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- using System;
- namespace Ryujinx.Graphics.Gal.Shader
- {
- static partial class ShaderDecode
- {
- private static int Read(this long opCode, int position, int mask)
- {
- return (int)(opCode >> position) & mask;
- }
- private static bool Read(this long opCode, int position)
- {
- return ((opCode >> position) & 1) != 0;
- }
- private static int Branch(this long opCode)
- {
- return ((int)(opCode >> 20) << 8) >> 8;
- }
- private static bool HasArray(this long opCode)
- {
- return opCode.Read(0x1c);
- }
- private static ShaderIrOperAbuf[] Abuf20(this long opCode)
- {
- int abuf = opCode.Read(20, 0x3ff);
- int size = opCode.Read(47, 3);
- ShaderIrOperGpr vertex = opCode.Gpr39();
- ShaderIrOperAbuf[] opers = new ShaderIrOperAbuf[size + 1];
- for (int index = 0; index <= size; index++)
- {
- opers[index] = new ShaderIrOperAbuf(abuf + index * 4, vertex);
- }
- return opers;
- }
- private static ShaderIrOperAbuf Abuf28(this long opCode)
- {
- int abuf = opCode.Read(28, 0x3ff);
- return new ShaderIrOperAbuf(abuf, opCode.Gpr39());
- }
- private static ShaderIrOperCbuf Cbuf34(this long opCode)
- {
- return new ShaderIrOperCbuf(
- opCode.Read(34, 0x1f),
- opCode.Read(20, 0x3fff));
- }
- private static ShaderIrOperGpr Gpr8(this long opCode)
- {
- return new ShaderIrOperGpr(opCode.Read(8, 0xff));
- }
- private static ShaderIrOperGpr Gpr20(this long opCode)
- {
- return new ShaderIrOperGpr(opCode.Read(20, 0xff));
- }
- private static ShaderIrOperGpr Gpr39(this long opCode)
- {
- return new ShaderIrOperGpr(opCode.Read(39, 0xff));
- }
- private static ShaderIrOperGpr Gpr0(this long opCode)
- {
- return new ShaderIrOperGpr(opCode.Read(0, 0xff));
- }
- private static ShaderIrOperGpr Gpr28(this long opCode)
- {
- return new ShaderIrOperGpr(opCode.Read(28, 0xff));
- }
- private static ShaderIrOperGpr[] GprHalfVec8(this long opCode)
- {
- return GetGprHalfVec2(opCode.Read(8, 0xff), opCode.Read(47, 3));
- }
- private static ShaderIrOperGpr[] GprHalfVec20(this long opCode)
- {
- return GetGprHalfVec2(opCode.Read(20, 0xff), opCode.Read(28, 3));
- }
- private static ShaderIrOperGpr[] GetGprHalfVec2(int gpr, int mask)
- {
- if (mask == 1)
- {
- //This value is used for FP32, the whole 32-bits register
- //is used as each element on the vector.
- return new ShaderIrOperGpr[]
- {
- new ShaderIrOperGpr(gpr),
- new ShaderIrOperGpr(gpr)
- };
- }
- ShaderIrOperGpr low = new ShaderIrOperGpr(gpr, 0);
- ShaderIrOperGpr high = new ShaderIrOperGpr(gpr, 1);
- return new ShaderIrOperGpr[]
- {
- (mask & 1) != 0 ? high : low,
- (mask & 2) != 0 ? high : low
- };
- }
- private static ShaderIrOperGpr GprHalf0(this long opCode, int halfPart)
- {
- return new ShaderIrOperGpr(opCode.Read(0, 0xff), halfPart);
- }
- private static ShaderIrOperGpr GprHalf28(this long opCode, int halfPart)
- {
- return new ShaderIrOperGpr(opCode.Read(28, 0xff), halfPart);
- }
- private static ShaderIrOperImm Imm5_39(this long opCode)
- {
- return new ShaderIrOperImm(opCode.Read(39, 0x1f));
- }
- private static ShaderIrOperImm Imm13_36(this long opCode)
- {
- return new ShaderIrOperImm(opCode.Read(36, 0x1fff));
- }
- private static ShaderIrOperImm Imm32_20(this long opCode)
- {
- return new ShaderIrOperImm((int)(opCode >> 20));
- }
- private static ShaderIrOperImmf Immf32_20(this long opCode)
- {
- return new ShaderIrOperImmf(BitConverter.Int32BitsToSingle((int)(opCode >> 20)));
- }
- private static ShaderIrOperImm ImmU16_20(this long opCode)
