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- using ChocolArm64.Memory;
- using Ryujinx.Audio;
- using Ryujinx.Audio.Adpcm;
- using Ryujinx.Common.Logging;
- using Ryujinx.HLE.HOS.Ipc;
- using Ryujinx.HLE.HOS.Kernel.Common;
- using Ryujinx.HLE.HOS.Kernel.Threading;
- using Ryujinx.HLE.Utilities;
- using System;
- using System.Collections.Generic;
- using System.Runtime.InteropServices;
- using System.Runtime.Intrinsics;
- using System.Runtime.Intrinsics.X86;
- namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
- {
- class IAudioRenderer : IpcService, IDisposable
- {
- //This is the amount of samples that are going to be appended
- //each time that RequestUpdateAudioRenderer is called. Ideally,
- //this value shouldn't be neither too small (to avoid the player
- //starving due to running out of samples) or too large (to avoid
- //high latency).
- private const int MixBufferSamplesCount = 960;
- private Dictionary<int, ServiceProcessRequest> _commands;
- public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
- private KEvent _updateEvent;
- private MemoryManager _memory;
- private IAalOutput _audioOut;
- private AudioRendererParameter _params;
- private MemoryPoolContext[] _memoryPools;
- private VoiceContext[] _voices;
- private int _track;
- private PlayState _playState;
- public IAudioRenderer(
- Horizon system,
- MemoryManager memory,
- IAalOutput audioOut,
- AudioRendererParameter Params)
- {
- _commands = new Dictionary<int, ServiceProcessRequest>
- {
- { 0, GetSampleRate },
- { 1, GetSampleCount },
- { 2, GetMixBufferCount },
- { 3, GetState },
- { 4, RequestUpdateAudioRenderer },
- { 5, StartAudioRenderer },
- { 6, StopAudioRenderer },
- { 7, QuerySystemEvent }
- };
- _updateEvent = new KEvent(system);
- _memory = memory;
- _audioOut = audioOut;
- _params = Params;
- _track = audioOut.OpenTrack(
- AudioConsts.HostSampleRate,
- AudioConsts.HostChannelsCount,
- AudioCallback);
- _memoryPools = CreateArray<MemoryPoolContext>(Params.EffectCount + Params.VoiceCount * 4);
- _voices = CreateArray<VoiceContext>(Params.VoiceCount);
- InitializeAudioOut();
- _playState = PlayState.Stopped;
- }
- // GetSampleRate() -> u32
- public long GetSampleRate(ServiceCtx context)
- {
- context.ResponseData.Write(_params.SampleRate);
- return 0;
- }
- // GetSampleCount() -> u32
- public long GetSampleCount(ServiceCtx context)
- {
- context.ResponseData.Write(_params.SampleCount);
- return 0;
- }
- // GetMixBufferCount() -> u32
- public long GetMixBufferCount(ServiceCtx context)
- {
- context.ResponseData.Write(_params.MixCount);
- return 0;
- }
- // GetState() -> u32
- private long GetState(ServiceCtx context)
- {
- context.ResponseData.Write((int)_playState);
- Logger.PrintStub(LogClass.ServiceAudio, new { State = Enum.GetName(typeof(PlayState), _playState) });
- return 0;
- }
- private void AudioCallback()
- {
- _updateEvent.ReadableEvent.Signal();
- }
- private static T[] CreateArray<T>(int size) where T : new()
- {
- T[] output = new T[size];
- for (int index = 0; index < size; index++)
- {
- output[index] = new T();
- }
- return output;
- }
- private void InitializeAudioOut()
- {
- AppendMixedBuffer(0);
- AppendMixedBuffer(1);
- AppendMixedBuffer(2);
- _audioOut.Start(_track);
- }
- public long RequestUpdateAudioRenderer(ServiceCtx context)
- {
