VulkanRenderer.cs 32 KB

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  1. using Ryujinx.Common.Configuration;
  2. using Ryujinx.Common.Logging;
  3. using Ryujinx.Graphics.GAL;
  4. using Ryujinx.Graphics.Shader;
  5. using Ryujinx.Graphics.Shader.Translation;
  6. using Ryujinx.Graphics.Vulkan.MoltenVK;
  7. using Ryujinx.Graphics.Vulkan.Queries;
  8. using Silk.NET.Vulkan;
  9. using Silk.NET.Vulkan.Extensions.EXT;
  10. using Silk.NET.Vulkan.Extensions.KHR;
  11. using System;
  12. using System.Collections.Generic;
  13. using System.Linq;
  14. using System.Runtime.InteropServices;
  15. namespace Ryujinx.Graphics.Vulkan
  16. {
  17. public sealed class VulkanRenderer : IRenderer
  18. {
  19. private Instance _instance;
  20. private SurfaceKHR _surface;
  21. private PhysicalDevice _physicalDevice;
  22. private Device _device;
  23. private WindowBase _window;
  24. private bool _initialized;
  25. internal FormatCapabilities FormatCapabilities { get; private set; }
  26. internal HardwareCapabilities Capabilities;
  27. internal Vk Api { get; private set; }
  28. internal KhrSurface SurfaceApi { get; private set; }
  29. internal KhrSwapchain SwapchainApi { get; private set; }
  30. internal ExtConditionalRendering ConditionalRenderingApi { get; private set; }
  31. internal ExtExtendedDynamicState ExtendedDynamicStateApi { get; private set; }
  32. internal KhrPushDescriptor PushDescriptorApi { get; private set; }
  33. internal ExtTransformFeedback TransformFeedbackApi { get; private set; }
  34. internal KhrDrawIndirectCount DrawIndirectCountApi { get; private set; }
  35. internal ExtDebugUtils DebugUtilsApi { get; private set; }
  36. internal uint QueueFamilyIndex { get; private set; }
  37. internal Queue Queue { get; private set; }
  38. internal Queue BackgroundQueue { get; private set; }
  39. internal object BackgroundQueueLock { get; private set; }
  40. internal object QueueLock { get; private set; }
  41. internal MemoryAllocator MemoryAllocator { get; private set; }
  42. internal CommandBufferPool CommandBufferPool { get; private set; }
  43. internal DescriptorSetManager DescriptorSetManager { get; private set; }
  44. internal PipelineLayoutCache PipelineLayoutCache { get; private set; }
  45. internal BackgroundResources BackgroundResources { get; private set; }
  46. internal Action<Action> InterruptAction { get; private set; }
  47. internal BufferManager BufferManager { get; private set; }
  48. internal HashSet<ShaderCollection> Shaders { get; }
  49. internal HashSet<ITexture> Textures { get; }
  50. internal HashSet<SamplerHolder> Samplers { get; }
  51. private Counters _counters;
  52. private SyncManager _syncManager;
  53. private PipelineFull _pipeline;
  54. private DebugUtilsMessengerEXT _debugUtilsMessenger;
  55. internal HelperShader HelperShader { get; private set; }
  56. internal PipelineFull PipelineInternal => _pipeline;
  57. public IPipeline Pipeline => _pipeline;
  58. public IWindow Window => _window;
  59. private readonly Func<Instance, Vk, SurfaceKHR> _getSurface;
  60. private readonly Func<string[]> _getRequiredExtensions;
  61. private readonly string _preferredGpuId;
  62. internal Vendor Vendor { get; private set; }
  63. internal bool IsAmdWindows { get; private set; }
  64. internal bool IsIntelWindows { get; private set; }
  65. internal bool IsAmdGcn { get; private set; }
  66. internal bool IsMoltenVk { get; private set; }
  67. internal bool IsTBDR { get; private set; }
  68. public string GpuVendor { get; private set; }
  69. public string GpuRenderer { get; private set; }
  70. public string GpuVersion { get; private set; }
  71. public bool PreferThreading => true;
  72. public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
  73. public VulkanRenderer(Func<Instance, Vk, SurfaceKHR> surfaceFunc, Func<string[]> requiredExtensionsFunc, string preferredGpuId)
  74. {
  75. _getSurface = surfaceFunc;
  76. _getRequiredExtensions = requiredExtensionsFunc;
  77. _preferredGpuId = preferredGpuId;
  78. Shaders = new HashSet<ShaderCollection>();
  79. Textures = new HashSet<ITexture>();
  80. Samplers = new HashSet<SamplerHolder>();
  81. if (OperatingSystem.IsMacOS())
  82. {
  83. MVKInitialization.Initialize();
  84. // Any device running on MacOS is using MoltenVK, even Intel and AMD vendors.
