VoiceIn.cs 1.1 KB

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  1. using System.Runtime.InteropServices;
  2. namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
  3. {
  4. [StructLayout(LayoutKind.Sequential, Size = 0x170, Pack = 1)]
  5. struct VoiceIn
  6. {
  7. public int VoiceSlot;
  8. public int NodeId;
  9. public byte FirstUpdate;
  10. public byte Acquired;
  11. public PlayState PlayState;
  12. public SampleFormat SampleFormat;
  13. public int SampleRate;
  14. public int Priority;
  15. public int Unknown14;
  16. public int ChannelsCount;
  17. public float Pitch;
  18. public float Volume;
  19. public BiquadFilter BiquadFilter0;
  20. public BiquadFilter BiquadFilter1;
  21. public int AppendedWaveBuffersCount;
  22. public int BaseWaveBufferIndex;
  23. public int Unknown44;
  24. public long AdpcmCoeffsPosition;
  25. public long AdpcmCoeffsSize;
  26. public int VoiceDestination;
  27. public int Padding;
  28. public WaveBuffer WaveBuffer0;
  29. public WaveBuffer WaveBuffer1;
  30. public WaveBuffer WaveBuffer2;
  31. public WaveBuffer WaveBuffer3;
  32. }
  33. }