gdkchan 923089a298 Fast path for Inline-to-Memory texture data transfers (#3610) пре 3 година
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Multithreading 923089a298 Fast path for Inline-to-Memory texture data transfers (#3610) пре 3 година
AddressMode.cs 654e617fe7 Some code cleanup пре 6 година
BlendDescriptor.cs a728610b40 Implement Constant Color blends (#1119) пре 6 година
BlendFactor.cs 654e617fe7 Some code cleanup пре 6 година
BlendOp.cs 329ba5b39b Fix incorrect GPU GL blend func values (#1612) пре 5 година
BufferHandle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) пре 5 година
BufferRange.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) пре 5 година
Capabilities.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
ColorF.cs a728610b40 Implement Constant Color blends (#1119) пре 6 година
CompareMode.cs 654e617fe7 Some code cleanup пре 6 година
CompareOp.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) пре 6 година
CounterType.cs 1876b346fe Initial work пре 6 година
DepthMode.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) пре 6 година
DepthStencilMode.cs 654e617fe7 Some code cleanup пре 6 година
DepthTestDescriptor.cs 654e617fe7 Some code cleanup пре 6 година
DeviceInfo.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
Extents2D.cs 9493cdfe55 Allow copy destination to have a different scale from source (#1711) пре 5 година
Extents2DF.cs 611bec6e44 Implement DrawTexture functionality (#2747) пре 4 година
Face.cs 1876b346fe Initial work пре 6 година
Format.cs 0ec933a615 Vulkan: Add ETC2 texture formats (#3576) пре 3 година
FrontFace.cs 1876b346fe Initial work пре 6 година
HardwareInfo.cs 951700fdd8 Removed unused usings. (#3593) пре 3 година
ICounterEvent.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) пре 4 година
IPipeline.cs 1080f64df9 Implement HLE macros for render target clears (#3528) пре 3 година
IProgram.cs ddf4b92a9c Implement parallel host shader cache compilation. пре 5 година
IRenderer.cs 951700fdd8 Removed unused usings. (#3593) пре 3 година
ISampler.cs 1876b346fe Initial work пре 6 година
ITexture.cs 923089a298 Fast path for Inline-to-Memory texture data transfers (#3610) пре 3 година
IWindow.cs c8f9292bab Avalonia - Couple fixes and improvements to vulkan (#3483) пре 3 година
ImageCrop.cs 15131d4350 Force crop when presentation cached texture size mismatches (#2957) пре 4 година
IndexType.cs 1876b346fe Initial work пре 6 година
LogicalOp.cs f224769c49 Implement Logical Operation registers and functionality (#1380) пре 5 година
MagFilter.cs 654e617fe7 Some code cleanup пре 6 година
MinFilter.cs 654e617fe7 Some code cleanup пре 6 година
MultisampleDescriptor.cs b46b63e06a Add support for alpha to coverage dithering (#3069) пре 3 година
Origin.cs a15b951721 Fix wrong face culling once and for all (#1277) пре 5 година
PolygonMode.cs d512ce122c Initial tessellation shader support (#2534) пре 4 година
PolygonModeMask.cs 1876b346fe Initial work пре 6 година
PrimitiveTopology.cs 1876b346fe Initial work пре 6 година
ProgramLinkStatus.cs ddf4b92a9c Implement parallel host shader cache compilation. пре 5 година
ProgramPipelineState.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) пре 3 година
Rectangle.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
Ryujinx.Graphics.GAL.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) пре 4 година
SamplerCreateInfo.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
ScreenCaptureImageInfo.cs 28618c58d7 Add Screenshot Feature (#2354) пре 4 година
ShaderBindings.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
ShaderInfo.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
ShaderSource.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
StencilOp.cs 50d7ecf76d Add alternative "GL" enum values for StencilOp (#3321) пре 4 година
StencilTestDescriptor.cs 654e617fe7 Some code cleanup пре 6 година
SupportBufferUpdater.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) пре 3 година
SwizzleComponent.cs 654e617fe7 Some code cleanup пре 6 година
Target.cs a3e7bb8eb4 Copy dependency for multisample and non-multisample textures (#3382) пре 3 година
TextureCreateInfo.cs f78bcb8048 Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808) пре 4 година
TextureReleaseCallback.cs 1876b346fe Initial work пре 6 година
VertexAttribDescriptor.cs caf049ed15 Avoid some redundant GL calls (#1958) пре 5 година
VertexBufferDescriptor.cs 654e617fe7 Some code cleanup пре 6 година
Viewport.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
ViewportSwizzle.cs a15b951721 Fix wrong face culling once and for all (#1277) пре 5 година