  85. IsMoltenVk = true;
  86. }
  87. }
  88. private unsafe void LoadFeatures(string[] supportedExtensions, uint maxQueueCount, uint queueFamilyIndex)
  89. {
  90. FormatCapabilities = new FormatCapabilities(Api, _physicalDevice);
  91. var supportedFeatures = Api.GetPhysicalDeviceFeature(_physicalDevice);
  92. if (Api.TryGetDeviceExtension(_instance, _device, out ExtConditionalRendering conditionalRenderingApi))
  93. {
  94. ConditionalRenderingApi = conditionalRenderingApi;
  95. }
  96. if (Api.TryGetDeviceExtension(_instance, _device, out ExtExtendedDynamicState extendedDynamicStateApi))
  97. {
  98. ExtendedDynamicStateApi = extendedDynamicStateApi;
  99. }
  100. if (Api.TryGetDeviceExtension(_instance, _device, out KhrPushDescriptor pushDescriptorApi))
  101. {
  102. PushDescriptorApi = pushDescriptorApi;
  103. }
  104. if (Api.TryGetDeviceExtension(_instance, _device, out ExtTransformFeedback transformFeedbackApi))
  105. {
  106. TransformFeedbackApi = transformFeedbackApi;
  107. }
  108. if (Api.TryGetDeviceExtension(_instance, _device, out KhrDrawIndirectCount drawIndirectCountApi))
  109. {
  110. DrawIndirectCountApi = drawIndirectCountApi;
  111. }
  112. if (maxQueueCount >= 2)
  113. {
  114. Api.GetDeviceQueue(_device, queueFamilyIndex, 1, out var backgroundQueue);
  115. BackgroundQueue = backgroundQueue;
  116. BackgroundQueueLock = new object();
  117. }
  118. PhysicalDeviceProperties2 properties2 = new PhysicalDeviceProperties2()
  119. {
  120. SType = StructureType.PhysicalDeviceProperties2
  121. };
  122. PhysicalDeviceBlendOperationAdvancedPropertiesEXT propertiesBlendOperationAdvanced = new PhysicalDeviceBlendOperationAdvancedPropertiesEXT()
  123. {
  124. SType = StructureType.PhysicalDeviceBlendOperationAdvancedPropertiesExt
  125. };
  126. bool supportsBlendOperationAdvanced = supportedExtensions.Contains("VK_EXT_blend_operation_advanced");
  127. if (supportsBlendOperationAdvanced)
  128. {
  129. propertiesBlendOperationAdvanced.PNext = properties2.PNext;
  130. properties2.PNext = &propertiesBlendOperationAdvanced;
  131. }
  132. PhysicalDeviceSubgroupSizeControlPropertiesEXT propertiesSubgroupSizeControl = new PhysicalDeviceSubgroupSizeControlPropertiesEXT()
  133. {
  134. SType = StructureType.PhysicalDeviceSubgroupSizeControlPropertiesExt
  135. };
  136. if (Capabilities.SupportsSubgroupSizeControl)
  137. {
  138. properties2.PNext = &propertiesSubgroupSizeControl;
  139. }
  140. bool supportsTransformFeedback = supportedExtensions.Contains(ExtTransformFeedback.ExtensionName);
  141. PhysicalDeviceTransformFeedbackPropertiesEXT propertiesTransformFeedback = new PhysicalDeviceTransformFeedbackPropertiesEXT()
  142. {
  143. SType = StructureType.PhysicalDeviceTransformFeedbackPropertiesExt
  144. };
  145. if (supportsTransformFeedback)
  146. {
  147. propertiesTransformFeedback.PNext = properties2.PNext;
  148. properties2.PNext = &propertiesTransformFeedback;
  149. }
  150. PhysicalDevicePortabilitySubsetPropertiesKHR propertiesPortabilitySubset = new PhysicalDevicePortabilitySubsetPropertiesKHR()
  151. {
  152. SType = StructureType.PhysicalDevicePortabilitySubsetPropertiesKhr
  153. };
  154. PhysicalDeviceFeatures2 features2 = new PhysicalDeviceFeatures2()
  155. {
  156. SType = StructureType.PhysicalDeviceFeatures2
  157. };
  158. PhysicalDeviceRobustness2FeaturesEXT featuresRobustness2 = new PhysicalDeviceRobustness2FeaturesEXT()
  159. {
  160. SType = StructureType.PhysicalDeviceRobustness2FeaturesExt
  161. };
