- string fileName = "Shader" + _dumpIndex.ToString("d4") + ".bin";
- fullPath = Path.Combine(FullDir(), fileName);
- codePath = Path.Combine(CodeDir(), fileName);
- _dumpIndex++;
- code = Translator.ExtractCode(code, compute, out int headerSize);
- using (MemoryStream stream = new MemoryStream(code.ToArray()))
- {
- BinaryReader codeReader = new BinaryReader(stream);
- using (FileStream fullFile = File.Create(fullPath))
- using (FileStream codeFile = File.Create(codePath))
- {
- BinaryWriter fullWriter = new BinaryWriter(fullFile);
- BinaryWriter codeWriter = new BinaryWriter(codeFile);
- fullWriter.Write(codeReader.ReadBytes(headerSize));
- byte[] temp = codeReader.ReadBytes(code.Length - headerSize);
- fullWriter.Write(temp);
- codeWriter.Write(temp);
- // Align to meet nvdisasm requirements.
- while (codeFile.Length % 0x20 != 0)
- {
- codeWriter.Write(0);
- }
- }
- }
- }
- private string FullDir()
- {
- return CreateAndReturn(Path.Combine(DumpDir(), "Full"));
- }
- private string CodeDir()
- {
- return CreateAndReturn(Path.Combine(DumpDir(), "Code"));
- }
- private string DumpDir()
- {
- if (string.IsNullOrEmpty(_runtimeDir))
- {
- int index = 1;
- do
- {
- _runtimeDir = Path.Combine(_dumpPath, "Dumps" + index.ToString("d2"));
- index++;
- }
- while (Directory.Exists(_runtimeDir));
- Directory.CreateDirectory(_runtimeDir);
- }
- return _runtimeDir;
- }
- private static string CreateAndReturn(string dir)
- {
- Directory.CreateDirectory(dir);
- return dir;
- }
- }
- }
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