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- using System.Runtime.InteropServices;
- namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
- {
- [StructLayout(LayoutKind.Sequential, Size = 0x170, Pack = 1)]
- struct VoiceIn
- {
- public int VoiceSlot;
- public int NodeId;
- public byte FirstUpdate;
- public byte Acquired;
- public PlayState PlayState;
- public SampleFormat SampleFormat;
- public int SampleRate;
- public int Priority;
- public int Unknown14;
- public int ChannelsCount;
- public float Pitch;
- public float Volume;
- public BiquadFilter BiquadFilter0;
- public BiquadFilter BiquadFilter1;
- public int AppendedWaveBuffersCount;
- public int BaseWaveBufferIndex;
- public int Unknown44;
- public long AdpcmCoeffsPosition;
- public long AdpcmCoeffsSize;
- public int VoiceDestination;
- public int Padding;
- public WaveBuffer WaveBuffer0;
- public WaveBuffer WaveBuffer1;
- public WaveBuffer WaveBuffer2;
- public WaveBuffer WaveBuffer3;
- }
- }
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