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- using ChocolArm64.Memory;
- using Ryujinx.Audio.Adpcm;
- using System;
- namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
- {
- class VoiceContext
- {
- private bool _acquired;
- private bool _bufferReload;
- private int _resamplerFracPart;
- private int _bufferIndex;
- private int _offset;
- public int SampleRate { get; set; }
- public int ChannelsCount { get; set; }
- public float Volume { get; set; }
- public PlayState PlayState { get; set; }
- public SampleFormat SampleFormat { get; set; }
- public AdpcmDecoderContext AdpcmCtx { get; set; }
- public WaveBuffer[] WaveBuffers { get; }
- public WaveBuffer CurrentWaveBuffer => WaveBuffers[_bufferIndex];
- private VoiceOut _outStatus;
- public VoiceOut OutStatus => _outStatus;
- private int[] _samples;
- public bool Playing => _acquired && PlayState == PlayState.Playing;
- public VoiceContext()
- {
- WaveBuffers = new WaveBuffer[4];
- }
- public void SetAcquireState(bool newState)
- {
- if (_acquired && !newState)
- {
- //Release.
- Reset();
- }
- _acquired = newState;
- }
- private void Reset()
- {
- _bufferReload = true;
- _bufferIndex = 0;
- _offset = 0;
- _outStatus.PlayedSamplesCount = 0;
- _outStatus.PlayedWaveBuffersCount = 0;
- _outStatus.VoiceDropsCount = 0;
- }
- public int[] GetBufferData(MemoryManager memory, int maxSamples, out int samplesCount)
- {
- if (!Playing)
- {
- samplesCount = 0;
- return null;
- }
- if (_bufferReload)
- {
- _bufferReload = false;
- UpdateBuffer(memory);
- }
- WaveBuffer wb = WaveBuffers[_bufferIndex];
- int maxSize = _samples.Length - _offset;
- int size = maxSamples * AudioConsts.HostChannelsCount;
- if (size > maxSize)
- {
- size = maxSize;
- }
- int[] output = new int[size];
- Array.Copy(_samples, _offset, output, 0, size);
- samplesCount = size / AudioConsts.HostChannelsCount;
- _outStatus.PlayedSamplesCount += samplesCount;
- _offset += size;
- if (_offset == _samples.Length)
- {
- _offset = 0;
- if (wb.Looping == 0)
- {
- SetBufferIndex((_bufferIndex + 1) & 3);
- }
- _outStatus.PlayedWaveBuffersCount++;
- if (wb.LastBuffer != 0)
- {
- PlayState = PlayState.Paused;
- }
- }
- return output;
- }
- private void UpdateBuffer(MemoryManager memory)
- {
- //TODO: Implement conversion for formats other
- //than interleaved stereo (2 channels).
- //As of now, it assumes that HostChannelsCount == 2.
- WaveBuffer wb = WaveBuffers[_bufferIndex];
- if (wb.Position == 0)
- {
- _samples = new int[0];
- return;
- }
- if (SampleFormat == SampleFormat.PcmInt16)
- {
- int samplesCount = (int)(wb.Size / (sizeof(short) * ChannelsCount));
- _samples = new int[samplesCount * AudioConsts.HostChannelsCount];
- if (ChannelsCount == 1)
- {
- for (int index = 0; index < samplesCount; index++)
- {
- short sample = memory.ReadInt16(wb.Position + index * 2);
- _samples[index * 2 + 0] = sample;
- _samples[index * 2 + 1] = sample;
- }
- }
- else
- {
- for (int index = 0; index < samplesCount * 2; index++)
- {
- _samples[index] = memory.ReadInt16(wb.Position + index * 2);
- }
- }
- }
- else if (SampleFormat == SampleFormat.Adpcm)
- {
- byte[] buffer = memory.ReadBytes(wb.Position, wb.Size);
- _samples = AdpcmDecoder.Decode(buffer, AdpcmCtx);
- }
- else
- {
- throw new InvalidOperationException();
- }
- if (SampleRate != AudioConsts.HostSampleRate)
- {
- //TODO: We should keep the frames being discarded (see the 4 below)
- //on a buffer and include it on the next samples buffer, to allow
- //the resampler to do seamless interpolation between wave buffers.
- int samplesCount = _samples.Length / AudioConsts.HostChannelsCount;
- samplesCount = Math.Max(samplesCount - 4, 0);
- _samples = Resampler.Resample2Ch(
- _samples,
- SampleRate,
- AudioConsts.HostSampleRate,
- samplesCount,
- ref _resamplerFracPart);
- }
- }
- public void SetBufferIndex(int index)
- {
- _bufferIndex = index & 3;
- _bufferReload = true;
- }
- }
- }
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