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- using System;
- using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
- namespace Ryujinx.Graphics.Gal.Shader
- {
- static partial class ShaderDecode
- {
- private enum HalfOutputType
- {
- PackedFp16,
- Fp32,
- MergeH0,
- MergeH1
- }
- public static void Bfe_C(ShaderIrBlock block, long opCode, int position)
- {
- EmitBfe(block, opCode, ShaderOper.Cr);
- }
- public static void Bfe_I(ShaderIrBlock block, long opCode, int position)
- {
- EmitBfe(block, opCode, ShaderOper.Imm);
- }
- public static void Bfe_R(ShaderIrBlock block, long opCode, int position)
- {
- EmitBfe(block, opCode, ShaderOper.Rr);
- }
- public static void Fadd_C(ShaderIrBlock block, long opCode, int position)
- {
- EmitFadd(block, opCode, ShaderOper.Cr);
- }
- public static void Fadd_I(ShaderIrBlock block, long opCode, int position)
- {
- EmitFadd(block, opCode, ShaderOper.Immf);
- }
- public static void Fadd_I32(ShaderIrBlock block, long opCode, int position)
- {
- ShaderIrNode operA = opCode.Gpr8();
- ShaderIrNode operB = opCode.Immf32_20();
- bool negB = opCode.Read(53);
- bool absA = opCode.Read(54);
- bool negA = opCode.Read(56);
- bool absB = opCode.Read(57);
- operA = GetAluFabsFneg(operA, absA, negA);
- operB = GetAluFabsFneg(operB, absB, negB);
- ShaderIrOp op = new ShaderIrOp(ShaderIrInst.Fadd, operA, operB);
- block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
- }
- public static void Fadd_R(ShaderIrBlock block, long opCode, int position)
- {
- EmitFadd(block, opCode, ShaderOper.Rr);
- }
- public static void Ffma_CR(ShaderIrBlock block, long opCode, int position)
- {
- EmitFfma(block, opCode, ShaderOper.Cr);
- }
- public static void Ffma_I(ShaderIrBlock block, long opCode, int position)
- {
- EmitFfma(block, opCode, ShaderOper.Immf);
- }
- public static void Ffma_RC(ShaderIrBlock block, long opCode, int position)
- {
- EmitFfma(block, opCode, ShaderOper.Rc);
- }
- public static void Ffma_RR(ShaderIrBlock block, long opCode, int position)
- {
- EmitFfma(block, opCode, ShaderOper.Rr);
- }
- public static void Fmnmx_C(ShaderIrBlock block, long opCode, int position)
- {
- EmitFmnmx(block, opCode, ShaderOper.Cr);
- }
- public static void Fmnmx_I(ShaderIrBlock block, long opCode, int position)
- {
- EmitFmnmx(block, opCode, ShaderOper.Immf);
- }
- public static void Fmnmx_R(ShaderIrBlock block, long opCode, int position)
- {
- EmitFmnmx(block, opCode, ShaderOper.Rr);
- }
- public static void Fmul_I32(ShaderIrBlock block, long opCode, int position)
- {
- ShaderIrNode operA = opCode.Gpr8();
- ShaderIrNode operB = opCode.Immf32_20();
- ShaderIrOp op = new ShaderIrOp(ShaderIrInst.Fmul, operA, operB);
- block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
- }
- public static void Fmul_C(ShaderIrBlock block, long opCode, int position)
- {
- EmitFmul(block, opCode, ShaderOper.Cr);
- }
- public static void Fmul_I(ShaderIrBlock block, long opCode, int position)
- {
- EmitFmul(block, opCode, ShaderOper.Immf);
- }
- public static void Fmul_R(ShaderIrBlock block, long opCode, int position)
- {
- EmitFmul(block, opCode, ShaderOper.Rr);
- }
- public static void Fset_C(ShaderIrBlock block, long opCode, int position)
- {
- EmitFset(block, opCode, ShaderOper.Cr);
- }
- public static void Fset_I(ShaderIrBlock block, long opCode, int position)
- {
- EmitFset(block, opCode, ShaderOper.Immf);
- }
- public static void Fset_R(ShaderIrBlock block, long opCode, int position)
- {
- EmitFset(block, opCode, ShaderOper.Rr);
- }
- public static void Fsetp_C(ShaderIrBlock block, long opCode, int position)
- {
- EmitFsetp(block, opCode, ShaderOper.Cr);
- }
- public static void Fsetp_I(ShaderIrBlock block, long opCode, int position)
- {
- EmitFsetp(block, opCode, ShaderOper.Immf);
- }
- public static void Fsetp_R(ShaderIrBlock block, long opCode, int position)
- {
- EmitFsetp(block, opCode, ShaderOper.Rr);
