ShaderIrMetaTex.cs 1.0 KB

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  1. using Ryujinx.Graphics.Texture;
  2. namespace Ryujinx.Graphics.Gal.Shader
  3. {
  4. class ShaderIrMetaTex : ShaderIrMeta
  5. {
  6. public int Elem { get; private set; }
  7. public GalTextureTarget TextureTarget { get; private set; }
  8. public ShaderIrNode[] Coordinates { get; private set; }
  9. public TextureInstructionSuffix TextureInstructionSuffix { get; private set; }
  10. public ShaderIrOperGpr LevelOfDetail;
  11. public ShaderIrOperGpr Offset;
  12. public ShaderIrOperGpr DepthCompare;
  13. public int Component; // for TLD4(S)
  14. public ShaderIrMetaTex(int elem, GalTextureTarget textureTarget, TextureInstructionSuffix textureInstructionSuffix, params ShaderIrNode[] coordinates)
  15. {
  16. Elem = elem;
  17. TextureTarget = textureTarget;
  18. TextureInstructionSuffix = textureInstructionSuffix;
  19. Coordinates = coordinates;
  20. }
  21. }
  22. }