gdkchan f4d731ae20 Fix NRE when loading Vulkan shader cache with Vertex A shaders (#4124) %!s(int64=3) %!d(string=hai) anos
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BackgroundDiskCacheWriter.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
BinarySerializer.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
CompressionAlgorithm.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
DiskCacheCommon.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
DiskCacheGpuAccessor.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) %!s(int64=3) %!d(string=hai) anos
DiskCacheGuestStorage.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
DiskCacheHostStorage.cs 8ac53c66b4 Remove Half Conversion (#4106) %!s(int64=3) %!d(string=hai) anos
DiskCacheLoadException.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
DiskCacheLoadResult.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
DiskCacheOutputStreams.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
GuestCodeAndCbData.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
ParallelDiskCacheLoader.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
ShaderBinarySerializer.cs f4d731ae20 Fix NRE when loading Vulkan shader cache with Vertex A shaders (#4124) %!s(int64=3) %!d(string=hai) anos