- }
- public static void Hadd2_R(ShaderIrBlock block, long opCode, int position)
- {
- EmitBinaryHalfOp(block, opCode, ShaderIrInst.Fadd);
- }
- public static void Hmul2_R(ShaderIrBlock block, long opCode, int position)
- {
- EmitBinaryHalfOp(block, opCode, ShaderIrInst.Fmul);
- }
- public static void Iadd_C(ShaderIrBlock block, long opCode, int position)
- {
- EmitIadd(block, opCode, ShaderOper.Cr);
- }
- public static void Iadd_I(ShaderIrBlock block, long opCode, int position)
- {
- EmitIadd(block, opCode, ShaderOper.Imm);
- }
- public static void Iadd_I32(ShaderIrBlock block, long opCode, int position)
- {
- ShaderIrNode operA = opCode.Gpr8();
- ShaderIrNode operB = opCode.Imm32_20();
- bool negA = opCode.Read(56);
- operA = GetAluIneg(operA, negA);
- ShaderIrOp op = new ShaderIrOp(ShaderIrInst.Add, operA, operB);
- block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
- }
- public static void Iadd_R(ShaderIrBlock block, long opCode, int position)
- {
- EmitIadd(block, opCode, ShaderOper.Rr);
- }
- public static void Iadd3_C(ShaderIrBlock block, long opCode, int position)
- {
- EmitIadd3(block, opCode, ShaderOper.Cr);
- }
- public static void Iadd3_I(ShaderIrBlock block, long opCode, int position)
- {
- EmitIadd3(block, opCode, ShaderOper.Imm);
- }
- public static void Iadd3_R(ShaderIrBlock block, long opCode, int position)
- {
- EmitIadd3(block, opCode, ShaderOper.Rr);
- }
- public static void Imnmx_C(ShaderIrBlock block, long opCode, int position)
- {
- EmitImnmx(block, opCode, ShaderOper.Cr);
- }
- public static void Imnmx_I(ShaderIrBlock block, long opCode, int position)
- {
- EmitImnmx(block, opCode, ShaderOper.Imm);
- }
- public static void Imnmx_R(ShaderIrBlock block, long opCode, int position)
- {
- EmitImnmx(block, opCode, ShaderOper.Rr);
- }
- public static void Ipa(ShaderIrBlock block, long opCode, int position)
- {
- ShaderIrNode operA = opCode.Abuf28();
- ShaderIrNode operB = opCode.Gpr20();
- ShaderIpaMode mode = (ShaderIpaMode)(opCode.Read(54, 3));
- ShaderIrMetaIpa meta = new ShaderIrMetaIpa(mode);
- ShaderIrOp op = new ShaderIrOp(ShaderIrInst.Ipa, operA, operB, null, meta);
- block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
- }
- public static void Iscadd_C(ShaderIrBlock block, long opCode, int position)
- {
- EmitIscadd(block, opCode, ShaderOper.Cr);
- }
- public static void Iscadd_I(ShaderIrBlock block, long opCode, int position)
- {
- EmitIscadd(block, opCode, ShaderOper.Imm);
- }
- public static void Iscadd_R(ShaderIrBlock block, long opCode, int position)
- {
- EmitIscadd(block, opCode, ShaderOper.Rr);
- }
- public static void Iset_C(ShaderIrBlock block, long opCode, int position)
- {
- EmitIset(block, opCode, ShaderOper.Cr);
- }
- public static void Iset_I(ShaderIrBlock block, long opCode, int position)
- {
- EmitIset(block, opCode, ShaderOper.Imm);
- }
- public static void Iset_R(ShaderIrBlock block, long opCode, int position)
- {
- EmitIset(block, opCode, ShaderOper.Rr);
- }
- public static void Isetp_C(ShaderIrBlock block, long opCode, int position)
- {
- EmitIsetp(block, opCode, ShaderOper.Cr);
- }
- public static void Isetp_I(ShaderIrBlock block, long opCode, int position)
- {
- EmitIsetp(block, opCode, ShaderOper.Imm);
- }
- public static void Isetp_R(ShaderIrBlock block, long opCode, int position)
- {
- EmitIsetp(block, opCode, ShaderOper.Rr);
- }
- public static void Lop_I32(ShaderIrBlock block, long opCode, int position)
- {
- int subOp = opCode.Read(53, 3);
- bool invA = opCode.Read(55);
- bool invB = opCode.Read(56);
- ShaderIrInst inst = 0;
- switch (subOp)
- {
- case 0: inst = ShaderIrInst.And; break;
- case 1: inst = ShaderIrInst.Or; break;
- case 2: inst = ShaderIrInst.Xor; break;
- }
- ShaderIrNode operB = GetAluNot(opCode.Imm32_20(), invB);
- //SubOp == 3 is pass, used by the not instruction
- //which just moves the inverted register value.
