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- using System;
- using System.Collections.Generic;
- using Ryujinx.Common;
- using Ryujinx.Common.Logging;
- using Ryujinx.Common.Memory;
- using Ryujinx.HLE.HOS.Kernel.Threading;
- namespace Ryujinx.HLE.HOS.Services.Hid
- {
- public class NpadDevices : BaseDevice
- {
- private const BatteryCharge DefaultBatteryCharge = BatteryCharge.Percent100;
- private const int NoMatchNotifyFrequencyMs = 2000;
- private int _activeCount;
- private long _lastNotifyTimestamp;
- public const int MaxControllers = 9; // Players 1-8 and Handheld
- private ControllerType[] _configuredTypes;
- private KEvent[] _styleSetUpdateEvents;
- private bool[] _supportedPlayers;
- internal NpadJoyHoldType JoyHold { get; set; }
- internal bool SixAxisActive = false; // TODO: link to hidserver when implemented
- internal ControllerType SupportedStyleSets { get; set; }
- public NpadDevices(Switch device, bool active = true) : base(device, active)
- {
- _configuredTypes = new ControllerType[MaxControllers];
- SupportedStyleSets = ControllerType.Handheld | ControllerType.JoyconPair |
- ControllerType.JoyconLeft | ControllerType.JoyconRight |
- ControllerType.ProController;
- _supportedPlayers = new bool[MaxControllers];
- _supportedPlayers.AsSpan().Fill(true);
- _styleSetUpdateEvents = new KEvent[MaxControllers];
- for (int i = 0; i < _styleSetUpdateEvents.Length; ++i)
- {
- _styleSetUpdateEvents[i] = new KEvent(_device.System.KernelContext);
- }
- _activeCount = 0;
- JoyHold = NpadJoyHoldType.Vertical;
- }
- internal ref KEvent GetStyleSetUpdateEvent(PlayerIndex player)
- {
- return ref _styleSetUpdateEvents[(int)player];
- }
- internal void ClearSupportedPlayers()
- {
- _supportedPlayers.AsSpan().Clear();
- }
- internal void SetSupportedPlayer(PlayerIndex player, bool supported = true)
- {
- _supportedPlayers[(int)player] = supported;
- }
- internal IEnumerable<PlayerIndex> GetSupportedPlayers()
- {
- for (int i = 0; i < _supportedPlayers.Length; ++i)
- {
- if (_supportedPlayers[i])
- {
- yield return (PlayerIndex)i;
- }
- }
- }
- public bool Validate(int playerMin, int playerMax, ControllerType acceptedTypes, out int configuredCount, out PlayerIndex primaryIndex)
- {
- primaryIndex = PlayerIndex.Unknown;
- configuredCount = 0;
- for (int i = 0; i < MaxControllers; ++i)
- {
- ControllerType npad = _configuredTypes[i];
- if (npad == ControllerType.Handheld && _device.System.State.DockedMode)
- {
- continue;
- }
- ControllerType currentType = _device.Hid.SharedMemory.Npads[i].Header.Type;
- if (currentType != ControllerType.None && (npad & acceptedTypes) != 0 && _supportedPlayers[i])
- {
- configuredCount++;
- if (primaryIndex == PlayerIndex.Unknown)
- {
- primaryIndex = (PlayerIndex)i;
- }
- }
- }
- if (configuredCount < playerMin || configuredCount > playerMax || primaryIndex == PlayerIndex.Unknown)
- {
- return false;
- }
- return true;
- }
- public void Configure(params ControllerConfig[] configs)
- {
- _configuredTypes = new ControllerType[MaxControllers];
- for (int i = 0; i < configs.Length; ++i)
- {
- PlayerIndex player = configs[i].Player;
- ControllerType controllerType = configs[i].Type;
- if (player > PlayerIndex.Handheld)
- {
- throw new ArgumentOutOfRangeException("Player must be Player1-8 or Handheld");
- }
- if (controllerType == ControllerType.Handheld)
- {
- player = PlayerIndex.Handheld;
- }
- _configuredTypes[(int)player] = controllerType;
- Logger.Info?.Print(LogClass.Hid, $"Configured Controller {controllerType} to {player}");
- }
- }
- public void Update(IList<GamepadInput> states)
- {
- Remap();
- UpdateAllEntries();
- // Update configured inputs
- for (int i = 0; i < states.Count; ++i)
- {
- UpdateInput(states[i]);
- }
- }
- private void Remap()
- {
- // Remap/Init if necessary