- long outputPosition = context.Request.ReceiveBuff[0].Position;
- long outputSize = context.Request.ReceiveBuff[0].Size;
- MemoryHelper.FillWithZeros(context.Memory, outputPosition, (int)outputSize);
- long inputPosition = context.Request.SendBuff[0].Position;
- StructReader reader = new StructReader(context.Memory, inputPosition);
- StructWriter writer = new StructWriter(context.Memory, outputPosition);
- UpdateDataHeader inputHeader = reader.Read<UpdateDataHeader>();
- reader.Read<BehaviorIn>(inputHeader.BehaviorSize);
- MemoryPoolIn[] memoryPoolsIn = reader.Read<MemoryPoolIn>(inputHeader.MemoryPoolSize);
- for (int index = 0; index < memoryPoolsIn.Length; index++)
- {
- MemoryPoolIn memoryPool = memoryPoolsIn[index];
- if (memoryPool.State == MemoryPoolState.RequestAttach)
- {
- _memoryPools[index].OutStatus.State = MemoryPoolState.Attached;
- }
- else if (memoryPool.State == MemoryPoolState.RequestDetach)
- {
- _memoryPools[index].OutStatus.State = MemoryPoolState.Detached;
- }
- }
- reader.Read<VoiceChannelResourceIn>(inputHeader.VoiceResourceSize);
- VoiceIn[] voicesIn = reader.Read<VoiceIn>(inputHeader.VoiceSize);
- for (int index = 0; index < voicesIn.Length; index++)
- {
- VoiceIn voice = voicesIn[index];
- VoiceContext voiceCtx = _voices[index];
- voiceCtx.SetAcquireState(voice.Acquired != 0);
- if (voice.Acquired == 0)
- {
- continue;
- }
- if (voice.FirstUpdate != 0)
- {
- voiceCtx.AdpcmCtx = GetAdpcmDecoderContext(
- voice.AdpcmCoeffsPosition,
- voice.AdpcmCoeffsSize);
- voiceCtx.SampleFormat = voice.SampleFormat;
- voiceCtx.SampleRate = voice.SampleRate;
- voiceCtx.ChannelsCount = voice.ChannelsCount;
- voiceCtx.SetBufferIndex(voice.BaseWaveBufferIndex);
- }
- voiceCtx.WaveBuffers[0] = voice.WaveBuffer0;
- voiceCtx.WaveBuffers[1] = voice.WaveBuffer1;
- voiceCtx.WaveBuffers[2] = voice.WaveBuffer2;
- voiceCtx.WaveBuffers[3] = voice.WaveBuffer3;
- voiceCtx.Volume = voice.Volume;
- voiceCtx.PlayState = voice.PlayState;
- }
- UpdateAudio();
- UpdateDataHeader outputHeader = new UpdateDataHeader();
- int updateHeaderSize = Marshal.SizeOf<UpdateDataHeader>();
- outputHeader.Revision = IAudioRendererManager.RevMagic;
- outputHeader.BehaviorSize = 0xb0;
- outputHeader.MemoryPoolSize = (_params.EffectCount + _params.VoiceCount * 4) * 0x10;
- outputHeader.VoiceSize = _params.VoiceCount * 0x10;
- outputHeader.EffectSize = _params.EffectCount * 0x10;
- outputHeader.SinkSize = _params.SinkCount * 0x20;
- outputHeader.PerformanceManagerSize = 0x10;
- outputHeader.TotalSize = updateHeaderSize +
- outputHeader.BehaviorSize +
- outputHeader.MemoryPoolSize +
- outputHeader.VoiceSize +
- outputHeader.EffectSize +
- outputHeader.SinkSize +
- outputHeader.PerformanceManagerSize;
- writer.Write(outputHeader);
- foreach (MemoryPoolContext memoryPool in _memoryPools)
- {
- writer.Write(memoryPool.OutStatus);
- }
- foreach (VoiceContext voice in _voices)
- {
- writer.Write(voice.OutStatus);
- }
- return 0;
- }
- public long StartAudioRenderer(ServiceCtx context)
- {
- Logger.PrintStub(LogClass.ServiceAudio);
- _playState = PlayState.Playing;
- return 0;
- }
- public long StopAudioRenderer(ServiceCtx context)
- {
- Logger.PrintStub(LogClass.ServiceAudio);
- _playState = PlayState.Stopped;
- return 0;
- }
- public long QuerySystemEvent(ServiceCtx context)
- {