- if (subOp < 3)
- {
- ShaderIrNode operA = GetAluNot(opCode.Gpr8(), invA);
- ShaderIrOp op = new ShaderIrOp(inst, operA, operB);
- block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
- }
- else
- {
- block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), operB)));
- }
- }
- public static void Lop_C(ShaderIrBlock block, long opCode, int position)
- {
- EmitLop(block, opCode, ShaderOper.Cr);
- }
- public static void Lop_I(ShaderIrBlock block, long opCode, int position)
- {
- EmitLop(block, opCode, ShaderOper.Imm);
- }
- public static void Lop_R(ShaderIrBlock block, long opCode, int position)
- {
- EmitLop(block, opCode, ShaderOper.Rr);
- }
- public static void Mufu(ShaderIrBlock block, long opCode, int position)
- {
- int subOp = opCode.Read(20, 0xf);
- bool absA = opCode.Read(46);
- bool negA = opCode.Read(48);
- ShaderIrInst inst = 0;
- switch (subOp)
- {
- case 0: inst = ShaderIrInst.Fcos; break;
- case 1: inst = ShaderIrInst.Fsin; break;
- case 2: inst = ShaderIrInst.Fex2; break;
- case 3: inst = ShaderIrInst.Flg2; break;
- case 4: inst = ShaderIrInst.Frcp; break;
- case 5: inst = ShaderIrInst.Frsq; break;
- case 8: inst = ShaderIrInst.Fsqrt; break;
- default: throw new NotImplementedException(subOp.ToString());
- }
- ShaderIrNode operA = opCode.Gpr8();
- ShaderIrOp op = new ShaderIrOp(inst, GetAluFabsFneg(operA, absA, negA));
- block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
- }
- public static void Psetp(ShaderIrBlock block, long opCode, int position)
- {
- bool negA = opCode.Read(15);
- bool negB = opCode.Read(32);
- bool negP = opCode.Read(42);
- ShaderIrInst lopInst = opCode.BLop24();
- ShaderIrNode operA = opCode.Pred12();
- ShaderIrNode operB = opCode.Pred29();
- if (negA)
- {
- operA = new ShaderIrOp(ShaderIrInst.Bnot, operA);
- }
- if (negB)
- {
- operB = new ShaderIrOp(ShaderIrInst.Bnot, operB);
- }
- ShaderIrOp op = new ShaderIrOp(lopInst, operA, operB);
- ShaderIrOperPred p0Node = opCode.Pred3();
- ShaderIrOperPred p1Node = opCode.Pred0();
- ShaderIrOperPred p2Node = opCode.Pred39();
- block.AddNode(opCode.PredNode(new ShaderIrAsg(p0Node, op)));
- lopInst = opCode.BLop45();
- if (lopInst == ShaderIrInst.Band && p1Node.IsConst && p2Node.IsConst)
- {
- return;
- }
- ShaderIrNode p2NNode = p2Node;
- if (negP)
- {
- p2NNode = new ShaderIrOp(ShaderIrInst.Bnot, p2NNode);
- }
- op = new ShaderIrOp(ShaderIrInst.Bnot, p0Node);
- op = new ShaderIrOp(lopInst, op, p2NNode);
- block.AddNode(opCode.PredNode(new ShaderIrAsg(p1Node, op)));
- op = new ShaderIrOp(lopInst, p0Node, p2NNode);
- block.AddNode(opCode.PredNode(new ShaderIrAsg(p0Node, op)));
- }
- public static void Rro_C(ShaderIrBlock block, long opCode, int position)
- {
- EmitRro(block, opCode, ShaderOper.Cr);
- }
- public static void Rro_I(ShaderIrBlock block, long opCode, int position)
- {
- EmitRro(block, opCode, ShaderOper.Immf);
- }
- public static void Rro_R(ShaderIrBlock block, long opCode, int position)
- {
- EmitRro(block, opCode, ShaderOper.Rr);
- }
- public static void Shl_C(ShaderIrBlock block, long opCode, int position)
- {
- EmitAluBinary(block, opCode, ShaderOper.Cr, ShaderIrInst.Lsl);
- }
- public static void Shl_I(ShaderIrBlock block, long opCode, int position)
- {
- EmitAluBinary(block, opCode, ShaderOper.Imm, ShaderIrInst.Lsl);
- }
- public static void Shl_R(ShaderIrBlock block, long opCode, int position)
- {
- EmitAluBinary(block, opCode, ShaderOper.Rr, ShaderIrInst.Lsl);
- }
- public static void Shr_C(ShaderIrBlock block, long opCode, int position)
- {
- EmitAluBinary(block, opCode, ShaderOper.Cr, GetShrInst(opCode));
- }
- public static void Shr_I(ShaderIrBlock block, long opCode, int position)
- {
- EmitAluBinary(block, opCode, ShaderOper.Imm, GetShrInst(opCode));
- }
- public static void Shr_R(ShaderIrBlock block, long opCode, int position)
- {
- EmitAluBinary(block, opCode, ShaderOper.Rr, GetShrInst(opCode));
- }
- private static ShaderIrInst GetShrInst(long opCode)
- {
- bool signed = opCode.Read(48);
- return signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
- }
- public static void Vmad(ShaderIrBlock block, long opCode, int position)