  162. PhysicalDeviceShaderFloat16Int8FeaturesKHR featuresShaderInt8 = new PhysicalDeviceShaderFloat16Int8FeaturesKHR()
  163. {
  164. SType = StructureType.PhysicalDeviceShaderFloat16Int8Features
  165. };
  166. PhysicalDeviceCustomBorderColorFeaturesEXT featuresCustomBorderColor = new PhysicalDeviceCustomBorderColorFeaturesEXT()
  167. {
  168. SType = StructureType.PhysicalDeviceCustomBorderColorFeaturesExt
  169. };
  170. PhysicalDevicePortabilitySubsetFeaturesKHR featuresPortabilitySubset = new PhysicalDevicePortabilitySubsetFeaturesKHR()
  171. {
  172. SType = StructureType.PhysicalDevicePortabilitySubsetFeaturesKhr
  173. };
  174. if (supportedExtensions.Contains("VK_EXT_robustness2"))
  175. {
  176. features2.PNext = &featuresRobustness2;
  177. }
  178. if (supportedExtensions.Contains("VK_KHR_shader_float16_int8"))
  179. {
  180. featuresShaderInt8.PNext = features2.PNext;
  181. features2.PNext = &featuresShaderInt8;
  182. }
  183. if (supportedExtensions.Contains("VK_EXT_custom_border_color"))
  184. {
  185. featuresCustomBorderColor.PNext = features2.PNext;
  186. features2.PNext = &featuresCustomBorderColor;
  187. }
  188. bool usePortability = supportedExtensions.Contains("VK_KHR_portability_subset");
  189. if (usePortability)
  190. {
  191. propertiesPortabilitySubset.PNext = properties2.PNext;
  192. properties2.PNext = &propertiesPortabilitySubset;
  193. featuresPortabilitySubset.PNext = features2.PNext;
  194. features2.PNext = &featuresPortabilitySubset;
  195. }
  196. Api.GetPhysicalDeviceProperties2(_physicalDevice, &properties2);
  197. Api.GetPhysicalDeviceFeatures2(_physicalDevice, &features2);
  198. var portabilityFlags = PortabilitySubsetFlags.None;
  199. uint vertexBufferAlignment = 1;
  200. if (usePortability)
  201. {
  202. vertexBufferAlignment = propertiesPortabilitySubset.MinVertexInputBindingStrideAlignment;
  203. portabilityFlags |= featuresPortabilitySubset.TriangleFans ? 0 : PortabilitySubsetFlags.NoTriangleFans;
  204. portabilityFlags |= featuresPortabilitySubset.PointPolygons ? 0 : PortabilitySubsetFlags.NoPointMode;
  205. portabilityFlags |= featuresPortabilitySubset.ImageView2DOn3DImage ? 0 : PortabilitySubsetFlags.No3DImageView;
  206. portabilityFlags |= featuresPortabilitySubset.SamplerMipLodBias ? 0 : PortabilitySubsetFlags.NoLodBias;
  207. }
  208. bool supportsCustomBorderColor = supportedExtensions.Contains("VK_EXT_custom_border_color") &&
  209. featuresCustomBorderColor.CustomBorderColors &&
  210. featuresCustomBorderColor.CustomBorderColorWithoutFormat;
  211. ref var properties = ref properties2.Properties;
  212. SampleCountFlags supportedSampleCounts =
  213. properties.Limits.FramebufferColorSampleCounts &
  214. properties.Limits.FramebufferDepthSampleCounts &
  215. properties.Limits.FramebufferStencilSampleCounts;
  216. Capabilities = new HardwareCapabilities(
  217. supportedExtensions.Contains("VK_EXT_index_type_uint8"),
  218. supportsCustomBorderColor,
  219. supportsBlendOperationAdvanced,
  220. propertiesBlendOperationAdvanced.AdvancedBlendCorrelatedOverlap,
  221. propertiesBlendOperationAdvanced.AdvancedBlendNonPremultipliedSrcColor,
  222. propertiesBlendOperationAdvanced.AdvancedBlendNonPremultipliedDstColor,
  223. supportedExtensions.Contains(KhrDrawIndirectCount.ExtensionName),
  224. supportedExtensions.Contains("VK_EXT_fragment_shader_interlock"),
  225. supportedExtensions.Contains("VK_NV_geometry_shader_passthrough"),
  226. supportedExtensions.Contains("VK_EXT_subgroup_size_control"),
  227. featuresShaderInt8.ShaderInt8,
  228. supportedExtensions.Contains("VK_EXT_shader_stencil_export"),