- for (int i = 0; i < MaxControllers; ++i)
- {
- ControllerType config = _configuredTypes[i];
- // Remove Handheld config when Docked
- if (config == ControllerType.Handheld && _device.System.State.DockedMode)
- {
- config = ControllerType.None;
- }
- // Auto-remap ProController and JoyconPair
- if (config == ControllerType.JoyconPair && (SupportedStyleSets & ControllerType.JoyconPair) == 0 && (SupportedStyleSets & ControllerType.ProController) != 0)
- {
- config = ControllerType.ProController;
- }
- else if (config == ControllerType.ProController && (SupportedStyleSets & ControllerType.ProController) == 0 && (SupportedStyleSets & ControllerType.JoyconPair) != 0)
- {
- config = ControllerType.JoyconPair;
- }
- // Check StyleSet and PlayerSet
- if ((config & SupportedStyleSets) == 0 || !_supportedPlayers[i])
- {
- config = ControllerType.None;
- }
- SetupNpad((PlayerIndex)i, config);
- }
- if (_activeCount == 0 && PerformanceCounter.ElapsedMilliseconds > _lastNotifyTimestamp + NoMatchNotifyFrequencyMs)
- {
- Logger.Warning?.Print(LogClass.Hid, $"No matching controllers found. Application requests '{SupportedStyleSets}' on '{string.Join(", ", GetSupportedPlayers())}'");
- _lastNotifyTimestamp = PerformanceCounter.ElapsedMilliseconds;
- }
- }
- private void SetupNpad(PlayerIndex player, ControllerType type)
- {
- ref ShMemNpad controller = ref _device.Hid.SharedMemory.Npads[(int)player];
- ControllerType oldType = controller.Header.Type;
- if (oldType == type)
- {
- return; // Already configured
- }
- controller = new ShMemNpad(); // Zero it
- if (type == ControllerType.None)
- {
- _styleSetUpdateEvents[(int)player].ReadableEvent.Signal(); // Signal disconnect
- _activeCount--;
- Logger.Info?.Print(LogClass.Hid, $"Disconnected Controller {oldType} from {player}");
- return;
- }
- // TODO: Allow customizing colors at config
- NpadStateHeader defaultHeader = new NpadStateHeader
- {
- IsHalf = false,
- SingleColorBody = NpadColor.BodyGray,
- SingleColorButtons = NpadColor.ButtonGray,
- LeftColorBody = NpadColor.BodyNeonBlue,
- LeftColorButtons = NpadColor.ButtonGray,
- RightColorBody = NpadColor.BodyNeonRed,
- RightColorButtons = NpadColor.ButtonGray
- };
- controller.SystemProperties = NpadSystemProperties.PowerInfo0Connected |
- NpadSystemProperties.PowerInfo1Connected |
- NpadSystemProperties.PowerInfo2Connected;
- controller.BatteryState.ToSpan().Fill(DefaultBatteryCharge);
- switch (type)
- {
- case ControllerType.ProController:
- defaultHeader.Type = ControllerType.ProController;
- controller.DeviceType = DeviceType.FullKey;
- controller.SystemProperties |= NpadSystemProperties.AbxyButtonOriented |
- NpadSystemProperties.PlusButtonCapability |
- NpadSystemProperties.MinusButtonCapability;
- break;
- case ControllerType.Handheld:
- defaultHeader.Type = ControllerType.Handheld;
- controller.DeviceType = DeviceType.HandheldLeft |
- DeviceType.HandheldRight;
- controller.SystemProperties |= NpadSystemProperties.AbxyButtonOriented |
- NpadSystemProperties.PlusButtonCapability |
- NpadSystemProperties.MinusButtonCapability;
- break;
- case ControllerType.JoyconPair:
- defaultHeader.Type = ControllerType.JoyconPair;
- controller.DeviceType = DeviceType.JoyLeft |
- DeviceType.JoyRight;
- controller.SystemProperties |= NpadSystemProperties.AbxyButtonOriented |
- NpadSystemProperties.PlusButtonCapability |
- NpadSystemProperties.MinusButtonCapability;
- break;
- case ControllerType.JoyconLeft:
- defaultHeader.Type = ControllerType.JoyconLeft;
- defaultHeader.IsHalf = true;
- controller.DeviceType = DeviceType.JoyLeft;
- controller.SystemProperties |= NpadSystemProperties.SlSrButtonOriented |
- NpadSystemProperties.MinusButtonCapability;
- break;
- case ControllerType.JoyconRight:
- defaultHeader.Type = ControllerType.JoyconRight;
