riperiperi 79adba4402 Add support for render scale to vertex stage. (#2763) %!s(int64=4) %!d(string=hai) anos
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InstGen.cs 650cc41c02 Implement remaining shader double-precision instructions (#2845) %!s(int64=4) %!d(string=hai) anos
InstGenBallot.cs f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) %!s(int64=4) %!d(string=hai) anos
InstGenCall.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) %!s(int64=5) %!d(string=hai) anos
InstGenFSI.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
InstGenHelper.cs acc0b0f313 Fix FLO.SH shader instruction with a input of 0 (#2876) %!s(int64=4) %!d(string=hai) anos
InstGenMemory.cs 79adba4402 Add support for render scale to vertex stage. (#2763) %!s(int64=4) %!d(string=hai) anos
InstGenPacking.cs dc97457bf0 Initial support for double precision shader instructions. (#963) %!s(int64=6) %!d(string=hai) anos
InstInfo.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
InstType.cs 6a98c643ca Add a pass to turn global memory access into storage access, and do all storage related transformations on IR %!s(int64=6) %!d(string=hai) anos