  229. supportedExtensions.Contains(ExtConditionalRendering.ExtensionName),
  230. supportedExtensions.Contains(ExtExtendedDynamicState.ExtensionName),
  231. features2.Features.MultiViewport,
  232. featuresRobustness2.NullDescriptor || IsMoltenVk,
  233. supportedExtensions.Contains(KhrPushDescriptor.ExtensionName),
  234. supportsTransformFeedback,
  235. propertiesTransformFeedback.TransformFeedbackQueries,
  236. features2.Features.OcclusionQueryPrecise,
  237. supportedFeatures.PipelineStatisticsQuery,
  238. supportedFeatures.GeometryShader,
  239. propertiesSubgroupSizeControl.MinSubgroupSize,
  240. propertiesSubgroupSizeControl.MaxSubgroupSize,
  241. propertiesSubgroupSizeControl.RequiredSubgroupSizeStages,
  242. supportedSampleCounts,
  243. portabilityFlags,
  244. vertexBufferAlignment);
  245. MemoryAllocator = new MemoryAllocator(Api, _physicalDevice, _device, properties.Limits.MaxMemoryAllocationCount);
  246. CommandBufferPool = VulkanInitialization.CreateCommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
  247. DescriptorSetManager = new DescriptorSetManager(_device);
  248. PipelineLayoutCache = new PipelineLayoutCache();
  249. BackgroundResources = new BackgroundResources(this, _device);
  250. BufferManager = new BufferManager(this, _device);
  251. _syncManager = new SyncManager(this, _device);
  252. _pipeline = new PipelineFull(this, _device);
  253. _pipeline.Initialize();
  254. HelperShader = new HelperShader(this, _device);
  255. _counters = new Counters(this, _device, _pipeline);
  256. }
  257. private unsafe void SetupContext(GraphicsDebugLevel logLevel)
  258. {
  259. var api = Vk.GetApi();
  260. Api = api;
  261. _instance = VulkanInitialization.CreateInstance(api, logLevel, _getRequiredExtensions(), out ExtDebugUtils debugUtils, out _debugUtilsMessenger);
  262. DebugUtilsApi = debugUtils;
  263. if (api.TryGetInstanceExtension(_instance, out KhrSurface surfaceApi))
  264. {
  265. SurfaceApi = surfaceApi;
  266. }
  267. _surface = _getSurface(_instance, api);
  268. _physicalDevice = VulkanInitialization.FindSuitablePhysicalDevice(api, _instance, _surface, _preferredGpuId);
  269. var queueFamilyIndex = VulkanInitialization.FindSuitableQueueFamily(api, _physicalDevice, _surface, out uint maxQueueCount);
  270. var supportedExtensions = VulkanInitialization.GetSupportedExtensions(api, _physicalDevice);
  271. _device = VulkanInitialization.CreateDevice(api, _physicalDevice, queueFamilyIndex, supportedExtensions, maxQueueCount);
  272. if (api.TryGetDeviceExtension(_instance, _device, out KhrSwapchain swapchainApi))
  273. {
  274. SwapchainApi = swapchainApi;
  275. }
  276. api.GetDeviceQueue(_device, queueFamilyIndex, 0, out var queue);
  277. Queue = queue;
  278. QueueLock = new object();
  279. LoadFeatures(supportedExtensions, maxQueueCount, queueFamilyIndex);
  280. _window = new Window(this, _surface, _physicalDevice, _device);
  281. _initialized = true;
  282. }
  283. public BufferHandle CreateBuffer(int size)
  284. {
  285. return BufferManager.CreateWithHandle(this, size, false);
  286. }
  287. public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info)
  288. {
  289. bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute;
  290. if (info.State.HasValue || isCompute)
  291. {
  292. return new ShaderCollection(this, _device, sources, info.State ?? default, info.FromCache);
  293. }
  294. else
  295. {
  296. return new ShaderCollection(this, _device, sources);
  297. }
  298. }