- defaultHeader.IsHalf = true;
- controller.DeviceType = DeviceType.JoyRight;
- controller.SystemProperties |= NpadSystemProperties.SlSrButtonOriented |
- NpadSystemProperties.PlusButtonCapability;
- break;
- case ControllerType.Pokeball:
- defaultHeader.Type = ControllerType.Pokeball;
- controller.DeviceType = DeviceType.Palma;
- break;
- }
- controller.Header = defaultHeader;
- _styleSetUpdateEvents[(int)player].ReadableEvent.Signal();
- _activeCount++;
- Logger.Info?.Print(LogClass.Hid, $"Connected Controller {type} to {player}");
- }
- private static NpadLayoutsIndex ControllerTypeToNpadLayout(ControllerType controllerType)
- => controllerType switch
- {
- ControllerType.ProController => NpadLayoutsIndex.ProController,
- ControllerType.Handheld => NpadLayoutsIndex.Handheld,
- ControllerType.JoyconPair => NpadLayoutsIndex.JoyDual,
- ControllerType.JoyconLeft => NpadLayoutsIndex.JoyLeft,
- ControllerType.JoyconRight => NpadLayoutsIndex.JoyRight,
- ControllerType.Pokeball => NpadLayoutsIndex.Pokeball,
- _ => NpadLayoutsIndex.SystemExternal
- };
- private void UpdateInput(GamepadInput state)
- {
- if (state.PlayerId == PlayerIndex.Unknown)
- {
- return;
- }
- ref ShMemNpad currentNpad = ref _device.Hid.SharedMemory.Npads[(int)state.PlayerId];
- if (currentNpad.Header.Type == ControllerType.None)
- {
- return;
- }
- ref NpadLayout currentLayout = ref currentNpad.Layouts[(int)ControllerTypeToNpadLayout(currentNpad.Header.Type)];
- ref NpadState currentEntry = ref currentLayout.Entries[(int)currentLayout.Header.LatestEntry];
- currentEntry.Buttons = state.Buttons;
- currentEntry.LStickX = state.LStick.Dx;
- currentEntry.LStickY = state.LStick.Dy;
- currentEntry.RStickX = state.RStick.Dx;
- currentEntry.RStickY = state.RStick.Dy;
- // Mirror data to Default layout just in case
- ref NpadLayout mainLayout = ref currentNpad.Layouts[(int)NpadLayoutsIndex.SystemExternal];
- mainLayout.Entries[(int)mainLayout.Header.LatestEntry] = currentEntry;
- }
- private static SixAxixLayoutsIndex ControllerTypeToSixAxisLayout(ControllerType controllerType)
- => controllerType switch
- {
- ControllerType.ProController => SixAxixLayoutsIndex.ProController,
- ControllerType.Handheld => SixAxixLayoutsIndex.Handheld,
- ControllerType.JoyconPair => SixAxixLayoutsIndex.JoyDualLeft,
- ControllerType.JoyconLeft => SixAxixLayoutsIndex.JoyLeft,
- ControllerType.JoyconRight => SixAxixLayoutsIndex.JoyRight,
- ControllerType.Pokeball => SixAxixLayoutsIndex.Pokeball,
- _ => SixAxixLayoutsIndex.SystemExternal
- };
- public void UpdateSixAxis(IList<SixAxisInput> states)
- {
- for (int i = 0; i < states.Count; ++i)
- {
- if (SetSixAxisState(states[i]))
- {
- i++;
- if (i >= states.Count)
- {
- return;
- }
- SetSixAxisState(states[i], true);
- }
- }
- }
- private bool SetSixAxisState(SixAxisInput state, bool isRightPair = false)
- {
- if (state.PlayerId == PlayerIndex.Unknown)
- {
- return false;
- }
- ref ShMemNpad currentNpad = ref _device.Hid.SharedMemory.Npads[(int)state.PlayerId];
- if (currentNpad.Header.Type == ControllerType.None)
- {
- return false;
- }
- HidVector accel = new HidVector()
- {
- X = state.Accelerometer.X,
- Y = state.Accelerometer.Y,
- Z = state.Accelerometer.Z
- };
- HidVector gyro = new HidVector()
- {
- X = state.Gyroscope.X,
- Y = state.Gyroscope.Y,
- Z = state.Gyroscope.Z
- };
- HidVector rotation = new HidVector()
- {
- X = state.Rotation.X,
- Y = state.Rotation.Y,
- Z = state.Rotation.Z
- };
- ref NpadSixAxis currentLayout = ref currentNpad.Sixaxis[(int)ControllerTypeToSixAxisLayout(currentNpad.Header.Type) + (isRightPair ? 1 : 0)];
- ref SixAxisState currentEntry = ref currentLayout.Entries[(int)currentLayout.Header.LatestEntry];
- int previousEntryIndex = (int)(currentLayout.Header.LatestEntry == 0 ?
