MemoryPoolIn.cs 396 B

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  1. using System.Runtime.InteropServices;
  2. namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
  3. {
  4. [StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = 4)]
  5. struct MemoryPoolIn
  6. {
  7. public long Address;
  8. public long Size;
  9. public MemoryPoolState State;
  10. public int Unknown14;
  11. public long Unknown18;
  12. }
  13. }