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- using MsgPack;
- using MsgPack.Serialization;
- using Ryujinx.Common;
- using Ryujinx.Common.Logging;
- using Ryujinx.Common.Utilities;
- using Ryujinx.HLE.HOS.Services.Account.Acc;
- using Ryujinx.HLE.Utilities;
- using System.Text;
- namespace Ryujinx.HLE.HOS.Services.Prepo
- {
- [Service("prepo:a")]
- [Service("prepo:a2")]
- [Service("prepo:u")]
- class IPrepoService : IpcService
- {
- public IPrepoService(ServiceCtx context) { }
- [Command(10100)] // 1.0.0-5.1.0
- [Command(10102)] // 6.0.0-9.2.0
- [Command(10104)] // 10.0.0+
- // SaveReport(u64, pid, buffer<u8, 9>, buffer<bytes, 5>)
- public ResultCode SaveReport(ServiceCtx context)
- {
- // We don't care about the differences since we don't use the play report.
- return ProcessReport(context, withUserID: false);
- }
- [Command(10101)] // 1.0.0-5.1.0
- [Command(10103)] // 6.0.0-9.2.0
- [Command(10105)] // 10.0.0+
- // SaveReportWithUser(nn::account::Uid, u64, pid, buffer<u8, 9>, buffer<bytes, 5>)
- public ResultCode SaveReportWithUser(ServiceCtx context)
- {
- // We don't care about the differences since we don't use the play report.
- return ProcessReport(context, withUserID: true);
- }
- [Command(10200)]
- // RequestImmediateTransmission()
- public ResultCode RequestImmediateTransmission(ServiceCtx context)
- {
- // It signals an event of nn::prepo::detail::service::core::TransmissionStatusManager that requests the transmission of the report.
- // Since we don't use reports it's fine to do nothing.
- return ResultCode.Success;
- }
- [Command(10300)]
- // GetTransmissionStatus() -> u32
- public ResultCode GetTransmissionStatus(ServiceCtx context)
- {
- // It returns the transmission result of nn::prepo::detail::service::core::TransmissionStatusManager.
- // Since we don't use reports it's fine to return ResultCode.Success.
- context.ResponseData.Write((int)ResultCode.Success);
- return ResultCode.Success;
- }
- private ResultCode ProcessReport(ServiceCtx context, bool withUserID)
- {
- UserId userId = withUserID ? context.RequestData.ReadStruct<UserId>() : new UserId();
- string gameRoom = StringUtils.ReadUtf8String(context);
- if (withUserID)
- {
- if (userId.IsNull)
- {
- return ResultCode.InvalidArgument;
- }
- }
- if (gameRoom == string.Empty)
- {
- return ResultCode.InvalidState;
- }
- long inputPosition = context.Request.SendBuff[0].Position;
- long inputSize = context.Request.SendBuff[0].Size;
- if (inputSize == 0)
- {
- return ResultCode.InvalidBufferSize;
- }
- byte[] inputBuffer = new byte[inputSize];
- context.Memory.Read((ulong)inputPosition, inputBuffer);
- Logger.Info?.Print(LogClass.ServicePrepo, ReadReportBuffer(inputBuffer, gameRoom, userId));
- return ResultCode.Success;
- }
- private string ReadReportBuffer(byte[] buffer, string room, UserId userId)
- {
- StringBuilder builder = new StringBuilder();
- MessagePackObject deserializedReport = MessagePackSerializer.UnpackMessagePackObject(buffer);
- builder.AppendLine();
- builder.AppendLine("PlayReport log:");
- if (!userId.IsNull)
- {
- builder.AppendLine($" UserId: {userId}");
- }
- builder.AppendLine($" Room: {room}");
- builder.AppendLine($" Report: {MessagePackObjectFormatter.Format(deserializedReport)}");
- return builder.ToString();
- }
- }
- }
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