BehaviorIn.cs 254 B

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  1. using System.Runtime.InteropServices;
  2. namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
  3. {
  4. [StructLayout(LayoutKind.Sequential, Size = 0x10, Pack = 4)]
  5. struct BehaviorIn
  6. {
  7. public long Unknown0;
  8. public long Unknown8;
  9. }
  10. }