OperandManager.cs 19 KB

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  1. using Ryujinx.Graphics.Shader.IntermediateRepresentation;
  2. using Ryujinx.Graphics.Shader.StructuredIr;
  3. using Ryujinx.Graphics.Shader.Translation;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Diagnostics;
  7. using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
  8. namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
  9. {
  10. class OperandManager
  11. {
  12. private static string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
  13. private struct BuiltInAttribute
  14. {
  15. public string Name { get; }
  16. public VariableType Type { get; }
  17. public BuiltInAttribute(string name, VariableType type)
  18. {
  19. Name = name;
  20. Type = type;
  21. }
  22. }
  23. private static Dictionary<int, BuiltInAttribute> _builtInAttributes =
  24. new Dictionary<int, BuiltInAttribute>()
  25. {
  26. { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
  27. { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
  28. { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
  29. { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
  30. { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
  31. { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
  32. { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
  33. { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
  34. { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
  35. { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
  36. { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
  37. { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
  38. { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
  39. { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
  40. { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
  41. { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
  42. { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
  43. { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
  44. { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
  45. { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
  46. { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
  47. // Special.
  48. { AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
  49. { AttributeConsts.ThreadKill, new BuiltInAttribute("gl_HelperInvocation", VariableType.Bool) },
  50. { AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", VariableType.U32) },
  51. { AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", VariableType.U32) },
  52. { AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", VariableType.U32) },
  53. { AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", VariableType.U32) },
  54. { AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) },
  55. { AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) },
  56. { AttributeConsts.LaneId, new BuiltInAttribute(null, VariableType.U32) },
  57. { AttributeConsts.EqMask, new BuiltInAttribute(null, VariableType.U32) },
  58. { AttributeConsts.GeMask, new BuiltInAttribute(null, VariableType.U32) },
  59. { AttributeConsts.GtMask, new BuiltInAttribute(null, VariableType.U32) },
  60. { AttributeConsts.LeMask, new BuiltInAttribute(null, VariableType.U32) },
  61. { AttributeConsts.LtMask, new BuiltInAttribute(null, VariableType.U32) },
  62. // Support uniforms.
  63. { AttributeConsts.FragmentOutputIsBgraBase + 0, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[0]", VariableType.Bool) },
  64. { AttributeConsts.FragmentOutputIsBgraBase + 4, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[1]", VariableType.Bool) },
  65. { AttributeConsts.FragmentOutputIsBgraBase + 8, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[2]", VariableType.Bool) },
  66. { AttributeConsts.FragmentOutputIsBgraBase + 12, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[3]", VariableType.Bool) },
  67. { AttributeConsts.FragmentOutputIsBgraBase + 16, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[4]", VariableType.Bool) },
  68. { AttributeConsts.FragmentOutputIsBgraBase + 20, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[5]", VariableType.Bool) },
  69. { AttributeConsts.FragmentOutputIsBgraBase + 24, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[6]", VariableType.Bool) },
  70. { AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[7]", VariableType.Bool) }
  71. };
  72. private Dictionary<AstOperand, string> _locals;
  73. public OperandManager()
  74. {
  75. _locals = new Dictionary<AstOperand, string>();
  76. }
  77. public string DeclareLocal(AstOperand operand)
  78. {
  79. string name = $"{DefaultNames.LocalNamePrefix}_{_locals.Count}";
  80. _locals.Add(operand, name);
  81. return name;
  82. }
  83. public string GetExpression(AstOperand operand, ShaderConfig config)
  84. {
  85. return operand.Type switch
  86. {
  87. OperandType.Argument => GetArgumentName(operand.Value),
  88. OperandType.Attribute => GetAttributeName(operand.Value, config),
  89. OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
  90. OperandType.ConstantBuffer => GetConstantBufferName(
