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- #version 450 core
- #extension GL_ARB_shader_stencil_export : require
- layout (binding = 0, set = 2) uniform isampler2DMS texStencil;
- layout (location = 0) in vec2 tex_coord;
- void main()
- {
- gl_FragStencilRefARB = texelFetch(texStencil, ivec2(tex_coord * vec2(textureSize(texStencil).xy)), gl_SampleID).r;
- }
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