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- using Ryujinx.Graphics.GAL;
- namespace Ryujinx.Graphics.Gpu.Engine.Threed
- {
- /// <summary>
- /// Draw state.
- /// </summary>
- class DrawState
- {
- /// <summary>
- /// First index to be used for the draw on the index buffer.
- /// </summary>
- public int FirstIndex;
- /// <summary>
- /// Number of indices to be used for the draw on the index buffer.
- /// </summary>
- public int IndexCount;
- /// <summary>
- /// Indicates if the next draw will be a indexed draw.
- /// </summary>
- public bool DrawIndexed;
- /// <summary>
- /// Indicates if the next draw will be a indirect draw.
- /// </summary>
- public bool DrawIndirect;
- /// <summary>
- /// Indicates if any of the currently used vertex shaders reads the instance ID.
- /// </summary>
- public bool VsUsesInstanceId;
- /// <summary>
- /// Indicates if any of the currently used vertex buffers is instanced.
- /// </summary>
- public bool IsAnyVbInstanced;
- /// <summary>
- /// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
- /// </summary>
- public bool HasConstantBufferDrawParameters;
- /// <summary>
- /// Primitive topology for the next draw.
- /// </summary>
- public PrimitiveTopology Topology;
- /// <summary>
- /// Index buffer data streamer for inline index buffer updates, such as those used in legacy OpenGL.
- /// </summary>
- public IbStreamer IbStreamer = new IbStreamer();
- }
- }
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