  91. operand.CbufSlot,
  92. operand.CbufOffset,
  93. config.Stage,
  94. config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing)),
  95. OperandType.LocalVariable => _locals[operand],
  96. OperandType.Undefined => DefaultNames.UndefinedName,
  97. _ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
  98. };
  99. }
  100. public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable)
  101. {
  102. return $"{GetUbName(stage, slot, cbIndexable)}[{offset >> 2}].{GetSwizzleMask(offset & 3)}";
  103. }
  104. private static string GetVec4Indexed(string vectorName, string indexExpr, bool indexElement)
  105. {
  106. if (indexElement)
  107. {
  108. return $"{vectorName}[{indexExpr}]";
  109. }
  110. string result = $"{vectorName}.x";
  111. for (int i = 1; i < 4; i++)
  112. {
  113. result = $"(({indexExpr}) == {i}) ? ({vectorName}.{GetSwizzleMask(i)}) : ({result})";
  114. }
  115. return $"({result})";
  116. }
  117. public static string GetConstantBufferName(int slot, string offsetExpr, ShaderStage stage, bool cbIndexable, bool indexElement)
  118. {
  119. return GetVec4Indexed(GetUbName(stage, slot, cbIndexable) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
  120. }
  121. public static string GetConstantBufferName(string slotExpr, string offsetExpr, ShaderStage stage, bool indexElement)
  122. {
  123. return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
  124. }
  125. public static string GetOutAttributeName(int value, ShaderConfig config)
  126. {
  127. return GetAttributeName(value, config, isOutAttr: true);
  128. }
  129. public static string GetAttributeName(int value, ShaderConfig config, bool isOutAttr = false, string indexExpr = "0")
  130. {
  131. value &= ~3;
  132. char swzMask = GetSwizzleMask((value >> 2) & 3);
  133. if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
  134. {
  135. value -= AttributeConsts.UserAttributeBase;
  136. string prefix = isOutAttr
  137. ? DefaultNames.OAttributePrefix
  138. : DefaultNames.IAttributePrefix;
  139. if (config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing))
  140. {
  141. string name = prefix;
  142. if (config.Stage == ShaderStage.Geometry && !isOutAttr)
  143. {
  144. name += $"[{indexExpr}]";
  145. }
  146. return name + $"[{(value >> 4)}]." + swzMask;
  147. }
  148. else if (config.Options.Flags.HasFlag(TranslationFlags.Feedback))
  149. {
  150. string name = $"{prefix}{(value >> 4)}_{swzMask}";
  151. if (config.Stage == ShaderStage.Geometry && !isOutAttr)
  152. {
  153. name += $"[{indexExpr}]";
  154. }
  155. return name;
  156. }
  157. else
  158. {
  159. string name = $"{prefix}{(value >> 4)}";
  160. if (config.Stage == ShaderStage.Geometry && !isOutAttr)
  161. {
  162. name += $"[{indexExpr}]";
  163. }
  164. return name + '.' + swzMask;
  165. }
  166. }
  167. else
  168. {
  169. if (value >= AttributeConsts.FragmentOutputColorBase && value < AttributeConsts.FragmentOutputColorEnd)
  170. {
  171. value -= AttributeConsts.FragmentOutputColorBase;
  172. return $"{DefaultNames.OAttributePrefix}{(value >> 4)}.{swzMask}";
  173. }
  174. else if (_builtInAttributes.TryGetValue(value, out BuiltInAttribute builtInAttr))
  175. {
  176. string subgroupMask = value switch
  177. {
  178. AttributeConsts.EqMask => "Eq",
  179. AttributeConsts.GeMask => "Ge",
  180. AttributeConsts.GtMask => "Gt",
  181. AttributeConsts.LeMask => "Le",
  182. AttributeConsts.LtMask => "Lt",
  183. _ => null
  184. };
  185. if (subgroupMask != null)
  186. {
  187. return config.GpuAccessor.QueryHostSupportsShaderBallot()
  188. ? $"unpackUint2x32(gl_SubGroup{subgroupMask}MaskARB).x"
  189. : $"gl_Subgroup{subgroupMask}Mask.x";
  190. }
  191. else if (value == AttributeConsts.LaneId)
  192. {
  193. return config.GpuAccessor.QueryHostSupportsShaderBallot()
  194. ? "gl_SubGroupInvocationARB"
  195. : "gl_SubgroupInvocationID";
  196. }
  197. // TODO: There must be a better way to handle this...
  198. if (config.Stage == ShaderStage.Fragment)
  199. {
  200. switch (value)
  201. {
  202. case AttributeConsts.PositionX: return $"(gl_FragCoord.x / {DefaultNames.SupportBlockRenderScaleName}[0])";
  203. case AttributeConsts.PositionY: return $"(gl_FragCoord.y / {DefaultNames.SupportBlockRenderScaleName}[0])";
  204. case AttributeConsts.PositionZ: return "gl_FragCoord.z";
  205. case AttributeConsts.PositionW: return "gl_FragCoord.w";
  206. case AttributeConsts.FrontFacing:
  207. if (config.GpuAccessor.QueryHostHasFrontFacingBug())
  208. {
  209. // This is required for Intel on Windows, gl_FrontFacing sometimes returns incorrect
  210. // (flipped) values. Doing this seems to fix it.
  211. return "(-floatBitsToInt(float(gl_FrontFacing)) < 0)";
  212. }
  213. break;
  214. }
  215. }
  216. string name = builtInAttr.Name;
  217. if (config.Stage == ShaderStage.Geometry && (value & AttributeConsts.SpecialMask) == 0 && !isOutAttr)
  218. {
  219. name = $"gl_in[{indexExpr}].{name}";
  220. }
  221. return name;
  222. }
  223. }
  224. // TODO: Warn about unknown built-in attribute.
