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- using Ryujinx.Core.OsHle.Handles;
- using Ryujinx.Core.OsHle.Ipc;
- using System.Collections.Generic;
- namespace Ryujinx.Core.OsHle.Objects.Aud
- {
- class IAudioRenderer : IIpcInterface
- {
- private Dictionary<int, ServiceProcessRequest> m_Commands;
- public IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
- public IAudioRenderer()
- {
- m_Commands = new Dictionary<int, ServiceProcessRequest>()
- {
- { 4, RequestUpdateAudioRenderer },
- { 5, StartAudioRenderer },
- { 6, StopAudioRenderer },
- { 7, QuerySystemEvent }
- };
- }
- public long RequestUpdateAudioRenderer(ServiceCtx Context)
- {
- //(buffer<unknown, 5, 0>) -> (buffer<unknown, 6, 0>, buffer<unknown, 6, 0>)
- long Position = Context.Request.ReceiveBuff[0].Position;
- //0x40 bytes header
- Context.Memory.WriteInt32(Position + 0x4, 0xb0); //Behavior Out State Size? (note: this is the last section)
- Context.Memory.WriteInt32(Position + 0x8, 0x18e0); //Memory Pool Out State Size?
- Context.Memory.WriteInt32(Position + 0xc, 0x600); //Voice Out State Size?
- Context.Memory.WriteInt32(Position + 0x14, 0xe0); //Effect Out State Size?
- Context.Memory.WriteInt32(Position + 0x1c, 0x20); //Sink Out State Size?
- Context.Memory.WriteInt32(Position + 0x20, 0x10); //Performance Out State Size?
- Context.Memory.WriteInt32(Position + 0x3c, 0x20e0); //Total Size (including 0x40 bytes header)
- for (int Offset = 0x40; Offset < 0x40 + 0x18e0; Offset += 0x10)
- {
- Context.Memory.WriteInt32(Position + Offset, 5);
- }
- return 0;
- }
- public long StartAudioRenderer(ServiceCtx Context)
- {
- return 0;
- }
- public long StopAudioRenderer(ServiceCtx Context)
- {
- return 0;
- }
- public long QuerySystemEvent(ServiceCtx Context)
- {
- int Handle = Context.Ns.Os.Handles.GenerateId(new HEvent());
- Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
- return 0;
- }
- }
- }
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