GbpBuffer.cs 3.8 KB

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  1. using Ryujinx.Common;
  2. using System;
  3. using System.IO;
  4. using System.Runtime.InteropServices;
  5. namespace Ryujinx.HLE.HOS.Services.Android
  6. {
  7. [StructLayout(LayoutKind.Sequential, Size = 0x28)]
  8. struct GraphicBufferHeader
  9. {
  10. public int Magic;
  11. public int Width;
  12. public int Height;
  13. public int Stride;
  14. public int Format;
  15. public int Usage;
  16. public int Pid;
  17. public int RefCount;
  18. public int FdsCount;
  19. public int IntsCount;
  20. }
  21. [StructLayout(LayoutKind.Explicit, Size = 0x58)]
  22. struct NvGraphicBufferSurface
  23. {
  24. [FieldOffset(0)]
  25. public uint Width;
  26. [FieldOffset(0x4)]
  27. public uint Height;
  28. [FieldOffset(0x8)]
  29. public ColorFormat ColorFormat;
  30. [FieldOffset(0x10)]
  31. public int Layout;
  32. [FieldOffset(0x14)]
  33. public int Pitch;
  34. [FieldOffset(0x18)]
  35. public int NvMapHandle;
  36. [FieldOffset(0x1C)]
  37. public int Offset;
  38. [FieldOffset(0x20)]
  39. public int Kind;
  40. [FieldOffset(0x24)]
  41. public int BlockHeightLog2;
  42. [FieldOffset(0x28)]
  43. public int ScanFormat;
  44. [FieldOffset(0x30)]
  45. public long Flags;
  46. [FieldOffset(0x38)]
  47. public long Size;
  48. }
  49. [StructLayout(LayoutKind.Explicit)]
  50. struct NvGraphicBufferSurfaceArray
  51. {
  52. [FieldOffset(0x0)]
  53. private NvGraphicBufferSurface Surface0;
  54. [FieldOffset(0x58)]
  55. private NvGraphicBufferSurface Surface1;
  56. [FieldOffset(0xb0)]
  57. private NvGraphicBufferSurface Surface2;
  58. public NvGraphicBufferSurface this[int index]
  59. {
  60. get
  61. {
  62. if (index == 0)
  63. {
  64. return Surface0;
  65. }
  66. else if (index == 1)
  67. {
  68. return Surface1;
  69. }
  70. else if (index == 2)
  71. {
  72. return Surface2;
  73. }
  74. throw new IndexOutOfRangeException();
  75. }
  76. }
  77. }
  78. [StructLayout(LayoutKind.Explicit, Size = 0x144)]
  79. struct NvGraphicBuffer
  80. {
  81. [FieldOffset(0x4)]
  82. public int NvMapId;
  83. [FieldOffset(0xC)]
  84. public int Magic;
  85. [FieldOffset(0x10)]
  86. public int Pid;
  87. [FieldOffset(0x14)]
  88. public int Type;
  89. [FieldOffset(0x18)]
  90. public int Usage;
  91. [FieldOffset(0x1C)]
  92. public int PixelFormat;
  93. [FieldOffset(0x20)]
  94. public int ExternalPixelFormat;
  95. [FieldOffset(0x24)]
  96. public int Stride;
  97. [FieldOffset(0x28)]
  98. public int FrameBufferSize;
  99. [FieldOffset(0x2C)]
  100. public int PlanesCount;
  101. [FieldOffset(0x34)]
  102. public NvGraphicBufferSurfaceArray Surfaces;
  103. }
  104. struct GbpBuffer
  105. {
  106. public GraphicBufferHeader Header { get; private set; }
  107. public NvGraphicBuffer Buffer { get; private set; }
  108. public int Size => Marshal.SizeOf<NvGraphicBuffer>() + Marshal.SizeOf<GraphicBufferHeader>();
  109. public GbpBuffer(BinaryReader reader)
  110. {
  111. Header = reader.ReadStruct<GraphicBufferHeader>();
  112. // ignore fds
  113. // TODO: check if that is used in official implementation
  114. reader.BaseStream.Position += Header.FdsCount * 4;
  115. if (Header.IntsCount != 0x51)
  116. {
  117. throw new System.NotImplementedException($"Unexpected Graphic Buffer ints count (expected 0x51, found 0x{Header.IntsCount:x}");
  118. }
  119. Buffer = reader.ReadStruct<NvGraphicBuffer>();
  120. }
  121. public void Write(BinaryWriter writer)
  122. {
  123. writer.WriteStruct(Header);
  124. writer.WriteStruct(Buffer);
  125. }
  126. }
  127. }