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- using System.Runtime.InteropServices;
- namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
- {
- // TODO(jduncanator): Define all fields
- [StructLayout(LayoutKind.Explicit)]
- struct SoftwareKeyboardConfig
- {
- /// <summary>
- /// Type of keyboard.
- /// </summary>
- [FieldOffset(0x0)]
- public SoftwareKeyboardType Type;
- /// <summary>
- /// When non-zero, specifies the max string length. When the input is too long, swkbd will stop accepting more input until text is deleted via the B button (Backspace).
- /// </summary>
- [FieldOffset(0x3AC)]
- public uint StringLengthMax;
- /// <summary>
- /// When non-zero, specifies the max string length. When the input is too long, swkbd will display an icon and disable the ok-button.
- /// </summary>
- [FieldOffset(0x3B0)]
- public uint StringLengthMaxExtended;
- /// <summary>
- /// When set, the application will validate the entered text whilst the swkbd is still on screen.
- /// </summary>
- [FieldOffset(0x3D0), MarshalAs(UnmanagedType.I1)]
- public bool CheckText;
- }
- }
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