  299. internal ShaderCollection CreateProgramWithMinimalLayout(ShaderSource[] sources, SpecDescription[] specDescription = null)
  300. {
  301. return new ShaderCollection(this, _device, sources, specDescription: specDescription, isMinimal: true);
  302. }
  303. public ISampler CreateSampler(GAL.SamplerCreateInfo info)
  304. {
  305. return new SamplerHolder(this, _device, info);
  306. }
  307. public ITexture CreateTexture(TextureCreateInfo info, float scale)
  308. {
  309. if (info.Target == Target.TextureBuffer)
  310. {
  311. return new TextureBuffer(this, info, scale);
  312. }
  313. return CreateTextureView(info, scale);
  314. }
  315. internal TextureView CreateTextureView(TextureCreateInfo info, float scale)
  316. {
  317. // This should be disposed when all views are destroyed.
  318. var storage = CreateTextureStorage(info, scale);
  319. return storage.CreateView(info, 0, 0);
  320. }
  321. internal TextureStorage CreateTextureStorage(TextureCreateInfo info, float scale)
  322. {
  323. return new TextureStorage(this, _device, info, scale);
  324. }
  325. public void DeleteBuffer(BufferHandle buffer)
  326. {
  327. BufferManager.Delete(buffer);
  328. }
  329. internal void FlushAllCommands()
  330. {
  331. _pipeline?.FlushCommandsImpl();
  332. }
  333. internal void RegisterFlush()
  334. {
  335. _syncManager.RegisterFlush();
  336. }
  337. public ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
  338. {
  339. return BufferManager.GetData(buffer, offset, size);
  340. }
  341. public unsafe Capabilities GetCapabilities()
  342. {
  343. FormatFeatureFlags compressedFormatFeatureFlags =
  344. FormatFeatureFlags.SampledImageBit |
  345. FormatFeatureFlags.SampledImageFilterLinearBit |
  346. FormatFeatureFlags.BlitSrcBit |
  347. FormatFeatureFlags.TransferSrcBit |
  348. FormatFeatureFlags.TransferDstBit;
  349. bool supportsBc123CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
  350. GAL.Format.Bc1RgbaSrgb,
  351. GAL.Format.Bc1RgbaUnorm,
  352. GAL.Format.Bc2Srgb,
  353. GAL.Format.Bc2Unorm,
  354. GAL.Format.Bc3Srgb,
  355. GAL.Format.Bc3Unorm);
  356. bool supportsBc45CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
  357. GAL.Format.Bc4Snorm,
  358. GAL.Format.Bc4Unorm,
  359. GAL.Format.Bc5Snorm,
  360. GAL.Format.Bc5Unorm);
  361. bool supportsBc67CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
  362. GAL.Format.Bc6HSfloat,
  363. GAL.Format.Bc6HUfloat,
  364. GAL.Format.Bc7Srgb,
  365. GAL.Format.Bc7Unorm);
  366. bool supportsEtc2CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
  367. GAL.Format.Etc2RgbaSrgb,
  368. GAL.Format.Etc2RgbaUnorm,
  369. GAL.Format.Etc2RgbPtaSrgb,
  370. GAL.Format.Etc2RgbPtaUnorm,
  371. GAL.Format.Etc2RgbSrgb,
  372. GAL.Format.Etc2RgbUnorm);
  373. bool supports5BitComponentFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
  374. GAL.Format.R5G6B5Unorm,
  375. GAL.Format.R5G5B5A1Unorm,
  376. GAL.Format.R5G5B5X1Unorm,
  377. GAL.Format.B5G6R5Unorm,
  378. GAL.Format.B5G5R5A1Unorm,
  379. GAL.Format.A1B5G5R5Unorm);
  380. bool supportsR4G4B4A4Format = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
  381. GAL.Format.R4G4B4A4Unorm);
  382. bool supportsAstcFormats = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
  383. GAL.Format.Astc4x4Unorm,
  384. GAL.Format.Astc5x4Unorm,
  385. GAL.Format.Astc5x5Unorm,
  386. GAL.Format.Astc6x5Unorm,
  387. GAL.Format.Astc6x6Unorm,
  388. GAL.Format.Astc8x5Unorm,
  389. GAL.Format.Astc8x6Unorm,
  390. GAL.Format.Astc8x8Unorm,
  391. GAL.Format.Astc10x5Unorm,
  392. GAL.Format.Astc10x6Unorm,
  393. GAL.Format.Astc10x8Unorm,
