StencilBlitMsFragmentShaderSource.frag 310 B

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  1. #version 450 core
  2. #extension GL_ARB_shader_stencil_export : require
  3. layout (binding = 0, set = 2) uniform isampler2DMS texStencil;
  4. layout (location = 0) in vec2 tex_coord;
  5. void main()
  6. {
  7. gl_FragStencilRefARB = texelFetch(texStencil, ivec2(tex_coord * vec2(textureSize(texStencil).xy)), gl_SampleID).r;
  8. }