TexelFetchScale_fp.glsl 440 B

12345678910111213141516
  1. ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
  2. {
  3. float scale = fp_renderScale[1 + samplerIndex];
  4. if (scale == 1.0)
  5. {
  6. return inputVec;
  7. }
  8. if (scale < 0.0) // If less than 0, try interpolate between texels by using the screen position.
  9. {
  10. return ivec2(vec2(inputVec) * (-scale) + mod(gl_FragCoord.xy, -scale));
  11. }
  12. else
  13. {
  14. return ivec2(vec2(inputVec) * scale);
  15. }
  16. }