- {
- ShaderIrNode operA = opCode.Gpr8();
- ShaderIrNode operB;
- if (opCode.Read(50))
- {
- operB = opCode.Gpr20();
- }
- else
- {
- operB = opCode.Imm19_20();
- }
- ShaderIrOperGpr operC = opCode.Gpr39();
- ShaderIrNode tmp = new ShaderIrOp(ShaderIrInst.Mul, operA, operB);
- ShaderIrNode final = new ShaderIrOp(ShaderIrInst.Add, tmp, operC);
- int shr = opCode.Read(51, 3);
- if (shr != 0)
- {
- int shift = (shr == 2) ? 15 : 7;
- final = new ShaderIrOp(ShaderIrInst.Lsr, final, new ShaderIrOperImm(shift));
- }
- block.AddNode(new ShaderIrCmnt("Stubbed. Instruction is reduced to a * b + c"));
- block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), final)));
- }
- public static void Xmad_CR(ShaderIrBlock block, long opCode, int position)
- {
- EmitXmad(block, opCode, ShaderOper.Cr);
- }
- public static void Xmad_I(ShaderIrBlock block, long opCode, int position)
- {
- EmitXmad(block, opCode, ShaderOper.Imm);
- }
- public static void Xmad_RC(ShaderIrBlock block, long opCode, int position)
- {
- EmitXmad(block, opCode, ShaderOper.Rc);
- }
- public static void Xmad_RR(ShaderIrBlock block, long opCode, int position)
- {
- EmitXmad(block, opCode, ShaderOper.Rr);
- }
- private static void EmitAluBinary(
- ShaderIrBlock block,
- long opCode,
- ShaderOper oper,
- ShaderIrInst inst)
- {
- ShaderIrNode operA = opCode.Gpr8(), operB;
- switch (oper)
- {
- case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
- case ShaderOper.Imm: operB = opCode.Imm19_20(); break;
- case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(oper));
- }
- ShaderIrNode op = new ShaderIrOp(inst, operA, operB);
- block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
- }
- private static void EmitBfe(ShaderIrBlock block, long opCode, ShaderOper oper)
- {
- //TODO: Handle the case where position + length
- //is greater than the word size, in this case the sign bit
- //needs to be replicated to fill the remaining space.
- bool negB = opCode.Read(48);
- bool negA = opCode.Read(49);
- ShaderIrNode operA = opCode.Gpr8(), operB;
- switch (oper)
- {
- case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
- case ShaderOper.Imm: operB = opCode.Imm19_20(); break;
- case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(oper));
- }
- ShaderIrNode op;
- bool signed = opCode.Read(48); //?
- if (operB is ShaderIrOperImm posLen)
- {
- int position = (posLen.Value >> 0) & 0xff;
- int length = (posLen.Value >> 8) & 0xff;
- int lSh = 32 - (position + length);
- ShaderIrInst rightShift = signed
- ? ShaderIrInst.Asr
- : ShaderIrInst.Lsr;
- op = new ShaderIrOp(ShaderIrInst.Lsl, operA, new ShaderIrOperImm(lSh));
- op = new ShaderIrOp(rightShift, op, new ShaderIrOperImm(lSh + position));
- }
- else
- {
- ShaderIrOperImm shift = new ShaderIrOperImm(8);
- ShaderIrOperImm mask = new ShaderIrOperImm(0xff);
- ShaderIrNode opPos, opLen;
- opPos = new ShaderIrOp(ShaderIrInst.And, operB, mask);
- opLen = new ShaderIrOp(ShaderIrInst.Lsr, operB, shift);
- opLen = new ShaderIrOp(ShaderIrInst.And, opLen, mask);
- op = new ShaderIrOp(ShaderIrInst.Lsr, operA, opPos);
- op = ExtendTo32(op, signed, opLen);
- }
- block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
- }
- private static void EmitFadd(ShaderIrBlock block, long opCode, ShaderOper oper)
- {
- bool negB = opCode.Read(45);
- bool absA = opCode.Read(46);
- bool negA = opCode.Read(48);
- bool absB = opCode.Read(49);
- bool sat = opCode.Read(50);
- ShaderIrNode operA = opCode.Gpr8(), operB;
- operA = GetAluFabsFneg(operA, absA, negA);
- switch (oper)
- {
- case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
- case ShaderOper.Immf: operB = opCode.Immf19_20(); break;
- case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(oper));
- }
- operB = GetAluFabsFneg(operB, absB, negB);
- ShaderIrNode op = new ShaderIrOp(ShaderIrInst.Fadd, operA, operB);
- block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), GetAluFsat(op, sat))));
- }
- private static void EmitFmul(ShaderIrBlock block, long opCode, ShaderOper oper)
- {
- bool negB = opCode.Read(48);
- bool sat = opCode.Read(50);
- ShaderIrNode operA = opCode.Gpr8(), operB;