  225. return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
  226. }
  227. public static string GetAttributeName(string attrExpr, ShaderConfig config, bool isOutAttr = false, string indexExpr = "0")
  228. {
  229. string name = isOutAttr
  230. ? DefaultNames.OAttributePrefix
  231. : DefaultNames.IAttributePrefix;
  232. if (config.Stage == ShaderStage.Geometry && !isOutAttr)
  233. {
  234. name += $"[{indexExpr}]";
  235. }
  236. return $"{name}[{attrExpr} >> 2][{attrExpr} & 3]";
  237. }
  238. public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable)
  239. {
  240. if (cbIndexable)
  241. {
  242. return GetUbName(stage, NumberFormatter.FormatInt(slot, VariableType.S32));
  243. }
  244. return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}{slot}_{DefaultNames.UniformNameSuffix}";
  245. }
  246. private static string GetUbName(ShaderStage stage, string slotExpr)
  247. {
  248. return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}[{slotExpr}].{DefaultNames.DataName}";
  249. }
  250. public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
  251. {
  252. return GetSamplerName(stage, texOp.CbufSlot, texOp.Handle, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
  253. }
  254. public static string GetSamplerName(ShaderStage stage, int cbufSlot, int handle, bool indexed, string indexExpr)
  255. {
  256. string suffix = cbufSlot < 0 ? $"_tcb_{handle:X}" : $"_cb{cbufSlot}_{handle:X}";
  257. if (indexed)
  258. {
  259. suffix += $"a[{indexExpr}]";
  260. }
  261. return GetShaderStagePrefix(stage) + "_" + DefaultNames.SamplerNamePrefix + suffix;
  262. }
  263. public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
  264. {
  265. return GetImageName(stage, texOp.CbufSlot, texOp.Handle, texOp.Format, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
  266. }
  267. public static string GetImageName(
  268. ShaderStage stage,
  269. int cbufSlot,
  270. int handle,
  271. TextureFormat format,
  272. bool indexed,
  273. string indexExpr)
  274. {
  275. string suffix = cbufSlot < 0
  276. ? $"_tcb_{handle:X}_{format.ToGlslFormat()}"
  277. : $"_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
  278. if (indexed)
  279. {
  280. suffix += $"a[{indexExpr}]";
  281. }
  282. return GetShaderStagePrefix(stage) + "_" + DefaultNames.ImageNamePrefix + suffix;
  283. }
  284. public static string GetShaderStagePrefix(ShaderStage stage)
  285. {
  286. int index = (int)stage;
  287. if ((uint)index >= _stagePrefixes.Length)
  288. {
  289. return "invalid";
  290. }
  291. return _stagePrefixes[index];
  292. }
  293. private static char GetSwizzleMask(int value)
  294. {
  295. return "xyzw"[value];
  296. }
  297. public static string GetArgumentName(int argIndex)
  298. {
  299. return $"{DefaultNames.ArgumentNamePrefix}{argIndex}";
  300. }
  301. public static VariableType GetNodeDestType(CodeGenContext context, IAstNode node)
  302. {
  303. if (node is AstOperation operation)
  304. {
  305. if (operation.Inst == Instruction.LoadAttribute)
  306. {
  307. // Load attribute basically just returns the attribute value.
  308. // Some built-in attributes may have different types, so we need
  309. // to return the type based on the attribute that is being read.
  310. if (operation.GetSource(0) is AstOperand operand && operand.Type == OperandType.Constant)
  311. {
  312. if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
  313. {
  314. return builtInAttr.Type;
  315. }
  316. }
  317. return OperandInfo.GetVarType(OperandType.Attribute);
  318. }
  319. else if (operation.Inst == Instruction.Call)
  320. {
  321. AstOperand funcId = (AstOperand)operation.GetSource(0);
  322. Debug.Assert(funcId.Type == OperandType.Constant);
  323. return context.GetFunction(funcId.Value).ReturnType;
  324. }
  325. else if (operation is AstTextureOperation texOp &&
  326. (texOp.Inst == Instruction.ImageLoad ||
  327. texOp.Inst == Instruction.ImageStore ||
  328. texOp.Inst == Instruction.ImageAtomic))
  329. {
  330. return texOp.Format.GetComponentType();
  331. }
  332. return GetDestVarType(operation.Inst);
  333. }
  334. else if (node is AstOperand operand)
  335. {
  336. if (operand.Type == OperandType.Argument)
  337. {
  338. int argIndex = operand.Value;
  339. return context.CurrentFunction.GetArgumentType(argIndex);
  340. }
  341. return GetOperandVarType(operand);
  342. }
  343. else
  344. {
  345. throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
  346. }
  347. }
  348. private static VariableType GetOperandVarType(AstOperand operand)
  349. {
  350. if (operand.Type == OperandType.Attribute)
  351. {
  352. if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
  353. {
  354. return builtInAttr.Type;
  355. }
  356. }
  357. return OperandInfo.GetVarType(operand);
  358. }
  359. }
  360. }