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- using Ryujinx.Common.Logging;
- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Gpu.Image;
- using Ryujinx.Graphics.Shader;
- namespace Ryujinx.Graphics.Gpu.Engine
- {
- /// <summary>
- /// Shader texture properties conversion methods.
- /// </summary>
- static class ShaderTexture
- {
- /// <summary>
- /// Gets a texture target from a sampler type.
- /// </summary>
- /// <param name="type">Sampler type</param>
- /// <returns>Texture target value</returns>
- public static Target GetTarget(SamplerType type)
- {
- type &= ~SamplerType.Shadow;
- switch (type)
- {
- case SamplerType.Texture1D:
- return Target.Texture1D;
- case SamplerType.TextureBuffer:
- return Target.TextureBuffer;
- case SamplerType.Texture1D | SamplerType.Array:
- return Target.Texture1DArray;
- case SamplerType.Texture2D:
- return Target.Texture2D;
- case SamplerType.Texture2D | SamplerType.Array:
- return Target.Texture2DArray;
- case SamplerType.Texture2D | SamplerType.Multisample:
- return Target.Texture2DMultisample;
- case SamplerType.Texture2D | SamplerType.Multisample | SamplerType.Array:
- return Target.Texture2DMultisampleArray;
- case SamplerType.Texture3D:
- return Target.Texture3D;
- case SamplerType.TextureCube:
- return Target.Cubemap;
- case SamplerType.TextureCube | SamplerType.Array:
- return Target.CubemapArray;
- }
- Logger.Warning?.Print(LogClass.Gpu, $"Invalid sampler type \"{type}\".");
- return Target.Texture2D;
- }
- /// <summary>
- /// Gets a texture format from a shader image format.
- /// </summary>
- /// <param name="format">Shader image format</param>
- /// <returns>Texture format</returns>
- public static FormatInfo GetFormatInfo(TextureFormat format)
- {
- return format switch
- {
- #pragma warning disable IDE0055 // Disable formatting
- TextureFormat.R8Unorm => new(Format.R8Unorm, 1, 1, 1, 1),
- TextureFormat.R8Snorm => new(Format.R8Snorm, 1, 1, 1, 1),
- TextureFormat.R8Uint => new(Format.R8Uint, 1, 1, 1, 1),
- TextureFormat.R8Sint => new(Format.R8Sint, 1, 1, 1, 1),
- TextureFormat.R16Float => new(Format.R16Float, 1, 1, 2, 1),
- TextureFormat.R16Unorm => new(Format.R16Unorm, 1, 1, 2, 1),
- TextureFormat.R16Snorm => new(Format.R16Snorm, 1, 1, 2, 1),
- TextureFormat.R16Uint => new(Format.R16Uint, 1, 1, 2, 1),
- TextureFormat.R16Sint => new(Format.R16Sint, 1, 1, 2, 1),
- TextureFormat.R32Float => new(Format.R32Float, 1, 1, 4, 1),
- TextureFormat.R32Uint => new(Format.R32Uint, 1, 1, 4, 1),
- TextureFormat.R32Sint => new(Format.R32Sint, 1, 1, 4, 1),
- TextureFormat.R8G8Unorm => new(Format.R8G8Unorm, 1, 1, 2, 2),
- TextureFormat.R8G8Snorm => new(Format.R8G8Snorm, 1, 1, 2, 2),
- TextureFormat.R8G8Uint => new(Format.R8G8Uint, 1, 1, 2, 2),
- TextureFormat.R8G8Sint => new(Format.R8G8Sint, 1, 1, 2, 2),
- TextureFormat.R16G16Float => new(Format.R16G16Float, 1, 1, 4, 2),
- TextureFormat.R16G16Unorm => new(Format.R16G16Unorm, 1, 1, 4, 2),
- TextureFormat.R16G16Snorm => new(Format.R16G16Snorm, 1, 1, 4, 2),
- TextureFormat.R16G16Uint => new(Format.R16G16Uint, 1, 1, 4, 2),
- TextureFormat.R16G16Sint => new(Format.R16G16Sint, 1, 1, 4, 2),
- TextureFormat.R32G32Float => new(Format.R32G32Float, 1, 1, 8, 2),
- TextureFormat.R32G32Uint => new(Format.R32G32Uint, 1, 1, 8, 2),
- TextureFormat.R32G32Sint => new(Format.R32G32Sint, 1, 1, 8, 2),
- TextureFormat.R8G8B8A8Unorm => new(Format.R8G8B8A8Unorm, 1, 1, 4, 4),
- TextureFormat.R8G8B8A8Snorm => new(Format.R8G8B8A8Snorm, 1, 1, 4, 4),
- TextureFormat.R8G8B8A8Uint => new(Format.R8G8B8A8Uint, 1, 1, 4, 4),
- TextureFormat.R8G8B8A8Sint => new(Format.R8G8B8A8Sint, 1, 1, 4, 4),
- TextureFormat.R16G16B16A16Float => new(Format.R16G16B16A16Float, 1, 1, 8, 4),
- TextureFormat.R16G16B16A16Unorm => new(Format.R16G16B16A16Unorm, 1, 1, 8, 4),
- TextureFormat.R16G16B16A16Snorm => new(Format.R16G16B16A16Snorm, 1, 1, 8, 4),
- TextureFormat.R16G16B16A16Uint => new(Format.R16G16B16A16Uint, 1, 1, 8, 4),
- TextureFormat.R16G16B16A16Sint => new(Format.R16G16B16A16Sint, 1, 1, 8, 4),
- TextureFormat.R32G32B32A32Float => new(Format.R32G32B32A32Float, 1, 1, 16, 4),
- TextureFormat.R32G32B32A32Uint => new(Format.R32G32B32A32Uint, 1, 1, 16, 4),
- TextureFormat.R32G32B32A32Sint => new(Format.R32G32B32A32Sint, 1, 1, 16, 4),
- TextureFormat.R10G10B10A2Unorm => new(Format.R10G10B10A2Unorm, 1, 1, 4, 4),
- TextureFormat.R10G10B10A2Uint => new(Format.R10G10B10A2Uint, 1, 1, 4, 4),
- TextureFormat.R11G11B10Float => new(Format.R11G11B10Float, 1, 1, 4, 3),
- _ => FormatInfo.Invalid,
- #pragma warning restore IDE0055
- };
- }
- }
- }
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