Andrey Sukharev 4da44e09cb Make structs readonly when applicable (#4002) vor 3 Jahren
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AutoDeleteCache.cs 951700fdd8 Removed unused usings. (#3593) vor 3 Jahren
FormatInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) vor 3 Jahren
FormatTable.cs 311c2661b8 Replace image format magic numbers with enums (#3631) vor 3 Jahren
ITextureDescriptor.cs 383c039037 shader cache: Fix invalid virtual address clean up (#1717) vor 5 Jahren
Pool.cs e747f5cd83 Ensure texture ID is valid before getting texture descriptor (#3406) vor 3 Jahren
PoolCache.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) vor 3 Jahren
ReductionFilter.cs 92703af555 Address PR feedback vor 6 Jahren
Sampler.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) vor 3 Jahren
SamplerDescriptor.cs c30504e3b3 Use a descriptor cache for faster pool invalidation. (#1977) vor 5 Jahren
SamplerMinFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image vor 6 Jahren
SamplerMipFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image vor 6 Jahren
SamplerPool.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) vor 3 Jahren
SamplerPoolCache.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) vor 3 Jahren
Texture.cs a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) vor 3 Jahren
TextureBindingInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) vor 3 Jahren
TextureBindingsManager.cs 4965681e06 GPU: Swap bindings array instead of copying (#4003) vor 3 Jahren
TextureCache.cs 4da44e09cb Make structs readonly when applicable (#4002) vor 3 Jahren
TextureCompatibility.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) vor 3 Jahren
TextureComponent.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image vor 6 Jahren
TextureDependency.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) vor 5 Jahren
TextureDescriptor.cs 2232e4ae87 Vulkan backend (#2518) vor 3 Jahren
TextureDescriptorType.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image vor 6 Jahren
TextureGroup.cs 4da44e09cb Make structs readonly when applicable (#4002) vor 3 Jahren
TextureGroupHandle.cs d64594ec74 Fix various issues with texture sync (#3302) vor 4 Jahren
TextureInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) vor 3 Jahren
TextureManager.cs 4965681e06 GPU: Swap bindings array instead of copying (#4003) vor 3 Jahren
TextureMatchQuality.cs 0108004691 Prefer truly perfect texture matches over fomat aliased ones (#1754) vor 5 Jahren
TextureMsaaMode.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image vor 6 Jahren
TexturePool.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) vor 3 Jahren
TexturePoolCache.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) vor 3 Jahren
TextureScaleMode.cs 0a80a837cb Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) vor 4 Jahren
TextureSearchFlags.cs c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) vor 4 Jahren
TextureTarget.cs f0b00c1ae9 Fix TXQ for 3D textures. (#2613) vor 4 Jahren
TextureViewCompatibility.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) vor 4 Jahren