- currentLayout.Header.MaxEntryIndex : currentLayout.Header.LatestEntry - 1);
- ref SixAxisState previousEntry = ref currentLayout.Entries[previousEntryIndex];
- currentEntry.Accelerometer = accel;
- currentEntry.Gyroscope = gyro;
- currentEntry.Rotations = rotation;
- unsafe
- {
- for (int i = 0; i < 9; i++)
- {
- currentEntry.Orientation[i] = state.Orientation[i];
- }
- }
- return currentNpad.Header.Type == ControllerType.JoyconPair && !isRightPair;
- }
- private void UpdateAllEntries()
- {
- ref Array10<ShMemNpad> controllers = ref _device.Hid.SharedMemory.Npads;
- for (int i = 0; i < controllers.Length; ++i)
- {
- ref Array7<NpadLayout> layouts = ref controllers[i].Layouts;
- for (int l = 0; l < layouts.Length; ++l)
- {
- ref NpadLayout currentLayout = ref layouts[l];
- int currentIndex = UpdateEntriesHeader(ref currentLayout.Header, out int previousIndex);
- ref NpadState currentEntry = ref currentLayout.Entries[currentIndex];
- NpadState previousEntry = currentLayout.Entries[previousIndex];
- currentEntry.SampleTimestamp = previousEntry.SampleTimestamp + 1;
- currentEntry.SampleTimestamp2 = previousEntry.SampleTimestamp2 + 1;
- if (controllers[i].Header.Type == ControllerType.None)
- {
- continue;
- }
- currentEntry.ConnectionState = NpadConnectionState.ControllerStateConnected;
- switch (controllers[i].Header.Type)
- {
- case ControllerType.Handheld:
- case ControllerType.ProController:
- currentEntry.ConnectionState |= NpadConnectionState.ControllerStateWired;
- break;
- case ControllerType.JoyconPair:
- currentEntry.ConnectionState |= NpadConnectionState.JoyLeftConnected |
- NpadConnectionState.JoyRightConnected;
- break;
- case ControllerType.JoyconLeft:
- currentEntry.ConnectionState |= NpadConnectionState.JoyLeftConnected;
- break;
- case ControllerType.JoyconRight:
- currentEntry.ConnectionState |= NpadConnectionState.JoyRightConnected;
- break;
- }
- }
- ref Array6<NpadSixAxis> sixaxis = ref controllers[i].Sixaxis;
- for (int l = 0; l < sixaxis.Length; ++l)
- {
- ref NpadSixAxis currentLayout = ref sixaxis[l];
- int currentIndex = UpdateEntriesHeader(ref currentLayout.Header, out int previousIndex);
- ref SixAxisState currentEntry = ref currentLayout.Entries[currentIndex];
- SixAxisState previousEntry = currentLayout.Entries[previousIndex];
- currentEntry.SampleTimestamp = previousEntry.SampleTimestamp + 1;
- currentEntry.SampleTimestamp2 = previousEntry.SampleTimestamp2 + 1;
- currentEntry._unknown2 = 1;
- }
- }
- }
- }
- }
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