  394. GAL.Format.Astc10x10Unorm,
  395. GAL.Format.Astc12x10Unorm,
  396. GAL.Format.Astc12x12Unorm,
  397. GAL.Format.Astc4x4Srgb,
  398. GAL.Format.Astc5x4Srgb,
  399. GAL.Format.Astc5x5Srgb,
  400. GAL.Format.Astc6x5Srgb,
  401. GAL.Format.Astc6x6Srgb,
  402. GAL.Format.Astc8x5Srgb,
  403. GAL.Format.Astc8x6Srgb,
  404. GAL.Format.Astc8x8Srgb,
  405. GAL.Format.Astc10x5Srgb,
  406. GAL.Format.Astc10x6Srgb,
  407. GAL.Format.Astc10x8Srgb,
  408. GAL.Format.Astc10x10Srgb,
  409. GAL.Format.Astc12x10Srgb,
  410. GAL.Format.Astc12x12Srgb);
  411. PhysicalDeviceVulkan12Features featuresVk12 = new PhysicalDeviceVulkan12Features()
  412. {
  413. SType = StructureType.PhysicalDeviceVulkan12Features
  414. };
  415. PhysicalDeviceFeatures2 features2 = new PhysicalDeviceFeatures2()
  416. {
  417. SType = StructureType.PhysicalDeviceFeatures2,
  418. PNext = &featuresVk12
  419. };
  420. Api.GetPhysicalDeviceFeatures2(_physicalDevice, &features2);
  421. Api.GetPhysicalDeviceProperties(_physicalDevice, out var properties);
  422. var limits = properties.Limits;
  423. return new Capabilities(
  424. api: TargetApi.Vulkan,
  425. GpuVendor,
  426. hasFrontFacingBug: IsIntelWindows,
  427. hasVectorIndexingBug: Vendor == Vendor.Qualcomm,
  428. needsFragmentOutputSpecialization: IsMoltenVk,
  429. reduceShaderPrecision: IsMoltenVk,
  430. supportsAstcCompression: features2.Features.TextureCompressionAstcLdr && supportsAstcFormats,
  431. supportsBc123Compression: supportsBc123CompressionFormat,
  432. supportsBc45Compression: supportsBc45CompressionFormat,
  433. supportsBc67Compression: supportsBc67CompressionFormat,
  434. supportsEtc2Compression: supportsEtc2CompressionFormat,
  435. supports3DTextureCompression: true,
  436. supportsBgraFormat: true,
  437. supportsR4G4Format: false,
  438. supportsR4G4B4A4Format: supportsR4G4B4A4Format,
  439. supportsSnormBufferTextureFormat: true,
  440. supports5BitComponentFormat: supports5BitComponentFormat,
  441. supportsBlendEquationAdvanced: Capabilities.SupportsBlendEquationAdvanced,
  442. supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
  443. supportsFragmentShaderOrderingIntel: false,
  444. supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
  445. supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
  446. supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer,
  447. supportsMismatchingViewFormat: true,
  448. supportsCubemapView: !IsAmdGcn,
  449. supportsNonConstantTextureOffset: false,
  450. supportsShaderBallot: false,
  451. supportsTextureShadowLod: false,
  452. supportsViewportIndex: featuresVk12.ShaderOutputViewportIndex,
  453. supportsViewportSwizzle: false,
  454. supportsIndirectParameters: true,
  455. maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
  456. maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage,
  457. maximumTexturesPerStage: Constants.MaxTexturesPerStage,
  458. maximumImagesPerStage: Constants.MaxImagesPerStage,
  459. maximumComputeSharedMemorySize: (int)limits.MaxComputeSharedMemorySize,
  460. maximumSupportedAnisotropy: (int)limits.MaxSamplerAnisotropy,
  461. storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment);
  462. }
  463. public HardwareInfo GetHardwareInfo()
  464. {
  465. return new HardwareInfo(GpuVendor, GpuRenderer);
  466. }
  467. public static DeviceInfo[] GetPhysicalDevices()
  468. {
  469. try
  470. {
  471. return VulkanInitialization.GetSuitablePhysicalDevices(Vk.GetApi());
  472. }
  473. catch (Exception)
  474. {
  475. // If we got an exception here, Vulkan is most likely not supported.
