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- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Gal.Shader
- {
- public struct GlslProgram
- {
- public string Code { get; private set; }
- public IEnumerable<ShaderDeclInfo> Textures { get; private set; }
- public IEnumerable<ShaderDeclInfo> Uniforms { get; private set; }
- public GlslProgram(
- string code,
- IEnumerable<ShaderDeclInfo> textures,
- IEnumerable<ShaderDeclInfo> uniforms)
- {
- Code = code;
- Textures = textures;
- Uniforms = uniforms;
- }
- }
- }
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