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- using ChocolArm64.Memory;
- using Ryujinx.Graphics.Gal;
- namespace Ryujinx.Graphics.Gpu
- {
- public class NsGpu
- {
- public IGalRenderer Renderer { get; private set; }
- internal NsGpuMemoryMgr MemoryMgr { get; private set; }
- internal NsGpuPGraph PGraph { get; private set; }
- public NsGpu(IGalRenderer Renderer)
- {
- this.Renderer = Renderer;
- MemoryMgr = new NsGpuMemoryMgr();
- PGraph = new NsGpuPGraph(this);
- }
- public long GetCpuAddr(long Position)
- {
- return MemoryMgr.GetCpuAddr(Position);
- }
- public long MapMemory(long CpuAddr, long Size)
- {
- return MemoryMgr.Map(CpuAddr, Size);
- }
- public long MapMemory(long CpuAddr, long GpuAddr, long Size)
- {
- return MemoryMgr.Map(CpuAddr, GpuAddr, Size);
- }
- public void ProcessPushBuffer(NsGpuPBEntry[] PushBuffer, AMemory Memory)
- {
- PGraph.ProcessPushBuffer(PushBuffer, Memory);
- }
- public long ReserveMemory(long Size, long Align)
- {
- return MemoryMgr.Reserve(Size, Align);
- }
- public long ReserveMemory(long GpuAddr, long Size, long Align)
- {
- return MemoryMgr.Reserve(GpuAddr, Size, Align);
- }
- }
- }
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