- switch (oper)
- {
- case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
- case ShaderOper.Immf: operB = opCode.Immf19_20(); break;
- case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(oper));
- }
- operB = GetAluFneg(operB, negB);
- ShaderIrNode op = new ShaderIrOp(ShaderIrInst.Fmul, operA, operB);
- block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), GetAluFsat(op, sat))));
- }
- private static void EmitFfma(ShaderIrBlock block, long opCode, ShaderOper oper)
- {
- bool negB = opCode.Read(48);
- bool negC = opCode.Read(49);
- bool sat = opCode.Read(50);
- ShaderIrNode operA = opCode.Gpr8(), operB, operC;
- switch (oper)
- {
- case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
- case ShaderOper.Immf: operB = opCode.Immf19_20(); break;
- case ShaderOper.Rc: operB = opCode.Gpr39(); break;
- case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(oper));
- }
- operB = GetAluFneg(operB, negB);
- if (oper == ShaderOper.Rc)
- {
- operC = GetAluFneg(opCode.Cbuf34(), negC);
- }
- else
- {
- operC = GetAluFneg(opCode.Gpr39(), negC);
- }
- ShaderIrOp op = new ShaderIrOp(ShaderIrInst.Ffma, operA, operB, operC);
- block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), GetAluFsat(op, sat))));
- }
- private static void EmitIadd(ShaderIrBlock block, long opCode, ShaderOper oper)
- {
- ShaderIrNode operA = opCode.Gpr8();
- ShaderIrNode operB;
- switch (oper)
- {
- case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
- case ShaderOper.Imm: operB = opCode.Imm19_20(); break;
- case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(oper));
- }
- bool negA = opCode.Read(49);
- bool negB = opCode.Read(48);
- operA = GetAluIneg(operA, negA);
- operB = GetAluIneg(operB, negB);
- ShaderIrOp op = new ShaderIrOp(ShaderIrInst.Add, operA, operB);
- block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
- }
- private static void EmitIadd3(ShaderIrBlock block, long opCode, ShaderOper oper)
- {
- int mode = opCode.Read(37, 3);
- bool neg1 = opCode.Read(51);
- bool neg2 = opCode.Read(50);
- bool neg3 = opCode.Read(49);
- int height1 = opCode.Read(35, 3);
- int height2 = opCode.Read(33, 3);
- int height3 = opCode.Read(31, 3);
- ShaderIrNode operB;
- switch (oper)
- {
- case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
- case ShaderOper.Imm: operB = opCode.Imm19_20(); break;
- case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(oper));
- }
- ShaderIrNode ApplyHeight(ShaderIrNode src, int height)
- {
- if (oper != ShaderOper.Rr)
- {
- return src;
- }
- switch (height)
- {
- case 0: return src;
- case 1: return new ShaderIrOp(ShaderIrInst.And, src, new ShaderIrOperImm(0xffff));
- case 2: return new ShaderIrOp(ShaderIrInst.Lsr, src, new ShaderIrOperImm(16));
- default: throw new InvalidOperationException();
- }
- }
- ShaderIrNode src1 = GetAluIneg(ApplyHeight(opCode.Gpr8(), height1), neg1);
- ShaderIrNode src2 = GetAluIneg(ApplyHeight(operB, height2), neg2);
- ShaderIrNode src3 = GetAluIneg(ApplyHeight(opCode.Gpr39(), height3), neg3);
- ShaderIrOp sum = new ShaderIrOp(ShaderIrInst.Add, src1, src2);
- if (oper == ShaderOper.Rr)
- {
- switch (mode)
- {
- case 1: sum = new ShaderIrOp(ShaderIrInst.Lsr, sum, new ShaderIrOperImm(16)); break;
- case 2: sum = new ShaderIrOp(ShaderIrInst.Lsl, sum, new ShaderIrOperImm(16)); break;
- }
- }
- //Note: Here there should be a "+ 1" when carry flag is set
- //but since carry is mostly ignored by other instructions, it's excluded for now
- block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), new ShaderIrOp(ShaderIrInst.Add, sum, src3))));
- }
- private static void EmitIscadd(ShaderIrBlock block, long opCode, ShaderOper oper)
- {
- bool negB = opCode.Read(48);
- bool negA = opCode.Read(49);
- ShaderIrNode operA = opCode.Gpr8(), operB;
- ShaderIrOperImm scale = opCode.Imm5_39();
- switch (oper)
- {
- case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
- case ShaderOper.Imm: operB = opCode.Imm19_20(); break;
- case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(oper));
- }
- operA = GetAluIneg(operA, negA);
- operB = GetAluIneg(operB, negB);
