ColorClearUIFragmentShaderSource.frag 163 B

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  1. #version 450 core
  2. layout (location = 0) in vec4 clear_colour;
  3. layout (location = 0) out uvec4 colour;
  4. void main()
  5. {
  6. colour = floatBitsToUint(clear_colour);
  7. }