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BlockLinearSwizzle.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anos atrás |
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INvGpuEngine.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anos atrás |
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ISwizzle.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anos atrás |
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LinearSwizzle.cs
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36dfd20c87
Use correct pitch value when decoding linear swizzle textures
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8 anos atrás |
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MacroInterpreter.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anos atrás |
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NsGpu.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anos atrás |
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NsGpuMemoryMgr.cs
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f876bd2a80
Change SvcGetInfo 5 to return actual heap size, remove AMemoryAlloc since it is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData
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8 anos atrás |
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NsGpuPBEntry.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anos atrás |
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NvGpuEngine.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anos atrás |
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NvGpuEngine3d.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anos atrás |
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NvGpuEngine3dReg.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anos atrás |
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NvGpuFifo.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anos atrás |
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NvGpuFifoMeth.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anos atrás |
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NvGpuMethod.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anos atrás |
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NvGpuPushBuffer.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anos atrás |
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Texture.cs
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36dfd20c87
Use correct pitch value when decoding linear swizzle textures
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8 anos atrás |
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TextureFactory.cs
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36dfd20c87
Use correct pitch value when decoding linear swizzle textures
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8 anos atrás |
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TextureReader.cs
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36dfd20c87
Use correct pitch value when decoding linear swizzle textures
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8 anos atrás |
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TextureSwizzle.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anos atrás |