- ShaderIrOp scaleOp = new ShaderIrOp(ShaderIrInst.Lsl, operA, scale);
- ShaderIrOp addOp = new ShaderIrOp(ShaderIrInst.Add, operB, scaleOp);
- block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), addOp)));
- }
- private static void EmitFmnmx(ShaderIrBlock block, long opCode, ShaderOper oper)
- {
- EmitMnmx(block, opCode, true, oper);
- }
- private static void EmitImnmx(ShaderIrBlock block, long opCode, ShaderOper oper)
- {
- EmitMnmx(block, opCode, false, oper);
- }
- private static void EmitMnmx(ShaderIrBlock block, long opCode, bool isFloat, ShaderOper oper)
- {
- bool negB = opCode.Read(45);
- bool absA = opCode.Read(46);
- bool negA = opCode.Read(48);
- bool absB = opCode.Read(49);
- ShaderIrNode operA = opCode.Gpr8(), operB;
- if (isFloat)
- {
- operA = GetAluFabsFneg(operA, absA, negA);
- }
- else
- {
- operA = GetAluIabsIneg(operA, absA, negA);
- }
- switch (oper)
- {
- case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
- case ShaderOper.Imm: operB = opCode.Imm19_20(); break;
- case ShaderOper.Immf: operB = opCode.Immf19_20(); break;
- case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(oper));
- }
- if (isFloat)
- {
- operB = GetAluFabsFneg(operB, absB, negB);
- }
- else
- {
- operB = GetAluIabsIneg(operB, absB, negB);
- }
- ShaderIrOperPred pred = opCode.Pred39();
- ShaderIrOp op;
- ShaderIrInst maxInst = isFloat ? ShaderIrInst.Fmax : ShaderIrInst.Max;
- ShaderIrInst minInst = isFloat ? ShaderIrInst.Fmin : ShaderIrInst.Min;
- if (pred.IsConst)
- {
- bool isMax = opCode.Read(42);
- op = new ShaderIrOp(isMax
- ? maxInst
- : minInst, operA, operB);
- block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
- }
- else
- {
- ShaderIrNode predN = opCode.Pred39N();
- ShaderIrOp opMax = new ShaderIrOp(maxInst, operA, operB);
- ShaderIrOp opMin = new ShaderIrOp(minInst, operA, operB);
- ShaderIrAsg asgMax = new ShaderIrAsg(opCode.Gpr0(), opMax);
- ShaderIrAsg asgMin = new ShaderIrAsg(opCode.Gpr0(), opMin);
- block.AddNode(opCode.PredNode(new ShaderIrCond(predN, asgMax, not: true)));
- block.AddNode(opCode.PredNode(new ShaderIrCond(predN, asgMin, not: false)));
- }
- }
- private static void EmitRro(ShaderIrBlock block, long opCode, ShaderOper oper)
- {
- //Note: this is a range reduction instruction and is supposed to
- //be used with Mufu, here it just moves the value and ignores the operation.
- bool negA = opCode.Read(45);
- bool absA = opCode.Read(49);
- ShaderIrNode operA;
- switch (oper)
- {
- case ShaderOper.Cr: operA = opCode.Cbuf34(); break;
- case ShaderOper.Immf: operA = opCode.Immf19_20(); break;
- case ShaderOper.Rr: operA = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(oper));
- }
- operA = GetAluFabsFneg(operA, absA, negA);
- block.AddNode(new ShaderIrCmnt("Stubbed."));
- block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), operA)));
- }
- private static void EmitFset(ShaderIrBlock block, long opCode, ShaderOper oper)
- {
- EmitSet(block, opCode, true, oper);
- }
- private static void EmitIset(ShaderIrBlock block, long opCode, ShaderOper oper)
- {
- EmitSet(block, opCode, false, oper);
- }
- private static void EmitSet(ShaderIrBlock block, long opCode, bool isFloat, ShaderOper oper)
- {
- bool negA = opCode.Read(43);
- bool absB = opCode.Read(44);
- bool negB = opCode.Read(53);
- bool absA = opCode.Read(54);
- bool boolFloat = opCode.Read(isFloat ? 52 : 44);
- ShaderIrNode operA = opCode.Gpr8(), operB;
- switch (oper)
- {
- case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
- case ShaderOper.Imm: operB = opCode.Imm19_20(); break;
- case ShaderOper.Immf: operB = opCode.Immf19_20(); break;
- case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(oper));
- }
- ShaderIrInst cmpInst;
- if (isFloat)
- {
- operA = GetAluFabsFneg(operA, absA, negA);
- operB = GetAluFabsFneg(operB, absB, negB);
- cmpInst = opCode.CmpF();
- }
- else
- {
- cmpInst = opCode.Cmp();
- }
- ShaderIrOp op = new ShaderIrOp(cmpInst, operA, operB);
- ShaderIrInst lopInst = opCode.BLop45();
- ShaderIrOperPred pNode = opCode.Pred39();
- ShaderIrNode imm0, imm1;
- if (boolFloat)
- {
- imm0 = new ShaderIrOperImmf(0);
- imm1 = new ShaderIrOperImmf(1);
