gdkchan 5f0dd965bf Ignore ZR target texture color registers on shader 8 anni fa
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OpenGL f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 8 anni fa
Shader 5f0dd965bf Ignore ZR target texture color registers on shader 8 anni fa
Texture b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) 8 anni fa
GalBlendEquation.cs c8c86a3854 Fix for current framebuffer issues (#78) 8 anni fa
GalBlendFactor.cs c8c86a3854 Fix for current framebuffer issues (#78) 8 anni fa
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
GalConsts.cs 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases 8 anni fa
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 anni fa
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
GalTexture.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
GalTextureFormat.cs 7b2f471d4f [GPU] Add support for the BC4/5 texture formats 8 anni fa
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
GalVertexAttrib.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 8 anni fa
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 anni fa
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 anni fa
IGalRenderer.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 anni fa
ShaderDeclInfo.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa