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- using System.Runtime.InteropServices;
- namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
- {
- [StructLayout(LayoutKind.Sequential, Size = 0x10, Pack = 4)]
- struct MemoryPoolOut
- {
- public MemoryPoolState State;
- public int Unknown14;
- public long Unknown18;
- }
- }
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