- }
- else
- {
- imm0 = new ShaderIrOperImm(0);
- imm1 = new ShaderIrOperImm(-1);
- }
- ShaderIrNode asg0 = new ShaderIrAsg(opCode.Gpr0(), imm0);
- ShaderIrNode asg1 = new ShaderIrAsg(opCode.Gpr0(), imm1);
- if (lopInst != ShaderIrInst.Band || !pNode.IsConst)
- {
- ShaderIrOp op2 = new ShaderIrOp(lopInst, op, pNode);
- asg0 = new ShaderIrCond(op2, asg0, not: true);
- asg1 = new ShaderIrCond(op2, asg1, not: false);
- }
- else
- {
- asg0 = new ShaderIrCond(op, asg0, not: true);
- asg1 = new ShaderIrCond(op, asg1, not: false);
- }
- block.AddNode(opCode.PredNode(asg0));
- block.AddNode(opCode.PredNode(asg1));
- }
- private static void EmitFsetp(ShaderIrBlock block, long opCode, ShaderOper oper)
- {
- EmitSetp(block, opCode, true, oper);
- }
- private static void EmitIsetp(ShaderIrBlock block, long opCode, ShaderOper oper)
- {
- EmitSetp(block, opCode, false, oper);
- }
- private static void EmitSetp(ShaderIrBlock block, long opCode, bool isFloat, ShaderOper oper)
- {
- bool absA = opCode.Read(7);
- bool negP = opCode.Read(42);
- bool negA = opCode.Read(43);
- bool absB = opCode.Read(44);
- ShaderIrNode operA = opCode.Gpr8(), operB;
- switch (oper)
- {
- case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
- case ShaderOper.Imm: operB = opCode.Imm19_20(); break;
- case ShaderOper.Immf: operB = opCode.Immf19_20(); break;
- case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(oper));
- }
- ShaderIrInst cmpInst;
- if (isFloat)
- {
- operA = GetAluFabsFneg(operA, absA, negA);
- operB = GetAluFabs (operB, absB);
- cmpInst = opCode.CmpF();
- }
- else
- {
- cmpInst = opCode.Cmp();
- }
- ShaderIrOp op = new ShaderIrOp(cmpInst, operA, operB);
- ShaderIrOperPred p0Node = opCode.Pred3();
- ShaderIrOperPred p1Node = opCode.Pred0();
- ShaderIrOperPred p2Node = opCode.Pred39();
- block.AddNode(opCode.PredNode(new ShaderIrAsg(p0Node, op)));
- ShaderIrInst lopInst = opCode.BLop45();
- if (lopInst == ShaderIrInst.Band && p1Node.IsConst && p2Node.IsConst)
- {
- return;
- }
- ShaderIrNode p2NNode = p2Node;
- if (negP)
- {
- p2NNode = new ShaderIrOp(ShaderIrInst.Bnot, p2NNode);
- }
- op = new ShaderIrOp(ShaderIrInst.Bnot, p0Node);
- op = new ShaderIrOp(lopInst, op, p2NNode);
- block.AddNode(opCode.PredNode(new ShaderIrAsg(p1Node, op)));
- op = new ShaderIrOp(lopInst, p0Node, p2NNode);
- block.AddNode(opCode.PredNode(new ShaderIrAsg(p0Node, op)));
- }
- private static void EmitBinaryHalfOp(ShaderIrBlock block, long opCode, ShaderIrInst inst)
- {
- bool absB = opCode.Read(30);
- bool negB = opCode.Read(31);
- bool sat = opCode.Read(32);
- bool absA = opCode.Read(44);
- ShaderIrOperGpr[] vecA = opCode.GprHalfVec8();
- ShaderIrOperGpr[] vecB = opCode.GprHalfVec20();
- HalfOutputType outputType = (HalfOutputType)opCode.Read(49, 3);
- int elems = outputType == HalfOutputType.PackedFp16 ? 2 : 1;
- int first = outputType == HalfOutputType.MergeH1 ? 1 : 0;
- for (int index = first; index < elems; index++)
- {
- ShaderIrNode operA = GetAluFabs (vecA[index], absA);
- ShaderIrNode operB = GetAluFabsFneg(vecB[index], absB, negB);
- ShaderIrNode op = new ShaderIrOp(inst, operA, operB);
- ShaderIrOperGpr dst = GetHalfDst(opCode, outputType, index);
- block.AddNode(opCode.PredNode(new ShaderIrAsg(dst, GetAluFsat(op, sat))));
- }
- }
- private static ShaderIrOperGpr GetHalfDst(long opCode, HalfOutputType outputType, int index)
- {
- switch (outputType)
- {
- case HalfOutputType.PackedFp16: return opCode.GprHalf0(index);
- case HalfOutputType.Fp32: return opCode.Gpr0();
- case HalfOutputType.MergeH0: return opCode.GprHalf0(0);
- case HalfOutputType.MergeH1: return opCode.GprHalf0(1);
- }
- throw new ArgumentException(nameof(outputType));
- }
- private static void EmitLop(ShaderIrBlock block, long opCode, ShaderOper oper)
- {
- int subOp = opCode.Read(41, 3);
- bool invA = opCode.Read(39);
- bool invB = opCode.Read(40);
- ShaderIrInst inst = 0;
- switch (subOp)
- {
- case 0: inst = ShaderIrInst.And; break;
- case 1: inst = ShaderIrInst.Or; break;
- case 2: inst = ShaderIrInst.Xor; break;
- }
- ShaderIrNode operA = GetAluNot(opCode.Gpr8(), invA);
- ShaderIrNode operB;