- if (context.Process.HandleTable.GenerateHandle(_updateEvent.ReadableEvent, out int handle) != KernelResult.Success)
- {
- throw new InvalidOperationException("Out of handles!");
- }
- context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
- return 0;
- }
- private AdpcmDecoderContext GetAdpcmDecoderContext(long position, long size)
- {
- if (size == 0)
- {
- return null;
- }
- AdpcmDecoderContext context = new AdpcmDecoderContext();
- context.Coefficients = new short[size >> 1];
- for (int offset = 0; offset < size; offset += 2)
- {
- context.Coefficients[offset >> 1] = _memory.ReadInt16(position + offset);
- }
- return context;
- }
- private void UpdateAudio()
- {
- long[] released = _audioOut.GetReleasedBuffers(_track, 2);
- for (int index = 0; index < released.Length; index++)
- {
- AppendMixedBuffer(released[index]);
- }
- }
- private void AppendMixedBuffer(long tag)
- {
- int[] mixBuffer = new int[MixBufferSamplesCount * AudioConsts.HostChannelsCount];
- foreach (VoiceContext voice in _voices)
- {
- if (!voice.Playing || voice.CurrentWaveBuffer.Size == 0)
- {
- continue;
- }
- int outOffset = 0;
- int pendingSamples = MixBufferSamplesCount;
- float volume = voice.Volume;
- while (pendingSamples > 0)
- {
- int[] samples = voice.GetBufferData(_memory, pendingSamples, out int returnedSamples);
- if (returnedSamples == 0)
- {
- break;
- }
- pendingSamples -= returnedSamples;
- for (int offset = 0; offset < samples.Length; offset++)
- {
- mixBuffer[outOffset++] += (int)(samples[offset] * voice.Volume);
- }
- }
- }
- _audioOut.AppendBuffer(_track, tag, GetFinalBuffer(mixBuffer));
- }
- private unsafe static short[] GetFinalBuffer(int[] buffer)
- {
- short[] output = new short[buffer.Length];
- int offset = 0;
- // Perform Saturation using SSE2 if supported
- if (Sse2.IsSupported)
- {
- fixed (int* inptr = buffer)
- fixed (short* outptr = output)
- {
- for (; offset + 32 <= buffer.Length; offset += 32)
- {
- // Unroll the loop a little to ensure the CPU pipeline
- // is always full.
- Vector128<int> block1A = Sse2.LoadVector128(inptr + offset + 0);
- Vector128<int> block1B = Sse2.LoadVector128(inptr + offset + 4);
- Vector128<int> block2A = Sse2.LoadVector128(inptr + offset + 8);
- Vector128<int> block2B = Sse2.LoadVector128(inptr + offset + 12);
- Vector128<int> block3A = Sse2.LoadVector128(inptr + offset + 16);
- Vector128<int> block3B = Sse2.LoadVector128(inptr + offset + 20);
- Vector128<int> block4A = Sse2.LoadVector128(inptr + offset + 24);
- Vector128<int> block4B = Sse2.LoadVector128(inptr + offset + 28);
- Vector128<short> output1 = Sse2.PackSignedSaturate(block1A, block1B);
- Vector128<short> output2 = Sse2.PackSignedSaturate(block2A, block2B);
- Vector128<short> output3 = Sse2.PackSignedSaturate(block3A, block3B);
- Vector128<short> output4 = Sse2.PackSignedSaturate(block4A, block4B);
- Sse2.Store(outptr + offset + 0, output1);
- Sse2.Store(outptr + offset + 8, output2);
- Sse2.Store(outptr + offset + 16, output3);
- Sse2.Store(outptr + offset + 24, output4);
- }
- }
- }
- // Process left overs
- for (; offset < buffer.Length; offset++)
- {
- output[offset] = DspUtils.Saturate(buffer[offset]);
- }
- return output;
- }
- public void Dispose()
- {
- Dispose(true);
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- _audioOut.CloseTrack(_track);
- }
- }
- }
- }
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