  476. return Array.Empty<DeviceInfo>();
  477. }
  478. }
  479. private static string ParseStandardVulkanVersion(uint version)
  480. {
  481. return $"{version >> 22}.{(version >> 12) & 0x3FF}.{version & 0xFFF}";
  482. }
  483. private static string ParseDriverVersion(ref PhysicalDeviceProperties properties)
  484. {
  485. uint driverVersionRaw = properties.DriverVersion;
  486. // NVIDIA differ from the standard here and uses a different format.
  487. if (properties.VendorID == 0x10DE)
  488. {
  489. return $"{(driverVersionRaw >> 22) & 0x3FF}.{(driverVersionRaw >> 14) & 0xFF}.{(driverVersionRaw >> 6) & 0xFF}.{driverVersionRaw & 0x3F}";
  490. }
  491. else
  492. {
  493. return ParseStandardVulkanVersion(driverVersionRaw);
  494. }
  495. }
  496. private unsafe void PrintGpuInformation()
  497. {
  498. Api.GetPhysicalDeviceProperties(_physicalDevice, out var properties);
  499. string vendorName = VendorUtils.GetNameFromId(properties.VendorID);
  500. Vendor = VendorUtils.FromId(properties.VendorID);
  501. IsAmdWindows = Vendor == Vendor.Amd && OperatingSystem.IsWindows();
  502. IsIntelWindows = Vendor == Vendor.Intel && OperatingSystem.IsWindows();
  503. IsTBDR = IsMoltenVk ||
  504. Vendor == Vendor.Qualcomm ||
  505. Vendor == Vendor.ARM ||
  506. Vendor == Vendor.Broadcom ||
  507. Vendor == Vendor.ImgTec;
  508. GpuVendor = vendorName;
  509. GpuRenderer = Marshal.PtrToStringAnsi((IntPtr)properties.DeviceName);
  510. GpuVersion = $"Vulkan v{ParseStandardVulkanVersion(properties.ApiVersion)}, Driver v{ParseDriverVersion(ref properties)}";
  511. IsAmdGcn = !IsMoltenVk && Vendor == Vendor.Amd && VendorUtils.AmdGcnRegex().IsMatch(GpuRenderer);
  512. Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
  513. }
  514. public GAL.PrimitiveTopology TopologyRemap(GAL.PrimitiveTopology topology)
  515. {
  516. return topology switch
  517. {
  518. GAL.PrimitiveTopology.Quads => GAL.PrimitiveTopology.Triangles,
  519. GAL.PrimitiveTopology.QuadStrip => GAL.PrimitiveTopology.TriangleStrip,
  520. GAL.PrimitiveTopology.TriangleFan => Capabilities.PortabilitySubset.HasFlag(PortabilitySubsetFlags.NoTriangleFans) ? GAL.PrimitiveTopology.Triangles : topology,
  521. _ => topology
  522. };
  523. }
  524. public bool TopologyUnsupported(GAL.PrimitiveTopology topology)
  525. {
  526. return topology switch
  527. {
  528. GAL.PrimitiveTopology.Quads => true,
  529. GAL.PrimitiveTopology.TriangleFan => Capabilities.PortabilitySubset.HasFlag(PortabilitySubsetFlags.NoTriangleFans),
  530. _ => false
  531. };
  532. }
  533. public void Initialize(GraphicsDebugLevel logLevel)
  534. {
  535. SetupContext(logLevel);
  536. PrintGpuInformation();
  537. }
  538. internal bool NeedsVertexBufferAlignment(int attrScalarAlignment, out int alignment)
  539. {
  540. if (Capabilities.VertexBufferAlignment > 1)
  541. {
  542. alignment = (int)Capabilities.VertexBufferAlignment;
  543. return true;
  544. }
  545. else if (Vendor != Vendor.Nvidia)
  546. {
  547. // Vulkan requires that vertex attributes are globally aligned by their component size,
  548. // so buffer strides that don't divide by the largest scalar element are invalid.