- switch (oper)
- {
- case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
- case ShaderOper.Imm: operB = opCode.Imm19_20(); break;
- case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(oper));
- }
- operB = GetAluNot(operB, invB);
- ShaderIrNode op;
- if (subOp < 3)
- {
- op = new ShaderIrOp(inst, operA, operB);
- }
- else
- {
- op = operB;
- }
- ShaderIrNode compare = new ShaderIrOp(ShaderIrInst.Cne, op, new ShaderIrOperImm(0));
- block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Pred48(), compare)));
- block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
- }
- private enum XmadMode
- {
- Cfull = 0,
- Clo = 1,
- Chi = 2,
- Csfu = 3,
- Cbcc = 4
- }
- private static void EmitXmad(ShaderIrBlock block, long opCode, ShaderOper oper)
- {
- bool signedA = opCode.Read(48);
- bool signedB = opCode.Read(49);
- bool highB = opCode.Read(52);
- bool highA = opCode.Read(53);
- int mode = opCode.Read(50, 7);
- ShaderIrNode operA = opCode.Gpr8(), operB, operC;
- switch (oper)
- {
- case ShaderOper.Cr: operB = opCode.Cbuf34(); break;
- case ShaderOper.Imm: operB = opCode.ImmU16_20(); break;
- case ShaderOper.Rc: operB = opCode.Gpr39(); break;
- case ShaderOper.Rr: operB = opCode.Gpr20(); break;
- default: throw new ArgumentException(nameof(oper));
- }
- ShaderIrNode operB2 = operB;
- if (oper == ShaderOper.Imm)
- {
- int imm = ((ShaderIrOperImm)operB2).Value;
- if (!highB)
- {
- imm <<= 16;
- }
- if (signedB)
- {
- imm >>= 16;
- }
- else
- {
- imm = (int)((uint)imm >> 16);
- }
- operB2 = new ShaderIrOperImm(imm);
- }
- ShaderIrOperImm imm16 = new ShaderIrOperImm(16);
- //If we are working with the lower 16-bits of the A/B operands,
- //we need to shift the lower 16-bits to the top 16-bits. Later,
- //they will be right shifted. For U16 types, this will be a logical
- //right shift, and for S16 types, a arithmetic right shift.
- if (!highA)
- {
- operA = new ShaderIrOp(ShaderIrInst.Lsl, operA, imm16);
- }
- if (!highB && oper != ShaderOper.Imm)
- {
- operB2 = new ShaderIrOp(ShaderIrInst.Lsl, operB2, imm16);
- }
- ShaderIrInst shiftA = signedA ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
- ShaderIrInst shiftB = signedB ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
- operA = new ShaderIrOp(shiftA, operA, imm16);
- if (oper != ShaderOper.Imm)
- {
- operB2 = new ShaderIrOp(shiftB, operB2, imm16);
- }
- bool productShiftLeft = false;
- bool merge = false;
- if (oper == ShaderOper.Rc)
- {
- operC = opCode.Cbuf34();
- }
- else
- {
- operC = opCode.Gpr39();
- productShiftLeft = opCode.Read(36);
- merge = opCode.Read(37);
- }
- ShaderIrOp mulOp = new ShaderIrOp(ShaderIrInst.Mul, operA, operB2);
- if (productShiftLeft)
- {
- mulOp = new ShaderIrOp(ShaderIrInst.Lsl, mulOp, imm16);
- }
- switch ((XmadMode)mode)
- {
- case XmadMode.Clo: operC = ExtendTo32(operC, signed: false, size: 16); break;
- case XmadMode.Chi: operC = new ShaderIrOp(ShaderIrInst.Lsr, operC, imm16); break;
- case XmadMode.Cbcc:
- {
- ShaderIrOp operBLsh16 = new ShaderIrOp(ShaderIrInst.Lsl, operB, imm16);
- operC = new ShaderIrOp(ShaderIrInst.Add, operC, operBLsh16);
- break;
- }
- case XmadMode.Csfu:
- {
- ShaderIrOperImm imm31 = new ShaderIrOperImm(31);
- ShaderIrOp signAdjustA = new ShaderIrOp(ShaderIrInst.Lsr, operA, imm31);
- ShaderIrOp signAdjustB = new ShaderIrOp(ShaderIrInst.Lsr, operB2, imm31);
- signAdjustA = new ShaderIrOp(ShaderIrInst.Lsl, signAdjustA, imm16);
- signAdjustB = new ShaderIrOp(ShaderIrInst.Lsl, signAdjustB, imm16);
- ShaderIrOp signAdjust = new ShaderIrOp(ShaderIrInst.Add, signAdjustA, signAdjustB);
- operC = new ShaderIrOp(ShaderIrInst.Sub, operC, signAdjust);
- break;
- }
- }
- ShaderIrOp addOp = new ShaderIrOp(ShaderIrInst.Add, mulOp, operC);
- if (merge)
- {
- ShaderIrOperImm imm16Mask = new ShaderIrOperImm(0xffff);
- addOp = new ShaderIrOp(ShaderIrInst.And, addOp, imm16Mask);
- operB = new ShaderIrOp(ShaderIrInst.Lsl, operB, imm16);
- addOp = new ShaderIrOp(ShaderIrInst.Or, addOp, operB);
- }
- block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), addOp)));
- }
- }
- }
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