OpCodeAtom.cs 1.2 KB

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  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeAtom : OpCode, IOpCodeRd, IOpCodeRa, IOpCodeReg
  5. {
  6. public Register Rd { get; }
  7. public Register Ra { get; }
  8. public Register Rb { get; }
  9. public ReductionType Type { get; }
  10. public int Offset { get; }
  11. public bool Extended { get; }
  12. public AtomicOp AtomicOp { get; }
  13. public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAtom(emitter, address, opCode);
  14. public OpCodeAtom(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  15. {
  16. Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
  17. Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
  18. Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
  19. Type = (ReductionType)opCode.Extract(28, 2);
  20. if (Type == ReductionType.FP32FtzRn)
  21. {
  22. Type = ReductionType.S64;
  23. }
  24. Offset = opCode.Extract(30, 22);
  25. Extended = opCode.Extract(48);
  26. AtomicOp = (AtomicOp)opCode.Extract(52, 4);
  27. }
  28. }
  29. }