  549. // Guest applications do this, NVIDIA GPUs are OK with it, others are not.
  550. alignment = attrScalarAlignment;
  551. return true;
  552. }
  553. alignment = 1;
  554. return false;
  555. }
  556. public void PreFrame()
  557. {
  558. _syncManager.Cleanup();
  559. }
  560. public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, bool hostReserved)
  561. {
  562. return _counters.QueueReport(type, resultHandler, hostReserved);
  563. }
  564. public void ResetCounter(CounterType type)
  565. {
  566. _counters.QueueReset(type);
  567. }
  568. public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
  569. {
  570. BufferManager.SetData(buffer, offset, data, _pipeline.CurrentCommandBuffer, _pipeline.EndRenderPass);
  571. }
  572. public void UpdateCounters()
  573. {
  574. _counters.Update();
  575. }
  576. public void ResetCounterPool()
  577. {
  578. _counters.ResetCounterPool();
  579. }
  580. public void ResetFutureCounters(CommandBuffer cmd, int count)
  581. {
  582. _counters?.ResetFutureCounters(cmd, count);
  583. }
  584. public void BackgroundContextAction(Action action, bool alwaysBackground = false)
  585. {
  586. action();
  587. }
  588. public void CreateSync(ulong id, bool strict)
  589. {
  590. _syncManager.Create(id, strict);
  591. }
  592. public IProgram LoadProgramBinary(byte[] programBinary, bool isFragment, ShaderInfo info)
  593. {
  594. throw new NotImplementedException();
  595. }
  596. public void WaitSync(ulong id)
  597. {
  598. _syncManager.Wait(id);
  599. }
  600. public ulong GetCurrentSync()
  601. {
  602. return _syncManager.GetCurrent();
  603. }
  604. public void SetInterruptAction(Action<Action> interruptAction)
  605. {
  606. InterruptAction = interruptAction;
  607. }
  608. public void Screenshot()
  609. {
  610. _window.ScreenCaptureRequested = true;
  611. }
  612. public void OnScreenCaptured(ScreenCaptureImageInfo bitmap)
  613. {
  614. ScreenCaptured?.Invoke(this, bitmap);
  615. }
  616. public unsafe void Dispose()
  617. {
  618. if (!_initialized)
  619. {
  620. return;
  621. }
  622. CommandBufferPool.Dispose();
  623. BackgroundResources.Dispose();
  624. _counters.Dispose();
  625. _window.Dispose();
  626. HelperShader.Dispose();
  627. _pipeline.Dispose();
  628. BufferManager.Dispose();
  629. DescriptorSetManager.Dispose();
  630. PipelineLayoutCache.Dispose();
  631. MemoryAllocator.Dispose();
  632. if (_debugUtilsMessenger.Handle != 0)
  633. {
  634. DebugUtilsApi.DestroyDebugUtilsMessenger(_instance, _debugUtilsMessenger, null);
  635. }
  636. foreach (var shader in Shaders)
  637. {
  638. shader.Dispose();
  639. }
  640. foreach (var texture in Textures)
  641. {
  642. texture.Release();
  643. }
  644. foreach (var sampler in Samplers)
  645. {
  646. sampler.Dispose();
  647. }
  648. SurfaceApi.DestroySurface(_instance, _surface, null);
  649. Api.DestroyDevice(_device, null);
  650. // Last step destroy the instance
  651. Api.DestroyInstance(_instance, null);
  652. }
  653. }
  654. }