- {
- return new ShaderIrOperImm(opCode.Read(20, 0xffff));
- }
- private static ShaderIrOperImm Imm19_20(this long opCode)
- {
- int value = opCode.Read(20, 0x7ffff);
- bool neg = opCode.Read(56);
- if (neg)
- {
- value = -value;
- }
- return new ShaderIrOperImm(value);
- }
- private static ShaderIrOperImmf Immf19_20(this long opCode)
- {
- uint imm = (uint)(opCode >> 20) & 0x7ffff;
- bool neg = opCode.Read(56);
- imm <<= 12;
- if (neg)
- {
- imm |= 0x80000000;
- }
- float value = BitConverter.Int32BitsToSingle((int)imm);
- return new ShaderIrOperImmf(value);
- }
- private static ShaderIrOperPred Pred0(this long opCode)
- {
- return new ShaderIrOperPred(opCode.Read(0, 7));
- }
- private static ShaderIrOperPred Pred3(this long opCode)
- {
- return new ShaderIrOperPred(opCode.Read(3, 7));
- }
- private static ShaderIrOperPred Pred12(this long opCode)
- {
- return new ShaderIrOperPred(opCode.Read(12, 7));
- }
- private static ShaderIrOperPred Pred29(this long opCode)
- {
- return new ShaderIrOperPred(opCode.Read(29, 7));
- }
- private static ShaderIrNode Pred39N(this long opCode)
- {
- ShaderIrNode node = opCode.Pred39();
- if (opCode.Read(42))
- {
- node = new ShaderIrOp(ShaderIrInst.Bnot, node);
- }
- return node;
- }
- private static ShaderIrOperPred Pred39(this long opCode)
- {
- return new ShaderIrOperPred(opCode.Read(39, 7));
- }
- private static ShaderIrOperPred Pred48(this long opCode)
- {
- return new ShaderIrOperPred(opCode.Read(48, 7));
- }
- private static ShaderIrInst Cmp(this long opCode)
- {
- switch (opCode.Read(49, 7))
- {
- case 1: return ShaderIrInst.Clt;
- case 2: return ShaderIrInst.Ceq;
- case 3: return ShaderIrInst.Cle;
- case 4: return ShaderIrInst.Cgt;
- case 5: return ShaderIrInst.Cne;
- case 6: return ShaderIrInst.Cge;
- }
- throw new ArgumentException(nameof(opCode));
- }
- private static ShaderIrInst CmpF(this long opCode)
- {
- switch (opCode.Read(48, 0xf))
- {
- case 0x1: return ShaderIrInst.Fclt;
- case 0x2: return ShaderIrInst.Fceq;
- case 0x3: return ShaderIrInst.Fcle;
- case 0x4: return ShaderIrInst.Fcgt;
- case 0x5: return ShaderIrInst.Fcne;
- case 0x6: return ShaderIrInst.Fcge;
- case 0x7: return ShaderIrInst.Fcnum;
- case 0x8: return ShaderIrInst.Fcnan;
- case 0x9: return ShaderIrInst.Fcltu;
- case 0xa: return ShaderIrInst.Fcequ;
- case 0xb: return ShaderIrInst.Fcleu;
- case 0xc: return ShaderIrInst.Fcgtu;
- case 0xd: return ShaderIrInst.Fcneu;
- case 0xe: return ShaderIrInst.Fcgeu;
- }
- throw new ArgumentException(nameof(opCode));
- }
- private static ShaderIrInst BLop45(this long opCode)
- {
- switch (opCode.Read(45, 3))
- {
- case 0: return ShaderIrInst.Band;
- case 1: return ShaderIrInst.Bor;
- case 2: return ShaderIrInst.Bxor;
- }
- throw new ArgumentException(nameof(opCode));
- }
- private static ShaderIrInst BLop24(this long opCode)
- {
- switch (opCode.Read(24, 3))
- {
- case 0: return ShaderIrInst.Band;
- case 1: return ShaderIrInst.Bor;
- case 2: return ShaderIrInst.Bxor;
- }
- throw new ArgumentException(nameof(opCode));
- }
- private static ShaderIrNode PredNode(this long opCode, ShaderIrNode node)
- {
- ShaderIrOperPred pred = opCode.PredNode();
- if (pred.Index != ShaderIrOperPred.UnusedIndex)
- {
- bool inv = opCode.Read(19);
- node = new ShaderIrCond(pred, node, inv);
- }
- return node;
- }
- private static ShaderIrOperPred PredNode(this long opCode)
- {
- int pred = opCode.Read(16, 0xf);
- if (pred != 0xf)
- {
- pred &= 7;
- }
- return new ShaderIrOperPred(pred);
- }
- }
- }
|